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Keywords Studios

International technical and creative services provider to the global video games industry and beyond.

Environment Artist – Talent Pipeline

3D Artist3D ArtistFull TimeRemoteSeniorTeam 10,001+Since 1998H1B No SponsorCompany SiteLinkedIn

Location

Canada

Posted

10 days ago

Salary

$65K - $70K / year

Seniority

Senior

Bachelor Degree5 yrs expEnglishAssemblyUnreal Engine

Job Description

Environment Artist – Talent Pipeline

Keywords Studios

• Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles. • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results. • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements. • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish. • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback. • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against. • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards. • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones. • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns. • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently. • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira. • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.

Job Requirements

  • 5+ years of professional experience as a 3D Environment Artist, Generalist, World Artist, or similar role in games or real-time production.
  • At least one shipped game or comparable real-time interactive project.
  • Strong portfolio demonstrating high-quality environment art, world building, prop creation, materials, and/or scene assembly.
  • Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy, and style consistency.
  • Ability to work across different visual styles, from realistic to stylized, depending on project needs.
  • Experience creating both individual assets and assembled environments/scenes.
  • Solid understanding of the full environment art pipeline, including modeling, UV layout, baking, texturing, materials, optimization, and engine implementation.
  • Professional experience with Unreal Engine.
  • Proficiency with common production tools such as Maya, Blender, ZBrush, Substance Painter, Substance Designer, Photoshop.
  • Practical understanding of real-time performance considerations, including LODs, draw calls, texel density, texture memory, collision, lightmaps, shaders/material complexity, scene organization, and asset budgets.
  • Strong communication skills, especially when giving feedback, clarifying direction, documenting decisions, or breaking down complex problems.
  • Ability to take vague or high-level direction and turn it into clear, actionable work.
  • Comfortable collaborating with artists, leads, producers, and cross-discipline partners.
  • Able to give and receive feedback professionally, clearly, and constructively.
  • Strong ownership, follow-through, and problem-solving ability.
  • Interest in growing into broader leadership responsibilities over time.

Benefits

  • Opportunity to work on different projects
  • 3 weeks of paid leave
  • Benefits package including medical, dental and vision
  • Sick Leave
  • Disability Coverage
  • Corporate holidays
  • Professional Development

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