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Keywords Studios

International technical and creative services provider to the global video games industry and beyond.

Senior Environment Artist – GameSim

3D Artist3D ArtistFull TimeRemoteSeniorTeam 10,001+Since 1998H1B No SponsorCompany SiteLinkedIn

Location

Canada

Posted

113 days ago

Salary

$85K - $90K / year

Seniority

Senior

Professional Certificate8 yrs expEnglishUnreal Engine

Job Description

Senior Environment Artist – GameSim

Keywords Studios

• Create high-quality environment assets and scenes (architecture, organic environment, kits, hero props, set dressing) built for real-time performance. • Drive material quality: trim sheets, tileables, layered materials, vertex blends, and reusable material functions as appropriate. • Own scene/asset optimization: LOD strategy, streaming considerations, draw calls, memory, lightmap constraints, and platform targets. • Lead execution for a small pod or strike team: break down tasks, set short-term priorities, and keep deliverables moving. • Provide reviews and mentorship: actionable notes, paintovers/blockouts as needed, and consistent standards for “definition of done.” • Collaborate cross-discipline (Design, Lighting, Tech Art, Engineering) to ensure environments support gameplay readability and performance. • Support client-facing communication when needed: clarify requirements, share WIP, align on standards, and reduce rework through early alignment. • Contribute to pipeline/process improvements: naming conventions, template scenes, kit documentation, and onboarding guides.

Job Requirements

  • Minimum **8-years of professional game industry experience** with at least one shipped title.
  • Experience working with industry standard tools such as **Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, etc**
  • Proven experience shipping or delivering real-time environment work in **Unreal Engine 4 or 5.**
  • Strong environment art fundamentals: composition, mood, scale, material definition, and cohesion.
  • Strong modeling skills (architectural/modular, hard-surface, and organic); solid UV and baking fundamentals.
  • Strong texturing/material skills (Photoshop + Substance Painter; Designer/trim workflows strongly preferred).
  • Demonstrated optimization knowledge (LODs, texel density, streaming, draw calls, memory budgets).
  • Leadership-level communication: clear written and verbal updates, actionable feedback, strong collaboration habits.
  • Experience mentoring or guiding other artists (formal lead title not required, but leadership behaviors are).

Benefits

  • Opportunity to work on different projects
  • 3 weeks of paid leave
  • Benefits package including medical, dental and vision
  • Sick Leave
  • Disability Coverage
  • Performance bonus
  • Corporate holidays
  • 401(k) Retirement Plan with company matching
  • Professional Development

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