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Technical Gameplay Animator – Combat/ARPG Focus, Unreal Engine
Location
Poland
Posted
58 days ago
Salary
0
Seniority
Mid Level
Job Description
Technical Gameplay Animator – Combat/ARPG Focus, Unreal Engine
Illuvium.io
• Integrate and maintain all character combat animations inside Unreal Engine • Polish combat timing, transitions, cancels, anticipation, hit reactions and more to edge out perfect responsiveness and impact • Add gameplay juice through tight synchronization with VFX and audio • Become an avid playtester, integrating your own product findings with those of others, players or fellow designers and developers • Collaborate with the design team with thoughtful feedback and suggestions on what is needed to get to great feeling action combat • Debug and optimize the overall animation pipeline for player and enemy interactions
Job Requirements
- 2+ years of experience as a Technical Animator on shipped action combat games
- Strong proficiency in Unreal Engine animation components and integrating animations from Maya
- Deep understanding of animation principles as they apply to gameplay
- Solid experience with character rigging and skinning in Maya or similar tools
- A portfolio or reel of polished in-game combat and gameplay animations
- Ability to work iteratively and independently in a small team environment
- Strong communication skills and a genuine passion for making combat feel great
- Fluent English
Benefits
- Flexible working hours
- Remote work options
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Senior Gameplay Designer
ScopelyScopely is a touchscreen entertainment network that collaborates and partners with elite game developers and global entertainment companies to deliver industry-leading distribution
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We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
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Senior Unity Engineer
SpatialThe Metaverse for Culture, Exhibitions, Events, and Experiences | Web, VR & Mobile | http://Discord.gg/Spatial
• Implement new game modes, monsters, items, loot systems, and player mechanics that are instantly fun and built for social spread • Build and iterate on monthly live-ops events - from concept to ship - working directly with design and art • Own UI implementation end-to-end: responsive, performant, and polished across VR, mobile, and web • Debug and resolve live-service issues fast, with a bias toward permanent fixes over quick patches • Collaborate hands-on with artists to bring new content into the game without compromising performance • Design and maintain scalable backend architecture supporting live multiplayer, player moderation, telemetry, and on-demand asset delivery (Asset Bundles, Addressables) • Own and evolve the Unity asset pipeline — build systems, addressable loading strategies, Editor tooling, and CI/CD integration • Architect and optimize data flows between game client and backend services (REST, WebSocket, or equivalent) • Evaluate, integrate, and champion AI-assisted tools across the engineering workflow



