3D Environment Artist – Legendary AAA Stylized Project
Location
Poland
Posted
1 day ago
Salary
0
Seniority
Mid Level
Job Description
3D Environment Artist – Legendary AAA Stylized Project
Sperasoft
• Create modular level art assets and props from scratch. • Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets. • Optimize assets for different platforms, including creating LODs and collisions
Job Requirements
- Strong ability to create, trim sheets, tileable and unique textures, as well as combine them effectively. In this position, you will primarily be creating assets from scratch rather than placing them on the map.
- Strong modeling background, ideally in a variety of styles. Ability to manually adjust weighted normals for assets.
- Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. Ability to seamlessly bake assets made of multiple parts.
- Strong Maya experience is a plus.
- Ability to work with Unreal Engine 5.
- 2 years of professional experience in the video game industry building architecture and props.
- A passion for creating games and the ability to learn quickly will be a plus.
Benefits
- Medical Care package
- MyCafeteria system - including Multisport card and more
- Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
- English or Polish language classes
- Sensibly flexible working hours
- Breakfasts, snacks and fruits available during the day, tea and coffee machines
- Additional benefits: care bonus to cover health, educational and safety needs, corporate parties and team buildings
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Role Description We are looking for a talented 3D Environment Artist with a passion for vibrant, stylized art to join our dedicated team. In this role, you won't just be making props - you will be shaping the environment of a world that millions of players live and breathe every single day. - Create modular level art assets and props from scratch. - Create trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets. - Optimize assets for different platforms, including creating LODs and collisions. - Strong ability to create trim sheets, tileable and unique textures, as well as combine them effectively. - Primarily create assets from scratch rather than placing them on the map. - Strong modeling background, ideally in a variety of styles. - Ability to manually adjust weighted normals for assets. - Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. - Ability to seamlessly bake assets made of multiple parts. - Strong Maya experience is a plus. - Ability to work with Unreal Engine 5. - 2 years of professional experience in the video game industry building architecture and props. - A passion for creating games and the ability to learn quickly will be a plus. Qualifications - 2 years of professional experience in the video game industry building architecture and props. - Strong modeling background, ideally in a variety of styles. - Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. - Strong Maya experience is a plus. - Ability to work with Unreal Engine 5. Requirements - Strong ability to create trim sheets, tileable and unique textures, as well as combine them effectively. - Ability to manually adjust weighted normals for assets. - Ability to seamlessly bake assets made of multiple parts. Benefits - Competitive remuneration. - Projects aligned with your expertise and interests. - Collaboration with industry leaders on AAA titles. - Professional growth opportunities. - Flexible work arrangements. - An environment dedicated to diversity and inclusion.
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