PlayMagic LLC logo
PlayMagic LLC

PlayMagic is a game studio that develop games based on high profile licenses and original IP on Console and PC.

Experienced Level Artist – Worldbuilder, Lighting

ArtistGeneralFull TimeRemoteSeniorTeam 11-50Since 2011H1B No SponsorCompany SiteLinkedIn

Location

Malta

Posted

1 day ago

Salary

0

Seniority

Senior

Bachelor Degree2.5 yrs expEnglishUnityUnreal Engine

Job Description

Experienced Level Artist – Worldbuilder, Lighting

PlayMagic LLC

• Worldbuilding: Be able to whitebox and greybox levels with the help of the Design department to prove gameplay in the early stages. • Plan and execute asset layout, with main and decorative elements, while taking in mind gameplay and story. • Mix and match a different set of assets in creative ways to make the most out of the Project’s Asset Library. • Coordinate well with Environment Team for the level needs when it comes to Assets. • Where present, work with Terrain, in and out of the Game Engine to achieve the level’s requirements. • Help the rest of the team to stay under Performance budgets and do any necessary adjustments to the Level to hit the target scope. • Handle any project structure and gameplay-related needs that a level creates. • Lighting: Plan and gather reference to show the target visual result. • Prepare the scene for lighting, by cleaning the layout and creating the necessary conditions. • Light the scene, under the guided lighting conditions, with Baked or Realtime Lights. • Create different lighting scenarios from already existing, Lighted Scenes. • Use Visual Effects to help focus on specific lighting conditions. • Create and work with Post Processing to push the visual of the game according to the platform needs. • Handle any light and post process-related side work that is needed to complete the level. • Development: Coordinate with Art Director and Art Lead about the style of the game in development. • Work closely with Producers to keep track of the development schedule. • Be flexible in sacrificing quality in an early stage of an asset development to help a schedule to move on, then improving and polishing it at the appropriate stage of a project. • Be proactive in research and suggest solutions for various development issues that may arise.

Job Requirements

  • 2.5+ years of professional experience as a Level Artist, in the Games Industry.
  • Thorough knowledge of Unreal and Unity game engines, any terrain generator like World Machine, Gaia (or any other).
  • Sufficient knowledge of a modeling tool like 3d Studio Max or Maya, Photoshop.
  • Work from concept or reference, but also be creative and provide input for the direction of any level.
  • Knowing when to ‘throw something together’ for prototyping, when you need to sacrifice quality for time and when it is time to polish.
  • Love to collaborate and to work within a team.
  • Willing to provide and accept direction and the ability to embrace change.
  • Love playing and creating games while thinking how to take them to the next level.
  • Strong written and verbal communication skills.
  • Experience with the creation of Open World games and how that affects level creation (bonus).
  • Experience with visual scripting (ex. Blueprints), to assist with any basic functionality that is needed for a level (bonus).
  • Experience with environment animations, to set up any gameplay or visual sequences (bonus).

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