Strengthening governments’ operations and fostering community trust.
Principal Product Designer
Location
Illinois
Posted
5 days ago
Salary
0
Seniority
Lead
Job Description
Principal Product Designer
Avenu Insights & Analytics
• Own the growth and development of the Neumo design system, working closely with product, technology, and senior company leadership. • Lead the creation, organization, and implementation of Neumo’s UX design system of visual style, UI components, and other design concerns. • Enable fellow design and product partners with the documentation needed to leverage, contribute to, scale, and evolve our library. • Lead and work closely with design system developers to define, build, and maintain reusable code components. • Conduct user research and usability testing to understand user needs and pain points. • Create wireframes, prototypes, and high-fidelity mockups to translate design concepts into tangible representations for feedback and testing. • Collaborate with an agile team of product managers and developers to ensure designs align with product goals, user needs, and technical feasibility. • Stay up-to-date on design trends, industry best practices, and emerging technologies to continuously improve design solutions.
Job Requirements
- Solid UX/UI design portfolio with 8+ years of experience in a B2B enterprise SaaS environment.
- A portfolio demonstrating systematic product thinking and superior craft, including user flows, design components, User Experience (UX), and User Interface Design (UI).
- Previous experience managing others.
- Experience working with full-featured design systems, including shared design libraries with coded counterparts.
- Extensive experience in modular-based, responsive design to deliver powerful applications that scale from mobile experiences for the consumer to immersive, desktop-based applications for the enterprise user.
- Sound understanding of accessibility, inclusive design, and commitment to ongoing learning in these areas.
- Experience advocating design decisions, communicating design rationale, and evaluating designs based on established best practices, research, data, technical feasibility, and business strategy.
- Experience managing shared design libraries used by other designers and teams (Figma ideal).
- Strong written and verbal communication skills.
Benefits
- Competitive benefits and compensation package
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• Own design for your squad's workstream from discovery through delivery, across web and mobile • Frame problems clearly before jumping to solutions and bring structure and rationale to design decisions • Generate multiple concepts at pace, take feedback well, and iterate without backtracking • Work with product managers, engineers and researchers to identify the right problems and validate your thinking
• Demonstrate expertise with required design and application programs. • Train and oversee the photometrics team, as well as other teams within the Concept & Design portfolio. • Collaborate with the sales team to support projects from concept through design deliverables, including specifications and analysis. • Lead client presentations with end users, architects, engineers, and other preconstruction stakeholders, both internally and externally. • Build and maintain strong relationships with clients and industry partners to support potential, new, and existing accounts. • Occasional travel to client sites, project locations, and industry events may be required (estimated 10–20%).
Trading Card & Product Designer
Ultimate Dropz GmbHUltimate Dropz ist die erste reine Trading Card Firma aus Deutschland. Wir releasen exklusive und limitierte Sammelkarten mit besonderen Persönlichkeiten. Immer individuell, immer limitiert und immer mit Liebe zum Detail.
Role Description Du gestaltest visuell ansprechende Trading Cards, die Fans in Europa sammeln werden. Von der einzelnen Karte bis zur fertig gestalteten Box bringst Du Deine kreativen Fähigkeiten selbständig ein und bist dabei sicher in der Finalisierung von Druckdateien. - Design von Trading Card Sets: Kartenlayouts, Varianten, Insert-Karten, Autogramm-Karten - Produktvisuals: Boxdesign, Verpackung, Mockups für Shop und Präsentationen - Druckvorbereitung und Abstimmung mit Produktionspartnern - Pitch-Decks und Präsentationsmaterialien für neue Lizenzpartner (Vereine, Verbände, Brands) - Shop-Visuals und Landingpage-Assets für neue Drops - Gelegentlich: Social Media Grafiken und Ad-Creatives Qualifications - Erfahrung im Umgang und Erstellen von Druckdateien (mit verschiedenen Layern) - Sehr guter Umgang mit Adobe Creative Suite (Illustrator, Photoshop, InDesign) – Voraussetzung - Gespür für Premium-Ästhetik, Limitierung und Collector-Culture - Deutsch und Englisch fließend - Du lieferst fertige Ergebnisse und kommst mit Vorschlägen, nicht nur Fragen - Quereinsteiger ausdrücklich willkommen – wir schauen auf deine Arbeiten, nicht auf deinen Lebenslauf - Interesse an Fußball, Sport oder Collector-Culture ist ein echter Vorteil Benefits - 100% Remote – arbeite von überall in Europa - Deine Designs landen auf Produkten, die gesammelt, gehandelt und geliebt werden - Direkte Zusammenarbeit mit dem Gründer-Team, kurze Wege, schnelle Entscheidungen - Wachsendes Unternehmen auf dem Weg zu einer europäischen Marke - Echte Lizenzen mit großen Namen – kein generischer Content Company Description Ultimate Dropz ist die erste reine Trading Card Firma aus Deutschland. Wir releasen exklusive und limitierte Sammelkarten mit besonderen Persönlichkeiten. Immer individuell, immer limitiert und immer mit Liebe zum Detail.
Product Designer
Modern Classrooms ProjectA nonprofit organization that empowers educators through our blended, self-paced, mastery-based instructional model.
• As our first Product Designer, you’ll help shape the end-user experience of MCP’s software. • You’ll report to the Chief Innovation Officer and work most closely with our Product Managers and engineering team. • You’ll help establish how we design and do lots of hands-on design work, from journey maps to pixel-level UI to the copy in an error message. • Refine the end-to-end user experience. Map teacher, student, and administrator journeys; define information architecture; and design intuitive paths that hold up as the products grow. • Keep a clear-eyed view of where users get confused, rushed, or stuck, and design those moments away. • Wireframe and prototype before we build. • Produce quick wireframes so scope and behavior get debated cheaply in a sketch rather than expensively in shipped code, then build and validate high-fidelity, clickable prototypes for high-stakes flows. • Build and own the design system. Create and maintain a documented component library grounded in MCP’s brand and extended for product needs. • Bring our product design efforts in-house and establish design best practices.



