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Product analytics, session replay, feature flags, A/B testing, data warehouse, CDP, surveys. PostHog does that.
Design Engineer
Location
Europe
Posted
42 days ago
Salary
0
Seniority
Senior
Job Description
Design Engineer
PostHog
• Polishing the Diamond: You’ll be the owner of quality, identifying and fixing those "small" UX papercuts that make the difference between a tool and a craft. • Building Complex UI Components: You won’t just be moving buttons. You’ll be diving deep into interesting technical challenges like building a custom Taxonomic filter, a sophisticated Date-Time picker, and expanding our new component library. • Create a Design system. You hate technical debt and you get the chance to create components that other developers can use without needing a manual. • Shipping with AI: You’ll use AI tools to augment your workflow, allowing you to step into the backend when needed or automate the mundane so you can focus on the "ambitious stuff." • Iterating Quickly: You'll live in a tight feedback loop, prioritizing the user experience above all else.
Job Requirements
- You know React inside and out (Next.js or Remix experience is great).
- You are a Tailwind CSS wizard and understand browser support quirks like the back of your hand.
- You have a portfolio, Twitter, or Dribbble that proves you can build beautiful things. You can articulate exactly why one design works better than another.
- You have a natural bias for the user experience. You care about how programming results in great, lovable products.
- You have a track record of shipping fast without breaking the world.
- While this is a frontend-heavy role, you aren’t afraid to step into the backend. With tools like Claude/Codex, you’re comfortable stepping out of your comfort zone to get the job done.
- This role is all for the purpose of delighting the users. You should be able to justify why something the way it is, or why it should change, and make suggestions to prevent frustration
Benefits
- Transparency: Everyone can read about our roadmap, how we pay (or even let go of) people, our strategy, and how we work, in our public company handbook.
- Autonomy: We don’t tell anyone what to do. Everyone chooses what to work on next based on what's going to have the biggest impact on our customers, and what they find interesting and motivating to work on. Engineers lead product teams and make product decisions. Teams are flexible and easy to change when needed.
- Shipping fast: Why not now? We want to build a lot of products; we can't do that shipping at a normal pace. We've built the company around small teams – autonomous, highly-efficient groups of cracked engineers who can outship much larger companies because they own their products end-to-end.
- Time for building: Nothing gets shipped in a meeting. We're a natively remote company. We default to async communication – PRs > Issues > Slack. Tuesdays and Thursdays are meeting-free days, and we prioritize heads down building time over perfect coordination. This will be the most productive job you've ever had.
- Ambition: We want to solve big problems. We strongly believe that aiming for the best possible upside, and sometimes missing, is better than never trying. We're optimistic about what's possible and our ability to get there.
- Being weird: Weird means redesigning an already world-class website for the 5th time. It means shipping literally every product that relates to customer data. It means building an objectively unnecessary developer toy with dubious shareholder value. Doing weird stuff is a competitive advantage. And it's fun.
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