Lead Artist
Location
Indonesia
Posted
16 hours ago
Salary
0
Seniority
Senior
Job Description
Lead Artist
Game5Mobile
• Developing, directing and guiding an innovative art style for the game • Lead all the Artists in order to maintain the vision and quality • Overseeing and organizing project development cycle and the tools needed to complete successfully the art production • Maintain a close working relationship with other disciplines to establish technical and aesthetic guidelines for art in the game
Job Requirements
- At least 3-4 years experience as a Lead Artist at Game Studio, Animation Studio, Digital Agency, etc
- Proactive and able to lead the team
- Versatile in creating assets in various style
- A good art perception
- Passion for games development and strong game culture
Related Guides
Related Categories
Related Job Pages
More Artist Jobs
Mid/Senior CFX Artist
Lightbox Animation StudiosIt's all about the story... It's all about the characters... It's all about the connections...
• Create high quality and stunning 3D hair, beards, fur, feather, cloth simulations and deliver final character performance • Work closely with the Director and the team to find the best technical and creative CFX solutions, to meet production needs and artistic direction of the project • Understanding of how hair is styled/ cut • Develop dynamic rigs for characters' hair and cloth • Partner with (Animators, Effects, Lighting, Modelling team) to coordinate tight character, simulation and effects interaction and deal with corrections • Ability to work autonomously and independently in a fully remote environment, with that comes the supreme individual responsibility to prioritize and manage multiple tasks and maintain your own initiative • Excellent communication skills • Great team player, create a collaborative and welcoming environment • Proven ability to meet deadlines, prioritize workload and within budgets, adhere to the production schedule and deliver completed assignments on time • Align with the style, sensibility of the project and the Director vision
Senior Lighting Artist – 7-month Contract
Blackbird InteractiveCreative-fueled, future-driven, independent studio. BBI is now hiring. More info: https://bit.ly/3KF46IH
• Work under the direction of Art Leadership to maintain artistic consistency through lighting standards and workflows as well as adhere to established IP’s aesthetic guidelines. • Take ownership of lighting direction in collaboration with Art Leadership to establish a strong, cinematic atmosphere and great composition. • Use proprietary engine’s built in lighting tools to produce stunning, cinematic lighting schemes for a range of environments. • Optimize lighting setups, shadows, post-processing, and related systems for real-time performance. • Troubleshoot and resolve lighting, rendering, and visual clarity issues while maintaining artistic intent. • Create and maintain documentation for lighting workflows, standards, and best practices. • Mentor an intermediate Lighting Artist in the production pipeline and provide actionable creative feedback
• Artistic Creation: Produce 3D animations for sign language, 3D renderings, images, videos, and graphic assets, using generative AI tools to assist development and optimize the creative process. • Technical Development: Use Blender for 3D modeling, animation, and rendering, and employ AI tools and open-source solutions such as ComfyUI, Fooocus, and Automatic1111 to create, adapt, and automate workflows, developing pipelines that increase efficiency and production quality. • Project Collaboration: Work closely with designers, developers, and other artists to integrate AI-generated art into diverse projects, ensuring creations meet aesthetic and thematic goals. • Research and Development: Stay up to date with the latest trends and advances in generative AI and diffusion models, exploring new techniques and tools to improve the quality and originality of produced art. • Model Training: Perform training or fine-tuning of diffusion models to create custom artistic styles or meet specific project requirements. • Work in close partnership with linguists, Deaf and hearing collaborators.
Experienced Level Artist – Worldbuilder, Lighting
PlayMagic LLCPlayMagic is a game studio that develop games based on high profile licenses and original IP on Console and PC.
• Worldbuilding: Be able to whitebox and greybox levels with the help of the Design department to prove gameplay in the early stages. • Plan and execute asset layout, with main and decorative elements, while taking in mind gameplay and story. • Mix and match a different set of assets in creative ways to make the most out of the Project’s Asset Library. • Coordinate well with Environment Team for the level needs when it comes to Assets. • Where present, work with Terrain, in and out of the Game Engine to achieve the level’s requirements. • Help the rest of the team to stay under Performance budgets and do any necessary adjustments to the Level to hit the target scope. • Handle any project structure and gameplay-related needs that a level creates. • Lighting: Plan and gather reference to show the target visual result. • Prepare the scene for lighting, by cleaning the layout and creating the necessary conditions. • Light the scene, under the guided lighting conditions, with Baked or Realtime Lights. • Create different lighting scenarios from already existing, Lighted Scenes. • Use Visual Effects to help focus on specific lighting conditions. • Create and work with Post Processing to push the visual of the game according to the platform needs. • Handle any light and post process-related side work that is needed to complete the level. • Development: Coordinate with Art Director and Art Lead about the style of the game in development. • Work closely with Producers to keep track of the development schedule. • Be flexible in sacrificing quality in an early stage of an asset development to help a schedule to move on, then improving and polishing it at the appropriate stage of a project. • Be proactive in research and suggest solutions for various development issues that may arise.




