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Headquartered in Dublin, Ohio (USA) with Engineering Centers in Pune, India and Yokohama, Japan, Goken is a global Engineering Services and Product Development company founded in 2004. We partner with OEMs and suppliers across the mobility space, as well as clients in non-mobility industries, to deliver innovative solutions and accelerate product development. At Goken, we embrace our motto of “Time to Innovate” by pushing boundaries, cultivating entrepreneurial thinking, and empowering individuals who thrive on tackling challenges, embrace fresh ideas, and are driven to create solutions that shape the future. Our Vision is to empower associates to drive innovation and lead meaningful change wherever it’s needed, ensuring we stay ahead of the challenges and opportunities of tomorrow. Our Mission is to build trust that fosters greatness in our people, excellence in our clients, and positive impact in the communities we serve.
Engineer - Virtual Validation (AR/VR/XR) Tools
Location
United States + 2 moreAll locations: United States | India | Japan
Posted
77 days ago
Salary
0
Seniority
Mid Level
Job Description
Engineer - Virtual Validation (AR/VR/XR) Tools
Goken
This description is a summary of our understanding of the job description. Click on 'Apply' button to find out more. Role Description This role will support a Global Automotive OEM by using multiple AR/VR/XR tools to prepare and run PoC (Proof of Concept), Design Proposal review sessions, help Feature Exploration development and Vehicle Development Teams confirm items related to appearance, visibility, and usability to increase decision confidence, accelerate the development pace, and reduce costs such as travel time, rapid prototyping for multiple mobility products. - Execute daily xR/VR/MR simulation requests, including setup, execution, and script generation. - Support design reviews and simulation events for engineering teams. - Maintain xR system readiness (hardware & software). - Develop and maintain process documentation, system schematics, and knowledge guides. - Assist with VR hardware/software research, integration, and troubleshooting. - Collaborate with internal development teams and external vendors. - Import data from Catia V5 and 3DX into other VR software using several formats, and apply color, materials, finishes, and shadows to the data as required by the review purpose. - Work with stakeholders to understand the purpose of each review, along with the scope and schedule. - Correlate closely with Physical Build and Technology Buck/prototype members to determine the best combination of physical/virtual elements to achieve review targets. - Choose the appropriate software and method to achieve review session targets. - Prepare the data, options, controls, menus, physical bucks, and object trackers for efficient local/global multi-site reviews. - Continuously improve virtual validation experience and toolset with new methods, hardware, and software, keeping current with industry trends and cutting-edge innovations. Qualifications - Minimum Bachelor’s degree and 3+ years of industry experience using & implementing digital validation tools (i.e AR/VR/XR tools, etc) to build human level simulated environments. - Education with the following specialties preferred: Computer Science, Graphics Design, Mechanical, Mechanical Technology, Aerospace, Automotive. - Experience with Software and tools such as Catia V5/V6/3DX, Autodesk VRED, IC.IDO, Unity, Unreal, Steam, Python coding/scripting, Optical tracking systems (e.g., ART), other AR/VR/XR tools. - Cinema or Stage set design experience is a plus. - Exposure to Camtasia or equivalent video editing tools is a plus. - Ability to interpret detailed schedules and prioritize activities. - Ability and motivation to learn new technical skills with little direction or oversight. - Creative mindset with the ability to visualize full sensory validation environments with the capacity to lay out the steps for implementation. - Travel to client sites required. Benefits - Competitive compensation structure. - Benefits that support professional growth and personal well-being. - Culture built on high performance, collaboration, continuous improvement, and ongoing professional development. Company Description Headquartered in Dublin, Ohio (USA) with Engineering Centers in Pune, India and Yokohama, Japan, Goken is a global Engineering Services and Product Development company founded in 2004. We partner with OEMs and suppliers across the mobility space, as well as clients in non-mobility industries, to deliver innovative solutions and accelerate product development. At Goken, we embrace our motto of “Time to Innovate” by pushing boundaries, cultivating entrepreneurial thinking, and empowering individuals who thrive on tackling challenges, embrace fresh ideas, and are driven to create solutions that shape the future. Our Vision is to empower associates to drive innovation and lead meaningful change wherever it’s needed, ensuring we stay ahead of the challenges and opportunities of tomorrow. Our Mission is to build trust that fosters greatness in our people, excellence in our clients, and positive impact in the communities we serve.
Job Requirements
- Minimum Bachelor’s degree and 3+ years of industry experience using & implementing digital validation tools (i.e AR/VR/XR tools, etc) to build human level simulated environments.
- Education with the following specialties preferred: Computer Science, Graphics Design, Mechanical, Mechanical Technology, Aerospace, Automotive.
- Experience with Software and tools such as Catia V5/V6/3DX, Autodesk VRED, IC.IDO, Unity, Unreal, Steam, Python coding/scripting, Optical tracking systems (e.g., ART), other AR/VR/XR tools.
- Cinema or Stage set design experience is a plus.
- Exposure to Camtasia or equivalent video editing tools is a plus.
- Ability to interpret detailed schedules and prioritize activities.
- Ability and motivation to learn new technical skills with little direction or oversight.
- Creative mindset with the ability to visualize full sensory validation environments with the capacity to lay out the steps for implementation.
- Travel to client sites required.
Benefits
- Competitive compensation structure.
- Benefits that support professional growth and personal well-being.
- Culture built on high performance, collaboration, continuous improvement, and ongoing professional development.
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Senior Staff Software Engineer
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Dispel builds secure, private network infrastructure for critical industries. The people who depend on our products need reliable, auditable, and secure access to sensitive systems, and the engineers who build those products need to understand that context deeply. At IC7, you are one of those engineers. As Senior Staff Software Engineer, you will own the full arc of our most consequential technical initiatives: from architecture and planning through coordination, testing strategy, and delivery. You define the methods and procedures your team uses. You debug the hardest problems Dispel encounters. You make every engineer around you measurably better. This role sits at the intersection of software engineering, cloud infrastructure, networking, and on-premises virtualization. You will not just write excellent software; you will understand and influence the infrastructure layer that software runs on, the network layer it communicates through, and the security properties that make our customers trust us with their most sensitive operations — and that understanding drives the technical decisions you make, grounded in what customers are trying to accomplish, the operational pain they face, and the reliability they depend on. Engineering at Dispel is a collaborative effort and those that show up trying to get things done and help others will receive support from the team. Dispel is growing quickly and for that reason you should be prepared to handle a significant amount of ownership and deal with some amount of chaos. If you have not been in an environment like this before you would do well to try and convince us that you can handle it during your interviews.



