Creative-fueled, future-driven, independent studio. BBI is now hiring. More info: https://bit.ly/3KF46IH
Senior Gameplay Software Engineer, Unreal Engine 4
Location
Canada
Posted
86 days ago
Salary
$105K - $155K / year
Seniority
Senior
Job Description
Senior Gameplay Software Engineer, Unreal Engine 4
Blackbird Interactive
• Lead the development of player-facing mechanics such as traversal, combat, interaction, and abilities in C++ and Blueprints. • Define modular, scalable gameplay frameworks that empower content creators, support networked play, and scale across PC and console SKUs. • Collaborate deeply with design, animation, audio, and production to ensure features are robust, performant, and aligned with creative goals. • Profile, analyze, and optimize gameplay systems across platforms to meet performance and memory targets. • Provide technical mentorship, guide best practices, and elevate the engineering team through thoughtful code reviews and pair programming. • Prototype and evaluate new gameplay paradigms, stay current with UE5 tech, and lead knowledge-sharing initiatives within the studio.
Job Requirements
- 5+ years of professional experience with C++ in Unreal Engine 4 or 5
- Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field
- Have shipped multiple titles, including at least one where you owned significant gameplay features from concept to release
- Excel at bridging design vision with technical execution, and enjoy collaborating across disciplines
- Think critically about player experience, systemic design, and clean abstraction
- Are experienced with performance profiling, memory budgeting, and debugging tools
- Communicate clearly, advocate for efficiency, and lead by example in engineering culture.
Benefits
- flexible work arrangements
Related Guides
Related Job Pages
More Game Engineer Jobs
• Develop core gameplay mechanics for football/soccer games, including but not limited to: • Football rule systems (offside / foul / referee logic). • AI player design (tactical positioning / team coordination / dynamic decision-making). • Physics-driven animation systems (collision response / motion fusion / inertial control). • Player animation state machine design (dribbling / shooting / tackling animation blending). • Lead end-to-end implementation of technical solutions, from prototyping to performance optimization. • Solve cross-module technical challenges (animation-physics synchronization, network consistency, etc.). • Write high-quality C++ code and establish technical standards for gameplay modules.
• Lead Core Match Gameplay Design • Design and iterate key gameplay systems including passing mechanics, shooting systems, dribbling and skill moves, defending and tackling, physical interactions • Continuously improve the game feel, responsiveness, and competitive depth • Player Behavior & AI Systems: Lead the design and tuning of player positioning and spatial awareness, offensive and defensive decision making, tactical execution, dynamic formation transition • Match Balance & Pacing: Responsible for the overall match experience balancing offensive and defensive pacing, skill success rates, player attribute impact, and match fairness • Cross-Team Collaboration: Work closely with Gameplay Engineers, Animators, Technical Artists, Data Analysts to improve animation startup and transitions, input responsiveness, ball physics, and overall match realism • Competitive Research: Continuously study real-world football tactics, competitive football games (EA FC / eFootball), and high-level player game behaviors and translate those insights into implementable game systems
Senior Unreal Lighting Artist – Contract
Steamroller AnimationWe bring rich stories to life with breathtaking animation, cinematics, character animation, and creature animation.
• Craft and execute high-end real-time lighting for cinematic sequences in Unreal Engine 5 with minimal oversight. • Use color theory and composition to establish the emotional tone of a scene based on color scripts and concept art. • Independently improve lighting setups, inventing novel solutions for shots to ensure visual continuity across sequences. • Fine-tune light properties, surface shaders, and post-process volumes (bloom, fog, color grading) to achieve gold-standard visuals. • Navigate a shot-based pipeline to deliver high-quality work within tight production deadlines. • Work seamlessly within the client’s internal pipeline, maintaining clear communication and a solution-oriented mindset. • Ensure lighting setups are optimized for real-time performance without sacrificing visual fidelity.
Mobile Game Developer
The Audio ProgrammerAn audio development community, consultancy, and staffing agency
• Develop mobile games for a music industry startup • Collaborate with cross-functional teams • Focus on retention loops, streak mechanics, and reward systems • Ensure user engagement and return for more



