Software Engineer, Build and Release
Location
California
Posted
23 days ago
Salary
$184K - $287.5K / year
Seniority
Lead
Job Description
Software Engineer, Build and Release
NVIDIA
• Own and evolve OpenShell’s CI/CD system across GitHub Actions, self-hosted Linux amd64/arm64 runners, GPU runners, macOS runners, reusable workflows, gated e2e jobs, release canaries, and developer-facing branch checks. • Build and harden multi-architecture release pipelines for GHCR images, Helm OCI charts, Linux and macOS CLI binaries, gateway and sandbox binaries, Python wheels, Debian packages, RPM packages, Homebrew formula generation, and install scripts. • Improve release reliability for both rolling dev builds and tagged public releases, including version derivation, automatic tagging, checksums, artifact pruning, provenance, artifact attestations, and downstream package publishing. • Drive reproducible and performant builds using mise, uv, Cargo, maturin, BuildKit, Docker/Podman, sccache, native amd64/arm64 runners, Zig, osxcross, protobuf codegen, and pinned toolchains. • Own the quality gates that decide whether code is safe to merge or ship, including Rust/Python checks, license headers, markdown/docs validation, e2e label gates, Docker/Podman e2e, Kubernetes/Helm e2e, GPU e2e, and release canary coverage. • Debug difficult build and release failures across containers, registries, runners, package managers, cross-compilation toolchains, kernel/VM runtime artifacts, and CI cache behavior. • Partner with platform engineers to make OpenShell easier to install and operate across Linux, macOS, Kubernetes, Docker, Podman, GPU environments, and experimental VM/libkrun-based runtimes. • Continuously improve CI observability, failure diagnostics, workflow runtime, cache hit rates, artifact traceability, and the developer experience for contributors and maintainers.
Job Requirements
- Minimum of a Bachelor’s degree in Computer Science, Electrical Engineering, or a related technical field, or equivalent experience.
- 8+ years of meaningful engineering experience, with strong ownership of build, release, CI/CD, developer infrastructure, or systems tooling.
- Deep experience with GitHub Actions or similar CI systems, including reusable workflows, self-hosted runners, permissions, secrets, workflow gates, matrix builds, artifact handling, and failure diagnosis.
- Strong Linux systems and shell scripting skills, with the ability to debug build failures at the boundary between OS packages, containers, compilers, linkers, filesystems, and runtime environments.
- Experience shipping multi-platform artifacts, including container images, Linux packages, macOS artifacts, checksums, installer scripts, and public release assets.
- Working knowledge of Rust and Python build ecosystems, including Cargo, cross-compilation, Python wheels, uv, maturin, protobuf generation, and native dependency management.
- Experience with Docker, BuildKit/buildx, container registries, OCI images, Helm charts, Kubernetes deployment/testing flows, and Docker/Podman compatibility concerns.
- Strong understanding of supply-chain hardening: pinned actions, dependency lockfiles, release provenance, artifact checksums, SBOMs, attestations, least-privilege CI permissions, and secret hygiene.
- Ability to reason about release risk, keep pipelines reliable under active development, and communicate clearly when a release should stop, continue, or be rolled back.
Benefits
- equity
- benefits
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