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2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

Technical Artist

3D Artist3D ArtistFull TimeHybridSeniorTeam 3,505Since 2005Company Site

Location

Canada

Posted

15 days ago

Salary

0

Seniority

Senior

No structured requirement data.

Job Description

Technical Artist

2K

Title: ARTISTE TECHNIQUE - LOOKDEV / RENDU| Technical Artist - Lookdev Location: Montréal, Quebec, Canada Who we are: Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the world's most influential game development studios. Our studios, responsible for developing 2K's world-class portfolio of games across multiple platforms, include Gearbox, Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, and HB Studios. Our portfolio of titles continues to grow through our global strategic plan, as well as the creation and acquisition of innovative studios whose content continues to inspire millions of players worldwide! 2K publishes titles in the most popular game genres: sports games, shooters, role-playing games, action games, strategy games, as well as casual and family games. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and people of action forms the professional editorial backbone of our growing library of critically acclaimed franchises such as NBA 2K, BioShock, Borderlands, Mafia, Sid Meier's Civilization, Tiny Tina's Wonderlands, WWE 2K and XCOM. At 2K, we pride ourselves on creating an inclusive workplace, which means encouraging our team members to come as they are and strive for excellence! We champion diversity and inclusion and want our candidate community to reflect this commitment. We encourage all qualified individuals to explore our international opportunities. 2K is headquartered in Novato, California, and is a label wholly owned by Take-Two Interactive Software, Inc. (NASDAQ: TTWO). What we need: We are looking for a Technical Designer specializing in technical animation and character rigging to help bring expressive and engaging characters to life across multiple titles and regions. You will collaborate with the animation, character art, engineering, and studio leadership teams to implement evolving character systems and animation tools. This role offers the opportunity to grow alongside experienced teams while learning new techniques and contributing to content you are passionate about. What you will do: Design, build and maintain character rigs that support high-quality animation and real-time performance. Develop and support animation tools to improve animator production workflows and iteration speed. Collaborating with animators and character artists to solve deformation, skinning and control challenges. Optimize rigs , skeletons and animation systems according to memory, execution and platform constraints. Support animation state machines , blend trees and real - time animation systems in the engine. Troubleshoot and resolve animation, rigging , and deformation issues throughout production. Documenting rigging standards , animation production workflows, and procedures for cross-functional use by teams. What will make you the ideal person: 3 to 4 years of professional experience as a Technical Designer, Technical Animator or Character Rigger . Strong understanding of the principles of character rigging, skinning , deformation , and animation production workflows . Experience with modern game engines (e.g., Unreal Engine, Unity, or similar). Experience with Unreal Control Rig and its application during execution. Proficiency in scripting languages ​​such as Python or MEL, and knowledge of engine-integrated scripts. Solid experience with DCC tools such as Maya or equivalent 3D software. Ability to work closely with artists and programmers, translating creative objectives into technical solutions. Strengths: Experience with advanced deformation systems (muscular systems, corrective shapes, pose space deformation ). Knowledge of procedural framework creation tools or node -based production flows . Experience with motion capture ( mocap ) workflows , retargeting, and data cleansing. Knowledge of physics-based animation, ragdolls , or real-time inverse kinematics ( IK ) systems . Experience with Houdini for creating procedural armatures or animation tools. Interest in automation, scalability and long-term maintenance of tools and rigs . As an equal opportunity employer, we are committed to providing qualified individuals with disabilities with reasonable accommodations to enable them to apply for or participate in an interview, perform their essential duties, and enjoy other employment benefits and privileges. Please contact us if you require reasonable accommodations. Please note that 2K Games and its studios never use instant messaging applications or personal email accounts to contact potential employees or conduct interviews. When we email potential employees, we exclusively use @2K.com addresses. Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! What We Need We’re seeking a Technical Artist specializing in technical animation and character rigging to help bring expressive, performant characters to life across multiple titles and regions. You’ll collaborate with animation, character art, engineering, and studio leadership to build scalable character systems and animation tools. This role offers the chance to grow alongside experienced teams while learning new techniques and contributing to content you’re passionate about creating. What You’ll Do Design, build, and maintain character rigs that support high-quality animation and real-time performance Develop and support animation tools to improve animator workflows and iteration speed Collaborate with animators and character artists to solve deformation, skinning, and control challenges Optimize rigs, skeletons, and animation systems for memory, runtime, and platform constraints Support animation state machines, blend trees, and runtime animation systems in-engine Troubleshoot and resolve animation, rigging, and deformation issues throughout production Document rigging standards, animation workflows, and procedures for cross-team use What Will Make You A Great Fit 3–4 years of professional experience as a Technical Artist, Technical Animator, or Character Rigger Strong understanding of character rigging principles, skinning, deformation, and animation pipelines Experience with modern game engines (e.g., Unreal Engine, Unity, or similar) Experience with unreal control rig and how to apply it at runtime Proficiency with scripting languages such as Python or MEL, and familiarity with engine-side scripting Solid experience with DCC tools such as Maya or equivalent 3D software Ability to work closely with artists and engineers, translating creative goals into technical solutions Nice to Have Experience with advanced deformation systems (muscle systems, corrective shapes, pose space deformation) Familiarity with procedural rigging tools or node-based workflows Experience with motion capture pipelines, retargeting, and cleanup Knowledge of physics-based animation, ragdolls, or runtime IK systems Experience with Houdini for procedural rigging or animation tools Interest in automation, scalability, and long-term tool and rig maintenance As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. #LI-Hybrid

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