PlayMagic is a game studio that develop games based on high profile licenses and original IP on Console and PC.
Experienced Level Artist – Worldbuilder, Lighting
Location
Malta
Posted
1 day ago
Salary
0
Seniority
Senior
Job Description
Experienced Level Artist – Worldbuilder, Lighting
PlayMagic LLC
• Worldbuilding: Be able to whitebox and greybox levels with the help of the Design department to prove gameplay in the early stages. • Plan and execute asset layout, with main and decorative elements, while taking in mind gameplay and story. • Mix and match a different set of assets in creative ways to make the most out of the Project’s Asset Library. • Coordinate well with Environment Team for the level needs when it comes to Assets. • Where present, work with Terrain, in and out of the Game Engine to achieve the level’s requirements. • Help the rest of the team to stay under Performance budgets and do any necessary adjustments to the Level to hit the target scope. • Handle any project structure and gameplay-related needs that a level creates. • Lighting: Plan and gather reference to show the target visual result. • Prepare the scene for lighting, by cleaning the layout and creating the necessary conditions. • Light the scene, under the guided lighting conditions, with Baked or Realtime Lights. • Create different lighting scenarios from already existing, Lighted Scenes. • Use Visual Effects to help focus on specific lighting conditions. • Create and work with Post Processing to push the visual of the game according to the platform needs. • Handle any light and post process-related side work that is needed to complete the level. • Development: Coordinate with Art Director and Art Lead about the style of the game in development. • Work closely with Producers to keep track of the development schedule. • Be flexible in sacrificing quality in an early stage of an asset development to help a schedule to move on, then improving and polishing it at the appropriate stage of a project. • Be proactive in research and suggest solutions for various development issues that may arise.
Job Requirements
- 2.5+ years of professional experience as a Level Artist, in the Games Industry.
- Thorough knowledge of Unreal and Unity game engines, any terrain generator like World Machine, Gaia (or any other).
- Sufficient knowledge of a modeling tool like 3d Studio Max or Maya, Photoshop.
- Work from concept or reference, but also be creative and provide input for the direction of any level.
- Knowing when to ‘throw something together’ for prototyping, when you need to sacrifice quality for time and when it is time to polish.
- Love to collaborate and to work within a team.
- Willing to provide and accept direction and the ability to embrace change.
- Love playing and creating games while thinking how to take them to the next level.
- Strong written and verbal communication skills.
- Experience with the creation of Open World games and how that affects level creation (bonus).
- Experience with visual scripting (ex. Blueprints), to assist with any basic functionality that is needed for a level (bonus).
- Experience with environment animations, to set up any gameplay or visual sequences (bonus).
Related Guides
Related Categories
Related Job Pages
More Artist Jobs
Webcomics Artist
Weekday (YC W21)We are a Y-Combinator-backed startup building your AI-powered Recruiter Agent
• Create engaging webcomics and visual content for a digital comics platform. • Work closely with scripts and concepts, transforming them into compelling comic panels. • Maintain consistency in quality, style, and delivery timelines.
Thumbnail Artist
Sawhorse ProductionsWe are a full-service creative production and post company based in Studio City, CA.
• Craft eye-catching visuals that define the look and feel of Roblox experiences. • Collaborate with Art, Creative, and Marketing teams to develop high-impact thumbnails, icons, and promotional assets. • Blend 2D and 3D artistry with strong composition and a marketing mindset. • Design high-impact thumbnails, icons, and key art to increase CTR and drive player acquisition. • Use a mix of Roblox Studio, Blender, Maya, and 2D tools to pose characters, compose scenes, light models, and paint over renders for polished final thumbnails. • Work closely with Art Directors, Creative Directors, Game Designers, and Marketing teams to ensure visuals align with project goals. • Implement creative strategies to drive CTR, conversions, and overall acquisition performance. • Develop multiple thumbnail variations, run A/B tests, and evaluate performance data to iterate based on player behavior insights. • Stay current on Roblox creative trends and ensure visuals remain best in class. • Serve as the go-to resource for insights, best practices, and high-performing asset strategies.
• Define Comfy’s creative identity for go-to-market — build a unified visual language across video, web, events, and campaigns. • Lead end-to-end creative development for video content for feature launches, brand collaborations, etc. Design the initial concept and style frames, and collaborate with video editors & AI artists for final execution. • Develop and maintain brand style guides, motion direction, and visual tone for all GTM assets. • Stay current with design trends, emerging technologies, and industry best practices to bring fresh, innovative thinking to every project.
• Work with the creative services team to design and create procedural scenes and objects for synthetic data and robotic simulations in Nvidia Omniverse. • Must have industry/enterprise experience e.g. warehousing, robotic arms, manufacturing, automation, etc. • Collaborate with Sr. Technical Artist and Lead Artist to create photo realistic quality scenes and objects. • Write clean, efficient, and maintainable code. • Ensure the quality and performance of the final product.




