Described as the world's top internet television network, Netflix is a publicly-traded entertainment company offering video-on-demand and streaming media. As an
Full Stack Software Engineer 5 - Games Developer Tools
Location
Panama
Posted
41 days ago
Salary
$388K - $558K / year
Seniority
Mid Level
Job Description
Full Stack Software Engineer 5 - Games Developer Tools
Netflix
At Netflix, our mission is to entertain the world. Together, we are writing the next episode - pushing the boundaries of storytelling, global fandom and making the unimaginable a reality. We are a dream team obsessed with the uncomfortable excitement of discovering what happens when you merge creativity, intuition and cutting-edge technology. Come be a part of what’s next. The Games Developer Tools team builds tools and platforms that help game developers build, debug, and ship great games for Netflix members. As a Games Developer Tools Engineer 5, you will be a full-stack engineer focused on game developer‑facing tools and workflows that game teams rely on every day. You’ll bring a strong product mindset, owning intuitive UIs, flows, and integrations backed by robust APIs and services. You thrive on developer experience and game development workflows, working closely with game developers to shape product direction and owning features end to end—from data model and API design through UI and instrumentation. Qualifications - 6+ years of full stack development experience building and operating production systems. - Modern frontend experience, ideally with React and TypeScript. - Backend experience with at least one of: JavaScript/TypeScript (Node.js), Java, Python, plus familiarity with GraphQL or similar API technologies. - End‑to‑end ownership of features: data models and persistence, API/service design, UI implementation, and instrumentation (metrics, logs, traces). - Developer‑facing tooling experience (e.g., developer portals, dashboards, configuration consoles, debugging tools, or editors). - UX iteration with technical users: gathering feedback from developers, shipping improvements, and measuring impact. - API design and integration experience, including clean, versioned APIs used by web UIs, CLIs, game engines, or services. - Operationally thoughtful running live tools/services: observability, production debugging, and attention to stability, usability, and backwards compatibility. Nice to have - Game engine & runtime awareness: familiarity with Unity and/or Unreal (editor extensions, in‑engine tools, plugins, build/content pipelines, runtime instrumentation) and how content flows from engine → build → runtime. - Developer insights & performance tooling: building or integrating UIs for metrics/logs/traces and making complex technical data actionable for engineers. - Desktop app experience: building and shipping Electron (or similar) apps, including auto‑update, packaging, offline behavior, and OS integration. - Multi‑tenant / multi‑title systems: exposure to auth, authorization, and isolation across multiple games, titles, or tenants. - External/partner‑facing tools: experience building tools used beyond a single internal team. - Interest or experience in games: gaming industry, game dev tooling, or game production workflows. Who you are - Developer‑focused with a product mindset: You treat game developers as customers, care about responsiveness, clear flows, helpful errors, and strong docs/onboarding, and you actively seek feedback to improve the experience. - An end‑to‑end owner: You can take a feature from vague idea to design, implementation, rollout, and long‑term support, doing whatever is needed (backend, UX polish, migrations, documentation) and balancing quick wins with longer‑term platform investments. - Operationally thoughtful: You understand that widely used tools need high stability, good UX, and careful versioning/backwards compatibility, and you design for observability and diagnostics to make triaging and debugging issues easier. - Independent and highly collaborative: You’re comfortable with ambiguity, communicate clearly with technical and non‑technical partners, and work closely with production, game developers, PM/TPM, design, and other engineers to identify and solve meaningful pain points. Generally, our compensation structure consists solely of an annual salary; we do not have bonuses. You choose each year how much of your compensation you want in salary versus stock options. To determine your personal top of market compensation, we rely on market indicators and consider your specific job family, background, skills, and experience to determine your compensation in the market range. The range for this role is $388,000.00 - $558,000.00. This compensation range will vary based on location. Netflix provides comprehensive benefits including Health Plans, Mental Health support, a 401(k) Retirement Plan with employer match, Stock Option Program, Disability Programs, Health Savings and Flexible Spending Accounts, Family-forming benefits, and Life and Serious Injury Benefits. We also offer paid leave of absence programs. Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off. Full-time salaried employees are immediately entitled to flexible time off. See more details about our Benefits here. Netflix is a unique culture and environment. Learn more here. Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates. If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner. We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service. Job is open for no less than 7 days and will be removed when the position is filled.
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