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Game Designer – Voxel Assets, Visual Design
Location
United States
Posted
142 days ago
Salary
0
Seniority
Senior
Job Description
Game Designer – Voxel Assets, Visual Design
Teams Squared
• Design voxel-style visual assets aligned with a Minecraft-like aesthetic. • Create 2D, 2.5D, and 3D assets using tools such as Blender. • Design textures, materials, and models suitable for in-game use. • Ensure visual consistency across environments, objects, and props. • Export and prepare assets in formats suitable for engine integration. • Collaborate closely with the Games Developer to align on technical constraints. • Iterate on assets based on gameplay, performance, or engine feedback.
Job Requirements
- Strong creative background in 3D design, digital art, or game asset development.
- Proficiency in Blender or similar 3D modeling tools.
- Understanding of core concepts such as textures, materials, UV mapping, and low-poly/voxel design techniques.
- Ability to adapt creative output to technical constraints, such as poly count, memory usage, and performance.
- Demonstrated ability to maintain visual consistency and style cohesion across game assets.
- Strong attention to detail and responsiveness to iterative feedback.
- Comfortable collaborating across disciplines in a remote team environment.
Benefits
- Opportunity for 100% remote work.
- Competitive compensation package.
- Work closely with a technically innovative team on a creative and stylized game experience.
- Supportive environment for creative exploration and iterative improvement.
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