Senior Producer
Location
Europe + 2 moreAll locations: Europe | Northern Europe | Western Europe
Posted
32 days ago
Salary
0
Seniority
Senior
No structured requirement data.
Job Description
Senior Producer
Panic Stations
Role Description As a Senior Producer, you'll be at the heart of our development process. Your job is to connect the dots between design, engineering, art, QA, and beyond ensuring projects move forward smoothly, blockers are removed quickly, and teams stay focused on delivering the best experience for players. This is a 12-month contract. Key Responsibilities - Production: - Responsible for the production of our games, aligning cross-disciplinary teams, maintaining velocity, and ensuring quality targets are met. - Pragmatic and process-aware, with excellent instincts for prioritization, quality, and people. - Ability to coordinate fast-paced development across multiple areas while focusing on testing and player experience. - Success looks like: - Lightweight, efficient planning to hit short-term goals and release quickly with confidence. - Teams aligned around our studio pillars. - Facilitation of rapid prototyping and iteration loops for fast idea validation. - Seamless and well-communicated cross-functional collaboration. - QA embedded from day one to catch problems early. - Handling initial day-to-day QA due to studio size. - Establishing the studio's approach to tracking bugs, triage, velocity, and systems used. - Live issues triaged quickly with minimal disruption. - Manage Teams & External Partners: - Grow and support a high-functioning and creative internal team while managing external development support. - Success looks like: - Supporting recruitment and onboarding of high-quality team members. - Healthy, motivated team with clear ownership and accountability. - Lightweight briefs, feedback loops, and expectations for external partners. - Structured and respected QA support integral to the development lifecycle. - Strategic use of external partners and freelancers to scale capacity and velocity. - Adaptive Leadership: - Guide the team through shifts in scope and direction, supporting them to think through research, playtesting, and technical discovery. - Facilitate conversations on whether a new direction serves the game better. - Ensure the team stays grounded during uncertainty, embracing a fail-fast approach. - Success looks like: - Team focused on core creative pillars as scope and timelines shift. - Scope changes driven primarily by audience needs. - Failed prototypes or shifting timelines do not create doubt or blame. - Team feels empowered to adapt and trusts changes serve the game's success. Qualifications - Significant experience (typically 7+ years) in game production, with at least 2 years in a senior or lead production role on multiplayer titles. - Confident working across disciplines, especially design, engineering, and QA. - Able to spot inefficiencies and fix them without adding red tape or over-processing. - Experience in fast-paced, creative environments like game jams. - Focus on player experience and audience engagement, not just task completion. - Experience leveraging player data and feedback to guide development decisions. Benefits - 2-week company summer break. - 2-week winter break to rest and recharge. - Normal holiday allowance.
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