Blackbird Interactive logo
Blackbird Interactive

Creative-fueled, future-driven, independent studio. BBI is now hiring. More info: https://bit.ly/3KF46IH

Intermediate Gameplay Software Engineer, Proprietary Engine

Game EngineerSoftware EngineerFull TimeRemoteSeniorTeam 201-500H1B No SponsorCompany SiteLinkedIn

Location

Canada

Posted

91 days ago

Salary

$95K - $135K / year

Seniority

Senior

Bachelor Degree3 yrs expEnglish

Job Description

Intermediate Gameplay Software Engineer, Proprietary Engine

Blackbird Interactive

• Design and implement player-facing systems such as movement, combat, traversal, interactions, and progression using C++ and our in-house gameplay frameworks and tools. • Build and maintain quest-driven systems and content flows, including state management, triggers, scripted events, encounters, and progression logic that support story delivery and player choice. • Create modular, data-driven gameplay systems that support rapid iteration, reliable save/load behavior, and scale across PC and console platforms. • Work closely with design, animation, and audio teams to prototype mechanics, tune feel, and refine experiences through playtesting and rapid content iteration in editor tools. • Profile and optimize gameplay systems to meet performance and memory budgets, and contribute to stability through testing, debugging, and fixing live content edge cases. • Stay current with modern gameplay and engine patterns, propose tooling or workflow improvements, and help drive internal knowledge sharing.

Job Requirements

  • Have 3+ years of professional experience using C++ with a strong focus on gameplay systems (experience working in a proprietary engine environment is a plus).
  • Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
  • Have shipped at least one commercial game, DLC, or major post-launch update featuring your gameplay contributions.
  • Are comfortable working in content-heavy codebases, supporting designer-authored data, and troubleshooting complex quest and progression bugs.
  • Are passionate about prototyping, polish, and tight player control and feedback loops.
  • Communicate clearly and value cross-functional collaboration.
  • Are comfortable with Perforce, Git, or similar version control systems and modern profiling and debugging tools.

Benefits

  • flexible work arrangements

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