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At the forefront of artistic, game development and technology services.
Senior Real-Time VFX Artist
Location
Worldwide
Posted
40 days ago
Salary
0
Seniority
Senior
No structured requirement data.
Job Description
Senior Real-Time VFX Artist
Magic Media
Role Description We're looking for a passionate Senior Real-time VFX Artist that specializes in realistic and semi-realistic VFX to join our team and work on an unannounced AAA title by a well-known studio. If you are looking for an open and professional environment to unleash your potential then we want to hear from you! WHAT YOU WILL DO: - Work in a proprietary third party engine. - Create visually stunning and stylistically consistent VFX using a third party VFX editor like Popcorn FX. - Create relevant VFX assets such as textures, static meshes, and shaders. - Collaborate with other creative disciplines and engineers to create visual effects that support gameplay systems. - Optimize effects for performance on multiple platforms. Qualifications - 5+ years of experience working in the videogame industry. - Fluent in English. - The ability to work without much oversight, a self-reflecting outlook on VFX creation, and the ability to be critical in spotting what can be improved in your own work. - Able to communicate directly with art directors, TAs, engineers, and other cross-disciplinary team members to discuss issues, implementation, and resolving any sort of blockers. - Deep knowledge in animation and art sense (colour, shape, ratio, timing, etc.). - Good knowledge of artistic VFX principles. - Expert level experience with Unreal. - High level of knowledge in Popcorn FX. - Team player, great communication and collaboration skills. - Proactive and open to finding creative solutions. - Ability to independently and creatively solve VFX technical issues. - Highly skilled with Photoshop, Substance, or other texture authoring tools. - Use of 3D software like Blender, Maya, 3DS Max, Houdini for mesh creation. - Shader authoring skills using node-based editors like shader graph or amplify shader. Requirements - Experience with proprietary or third party engines. - Adaptability to learning new engines and tools. - Houdini. - Embergen/liquigen. - Basic programming in C#. - Simple animations in 3D tools. - Substance designer/Illugen or other texture authoring software. - HLSL/GLSL for VFX shader creation. Benefits - Project based fully remote position. - An opportunity to experience different pipelines and styles and improve your skills by applying them to a diverse variety of engaging projects. - Be part of an international group with offices worldwide. - Working closely with a team of like-minded people in a fast-paced, multicultural environment. - Flexible working hours. - An inclusive culture and open communication. - Salary according to the candidate’s experience.
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