Techtive Games is a Germany-based video game developer creating Ardem, an open-world survival game. Built by former modding veterans, the studio is driven by curiosity, technical innovation, and a strong belief in empowering creators through modern tools. Techtive Games combines AA-level ambition with an independent mindset to push development practices forward and build immersive worlds built to be played, modified, and expanded.
Technical Artist
Location
Germany
Posted
28 days ago
Salary
0
Seniority
Mid Level
No structured requirement data.
Job Description
Technical Artist
Techtive Games GmbH
Role Description We’re looking for a Technical Artist to join our team as we move into full production on our debut game Ardem, an open world survival game developed in Unreal Engine 5. In this role, your primary focus will be performance optimization and technical quality across the game. You will work directly in the editor and in game builds, profiling and optimizing GPU, CPU, and memory usage, while helping the team identify and resolve rendering, performance, and stability issues. The role combines deep technical analysis with hands-on problem solving and close collaboration with art and engineering. If you enjoy digging into performance problems, improving pipelines, and acting as a technical guide for artists and developers, we’d love to hear from you. Tasks - Profile and optimize GPU, CPU, and memory performance using tools such as Unreal Insights, RenderDoc, and other relevant profiling solutions. - Investigate and resolve rendering, performance, and stability issues across the project. - Act as a technical guardian for the art team, defining and communicating performance requirements and best practices. - Support artists in creating efficient assets, materials, and shaders that meet visual and performance goals. - Work closely with the Art Lead to maintain a consistent technical and visual quality bar. - Design and implement tools, pipelines, and workflows to streamline production and improve team efficiency. - Help establish and refine technical guidelines to prevent recurring performance issues. - Collaborate closely with engineers and designers to ensure technical decisions align with gameplay and production needs. Qualifications - 3 to 5 years of professional experience as a Technical Artist within the games industry. - Strong hands-on experience with Unreal Engine 5, including its profiling, debugging, and optimization tools. - Solid understanding of rendering performance, real-time graphics constraints, and memory management. - Experience analyzing and optimizing complex scenes, materials, and shaders. - Ability to independently identify technical problems and drive solutions to completion. - Strong communication skills, with the ability to explain technical topics clearly to non-technical team members. - Fluent spoken and written English. Requirements - Strong experience with Python, Blueprints, or similar scripting languages for tool development. - Experience building custom tools and pipelines for art teams. - Knowledge of Blender and Blender scripting. - Experience working on open world games. - Experience working in an indie or small team environment. Working Model - Fully remote. - Freelance, with a full-time option for candidates based in Germany. - Flexible working hours with a strong focus on ownership and trust. - Direct collaboration within a small, focused team. Benefits - Work on Ardem, highly anticipated survival game and set a new benchmark. - Small team with high impact, results-driven mindset and fast decision-making. - High ownership and creative freedom. - Flexible working hours (results > green dots). Application Instructions Please include the following in your application: - Your CV and a short introduction about yourself and your background. - A portfolio (Git repositories, videos, or similar) showcasing recent work. - A brief description of your role and responsibilities on the showcased projects. - Your availability and your typical contract rate. Company Description Techtive Games is a Germany-based video game developer creating Ardem, an open-world survival game. Built by former modding veterans, the studio is driven by curiosity, technical innovation, and a strong belief in empowering creators through modern tools. Techtive Games combines AA-level ambition with an independent mindset to push development practices forward and build immersive worlds built to be played, modified, and expanded.
Related Guides
Related Categories
Related Job Pages
More 3D Artist Jobs
3D Level Artist
GameloftGameloft, headquartered in Paris, France, is a global pioneer of digital and social games. Founded in 1999 with a goal to produce quality games for mobile phone
Role Description Join the team behind Disney Dreamlight Valley, a cross-platform life-sim adventure game, and help create immersive, stylized 3D worlds inspired by iconic Disney & Pixar universes. You’ll play a key role in shaping environments that players explore every day, balancing strong artistic vision with technical performance. Qualifications - Detail-oriented with a strong artistic eye - Proactive and solution-driven - Comfortable working both independently and in a team - Open to feedback and able to iterate quickly - Strong communication skills Requirements - In-Engine & Level Art - Strong understanding of artistic composition (storytelling, mood, appeal) - Ability to create clear, readable environments that support gameplay and navigation - Solid technical knowledge of real-time environments, including: Collision, NavMesh, Draw Calls, Line of Sight, Vertex painting, foliage painting, terrain editing, Day/Night cycle implementation - Good understanding of lighting principles and their impact on mood and readability - Ability to collaborate effectively with Level Design and understand gameplay needs - 3D Asset Creation - Mastery of trimsheet workflows - Experience with modular kit creation (architecture, cliffs, environment systems) - Solid knowledge of 3D props modeling - Experience with one of: 3ds Max / Maya / Blender - Knowledge of Substance 3D, Photoshop, and ZBrush - Experience working in Unity - Understanding of optimization for real-time environments - Experience with modular workflows and asset pipelines Benefits - Possibility to work remotely in a global product company with talented people - Competitive salary based on your experience and skills - 21 days of paid vacation, 5 paid sick days, plus national holidays - Medical insurance and access to a psychologist - Parental leave support - Access to internal learning platform (courses, trainings, certifications) - Employee Referral Program with attractive bonuses - Full technical support and equipment provided Company Description Ready to hit start? Send us your CV and portfolio, we’d love to see your worlds.
Motion Designer – Mobile Games Ads
AppAgent / Strategic Growth for Mobile GamesAppAgent is an award-winning strategic and creative growth partner for top mobile game publishers.
• Executing across the full range of creative outputs: 2D motion, AI generation, editing, game replay recording, and elements of graphic design. • Co-developing concepts with the Creative Lead - contributing ideas and bringing strong visual instincts to the collaboration. • Taking briefs and running with them independently, making confident creative decisions through to a finished output. • Actively integrating AI generation tools into your production workflow as a creative and efficiency multiplier. • Applying UA creative knowledge to every output - understanding what makes a mobile ad perform.
• Create high-quality animated videos using AI-driven tools and workflows • Translate creative briefs, concepts, and storyboards into compelling cinematic sequences • Apply strong fundamentals of direction, composition, camera language, editing, lighting, and color • Bring characters to life with a strong understanding of acting and performance in animation • Ensure a high level of character consistency across shots and sequences — one of the key challenges in current AI-based pipelines • Refine and elevate generated outputs through post-production, compositing, and video editing • Combine and polish multiple generated clips into cohesive, high-end final videos • Work with both text-based and node-based AI tools as part of the creative pipeline • Collaborate closely with artists, creative leads, and cross-functional stakeholders to achieve the highest visual bar • Continuously explore and integrate new AI tools and workflows into production • Help define best practices and workflows for AI animation creation within the team
VFX Artist
The Walt Disney CompanyAt Disney Consumer Products, we inspire imagination around the world and are committed to creating happiness for families and fans by bringing captivating, inspiring, and inclusive products into their daily lives. From toys to t-shirts, console games, books, and more, our team brings our beloved brands and franchises into the lives of families through products and experiences that can be found worldwide, such as the Disney Store e-commerce platform, Disney Parks, local and international retailers, and Disney Store locations around the world.
Role Description Disney Digital Entertainment, a division of Disney Experiences, is embarking on a mission to create the ‘digital front door’ for The Walt Disney Company, bringing all of the magic of Disney together into a new interactive universe. We are building an expert development team that will be building a groundbreaking game experience that will herald the next generation of Disney to the world. We are looking for a uniquely talented VFX Artist to join us on a daring and exciting new project. If you are an imaginative creator with superb real-time visual effects skills, and have a love of Disney/Pixar, 20th Century, Star Wars and Marvel properties, you’ll want to check out this opportunity! The VFX Artist will report to the Lead and Art Director. This is a Full-Time, remote role. What You Will Do - Collaborate with artists, designers, and engineers to visualize incredible gameplay, magical powers, and amazing transformations based on Disney’s robust portfolio of characters and worlds. - Add life, movement, and color to our worlds through atmospherics, weather, and environmental effects created in Unreal Engine 5, Niagara, and other tools. - Work alongside the Lead and other VFX Artists to carefully implement, integrate, troubleshoot, and ensure the visual fidelity and performance of VFX in-game. - Iterate on game assets with fellow artists via paint overs, studies, and group critiques. - Serve as a key member of a growing game development team at Disney. Qualifications - 3 years of game development experience, including holding the position of VFX Artist for 2 years. - Strong understanding of 3D graphics, shaders, particle systems, physics, ribbons, etc. - A keen sense of VFX movement, animation, timing, impact, and anticipation. - Ability to visualize effects with or without concept art, and the ability to create VFX textures, materials, and geometry from scratch, matching a broad range of styles. - Collaborate with game design and your lead to prototype, create, and refine effects that support and communicate gameplay. - Demonstrate proficiency with Maya, Substance, Photoshop, and/or equivalent 3D and 2D software. - Experience with Unreal Engine 5 / UEFN (Unreal Editor Fortnite), and Niagara in a production environment preferred. - Proficiency with Houdini and/or other VFX simulation tools is a plus. - Willingness to communicate effectively about updates, issues, and concerns with leadership and production. - Enjoy creative problem-solving and building something new and innovative. - Value building and being part of an inclusive and positive team culture. Education - A Bachelor’s degree in Art and/or Design or equivalent combination of education and experience. Benefits - Health and savings benefits. - Educational opportunities. - Special extras that only Disney can provide. Additional Information A portfolio demonstrating excellent, eye-catching real-time VFX. A plus if you have hand-painted effects or realism through simulated assets. The hiring range for this remote position is $91,000 to $140,200 per year, which factors in various geographic regions. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
