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IT Strategy & Architecture | Your vision. Our expertise.
Senior Solution Architect
Location
United States
Posted
5 days ago
Salary
$125K - $185K / year
Seniority
Senior
Job Description
Senior Solution Architect
Wittij Consulting
Role Description Are you a multi-faceted architect ready for your next challenge? Smart, pragmatic, and someone who actually gets things done? Tired of being stuck in a corporate rut? Do you like flexing across domains, being the "go-to" for both business and tech, and mentoring others along the way? Our mission is simple: help our clients get maximum value out of their technology investments. We assess enterprise architectures, design complex integrations, and provide architecture leadership for big, messy initiatives like mergers, modernizations, and cloud migrations. We don't do software development or run infrastructure. We're the trusted experts our clients lean on for the two questions that matter most: - What should they do (enterprise architecture and planning) - How should they do it (solution architecture) Most of the time you're leading solution design on large, complex projects: architecting end-to-end solutions and working through integration patterns, data flows, modern data patterns, APIs, security, and the non-functional details that make or break a design. It's a hands-on seat AND a strategy-deck seat. You sit within an enterprise solution architecture group, so you also provide oversight to a federated team of solution architects and review their designs and documents for process and strategy compliance, keeping the work aligned without becoming a bottleneck. But the center of gravity is you in the thick of it, owning the toughest solution designs yourself and stepping in when a domain needs reinforcement, a decision is stuck, or a design needs a second set of expert eyes. What we're really after: You're a seasoned solution architect who has worked within large, complex organizations and is technically current enough to design real solutions, not just hand down principles. You adeptly navigate organization politics and facilitate fact-based decisions. Concretely, that looks like: - Personally designing end-to-end solutions: integration patterns, data flows, APIs, security, and the non-functional stuff that makes or breaks a design. - Establishing, but also carrying enterprise standards and strategies into the projects you work on, and keeping designs aligned with them, without needing to own or police the governance machinery. - Ramping up quickly on new business capabilities and processes, quickly filling gaps in your knowledge so you can partner with those business users and design solutions that fit how they actually operate. - Real breadth across application, data, and integration architecture, with genuine depth in data and modern data patterns, comfortable working across cloud and on-prem environments, and the judgment to evaluate vendors and platforms on the merits. - Translating fluently between the executive/business view and engineering reality, and defending a recommendation with facts and trade-offs in a room with either audience. Financial services or other regulated-industry experience is a strong plus. Bonus points (helpful for what's on our plate right now, but not required): - Experience in Insurance and the complex finance processes/data behind actuarial modeling and management/external financial reporting. - Building a cloud-based enterprise analytical data repository or single source of truth for finance: layered/medallion architecture, data lineage, reconciliation across upstream sources. - Modern cloud data platforms, AWS especially. - Data governance execution done right: source-to-target mapping, master/reference data, lineage, and data quality controls in a regulated environment. - A knack for partnering with finance and actuarial folks to build self-service capabilities they'll actually use instead of working around in Excel. - Something with AI. Anything with AI. Useful AI, not "everything is better" or "the world is going to end" AI, but something in the middle. Requirements - At this time we don't sponsor immigration applications (H-1B, etc.) and are only interested in direct candidates (no agencies). - Background check is required. Benefits - The comp for this role ranges (based on skills and experience) from $125K - $185K. - Generous PTO and paid holidays. - Company-funded health reimbursement (QSEHRA) toward your insurance premiums and medical costs. - 401(k) with company contribution. - All fully remote, with a steady stream of diverse, high-impact projects and smart people to work alongside. Ready for your next challenge? Send us an application and let's find out if we're a match.
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Engine/Gameplay Architect - UGC / Architecte moteur / gameplay - UGC
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Responsibilities: - Architect the end-to-end UGC framework: data models, runtime systems, and extensibility points - Design and evolve APIs that expose gameplay systems safely and flexibly to creators - Define the scripting model (language, runtime) for user-authored content - Partner with AI/ML teams to enable an AI agent that can generate, modify, and reason about gameplay content - Establish guardrails: performance budgets, sandboxing, security, and determinism - Work closely with gameplay, online, and tools teams to ensure cohesion across the platform - Drive technical direction through prototypes, documentation, and hands-on implementation - Mentor engineers and influence engineering standards across teams Nous recherchons une personne au poste d'Architecte Moteur / Gameplay pour contribuer à façonner les fondations du contenu généré par les utilisateurs (UGC) au sein d'une expérience AAA à grande échelle développée avec Unreal Engine. Ce rôle se situe à l'intersection des systèmes moteur, de l'architecture gameplay et des nouveaux flux de création assistés par l'IA. Vous définirez la manière dont les créateurs et créatrices construisent, étendent et interagissent avec la plateforme - grâce à des API robustes, des systèmes évolutifs et des outils de script intuitifs - tout en permettant des outils pilotés par l'IA qui abaissent la barrière à la création sans en limiter la profondeur. - Concevoir l'architecture de bout en bout du cadre UGC : modèles de données, systèmes d'exécution et points d'extensibilité - Concevoir et faire évoluer des API qui exposent les systèmes de gameplay de manière sécuritaire et flexible aux créateur• rice• s - Définir le modèle de script (langage, environnement d'exécution) pour le contenu créé par les utilisateur• rice• s - Collaborer avec les équipes IA/ML afin de permettre un agent IA capable de générer, modifier et raisonner sur du contenu de gameplay - Mettre en place des garde-fous : budgets de performance, isolation (sandboxing), sécurité et déterminisme - Travailler étroitement avec les équipes gameplay, en ligne et outils afin d'assurer la cohérence de la plateforme - Orienter la direction technique au moyen de prototypes, de documentation et d'implémentations concrètes - Encadrer les ingénieur• e• s et influencer les normes d'ingénierie à l'échelle des équipes Qualifications - Strong experience architecting gameplay or engine systems in C++ within Unreal Engine (or comparable AAA engines) - Proven experience designing extensible systems, SDKs, or developer platforms used by internal or external creators - Deep understanding of gameplay architecture, including: - Entity Component Systems (ECS) or actor-based models - Event-driven architecture / messaging systems - State machines, replication models, and serialization pipelines - Experience designing and maintaining APIs (C++, REST, or RPC) with a focus on usability, versioning, and backward compatibility - Hands-on experience with scripting languages and runtimes (e.g. Lua, Python, visual scripting like Blueprints, Verse, or custom DSLs) - Familiarity with embedding scripting languages and bridging native and managed/runtime code - Strong understanding of runtime performance optimization (CPU/GPU constraints, memory management, streaming systems, multithreading, async workflows) - Experience working with large-scale systems (open worlds, World Partitioning, asset streaming, networked/multiplayer environments) - Knowledge of build systems, CI/CD pipelines, and content validation workflows - Experience with sandboxing, capability-based security, or safe execution environments for user-authored code - Comfort working across boundaries: engine, gameplay, backend services, and tools Desired Characteristics - Experience building or supporting modding or UGC platforms (e.g., level editors, scripting APIs, creator toolchains) - Exposure to AI/ML-assisted development workflows, including: - LLM-powered tools - Agent-based systems - Prompt-driven or natural language interfaces for content creation - Familiarity with knowledge representation, graph-based systems, or toolchains that enable AI reasoning over game data - Experience with cloud-integrated game platforms, backend services, or live service ecosystems - Background in developer experience (DevEx), including tooling, documentation systems, and usability of technical platforms - Experience designing for other developers, not just for systems - Ability to balance flexibility with guardrails (power without chaos) - Comfort making foundational decisions with long-term impact - Emphasis on usability as much as technical elegance - Preference for simple mental models, even when systems are complex under the hood Eligibility Requirements - Interested candidates must apply to be considered. - Must be willing to work in our Montreal office a minimum of 4 days a week. - Must be willing to work overtime when required, in accordance with Quebec labor standards. - Must be legally authorized to work in Canada. - Must be willing to travel for work related business, if necessary Qualifications de base - Solide expérience en architecture de systèmes gameplay ou moteur en C++ avec Unreal Engine (ou des moteurs AAA comparables) - Expérience démontrée dans la conception de systèmes extensibles, de SDK ou de plateformes pour développeur• euse• s utilisées par des créateurs et créatrices internes ou externes - Compréhension approfondie de l'architecture gameplay, incluant : - Systèmes entité-composant (ECS) ou modèles basés sur des acteurs - Architectures événementielles et systèmes de messagerie - Machines à états, modèles de réplication et pipelines de sérialisation - Expérience dans la conception et la maintenance d'API (C++, REST ou RPC) avec un accent sur l'utilisabilité, le versionnement et la rétrocompatibilité - Expérience pratique avec des langages et environnements de script (p. ex. Lua, Python, scripts visuels comme Blueprints, Verse ou des DSL personnalisés) - Familiarité avec l'intégration de langages de script et l'interfaçage entre code natif et code géré/runtime - Solide compréhension de l'optimisation des performances à l'exécution (contraintes CPU/GPU, gestion de la mémoire, systèmes de streaming, multithreading, flux asynchrones) - Expérience avec des systèmes à grande échelle (mondes ouverts, partion du monde, streaming d'assets, environnements réseau/multijoueurs) - Connaissance des systèmes de build, des pipelines CI/CD et des flux de validation de contenu - Expérience avec le sandboxing, la sécurité basée sur les capacités ou des environnements d'exécution sécurisés pour le code créé par les utilisateurs et utilisatrices - Aisance à travailler à travers plusieurs domaines : moteur, gameplay, services backend et outils Atouts souhaités - Expérience dans la création ou le support de plateformes de modding ou d'UGC (p. ex. éditeurs de niveaux, API de script, chaînes d'outils pour créateurs et créatrices) - Exposition à des flux de développement assistés par l'IA/ML, incluant : - Outils propulsés par des modèles de langage de grande taille (LLM) - Systèmes basés sur des agents - Interfaces de création de contenu pilotées par des prompts ou le langage naturel - Familiarité avec la représentation des connaissances, les systèmes basés sur des graphes ou les chaînes d'outils permettant le raisonnement de l'IA sur les données de jeu - Expérience avec des plateformes de jeu intégrées au cloud, des services backend ou des écosystèmes de jeux-services - Expérience en expérience développeur• euse (DevEx), incluant les outils, les systèmes de documentation et l'utilisabilité des plateformes techniques - Expérience dans la conception pour d'autres développeur• euse• s, et pas uniquement pour des systèmes - Capacité à équilibrer flexibilité et garde-fous (puissance sans chaos) - Aisance à prendre des décisions fondamentales ayant un impact à long terme - Accent mis autant sur l'utilisabilité que sur l'élégance technique - Préférence pour des modèles mentaux simples, même lorsque les systèmes sont complexes sous le capot Exigences d'admissibilité - Les personnes intéressées doivent soumettre leur candidature afin d'être considérées. - Doit être disposé• e à travailler dans nos bureaux de Montréal au minimum quatre (4) jours par semaine. - Doit être disposé• e à effectuer des heures supplémentaires lorsque requis, conformément aux normes du travail du Québec. - Doit être légalement autorisé• e à travailler au Canada. - Doit être disposé• e à se déplacer pour des raisons professionnelles, au besoin. Additional Information As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal's policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law. If you are a qualified individual with a disability or a disabled veteran and require support throughout the application and/or recruitment process as a result of your disability, you have the right to request a reasonable accommodation. You can submit your request to AccessibilitySupport@nbcuni.com.



