CVM Lead

EngineerEngineerFull TimeRemoteLeadTeam 51-200

Location

Turkey

Posted

45 days ago

Salary

0

Seniority

Lead

Job Description

CVM Lead

EVAM

As the CVM Lead, you will be the strategic and operational heartbeat of our Managed Services delivery for a leading telecom operator. You will lead a high-performing team to design, execute, and optimize Customer Value Management (CVM) strategies using Evam’s real-time marketing technology. The ideal candidate possesses a rare blend of MarTech expertise, data-driven marketing strategy, and enough technical depth to understand complex event-driven architectures. You will ensure that marketing goals are met through sophisticated automation, personalization, and real-time customer engagement. This role is initially based in Istanbul or can be performed remotely from another country, with a planned on-site relocation to Kuwait in a later phase, subject to regional conditions. Experience: 8+ years in CVM, Direct Marketing, or MarTech roles, preferably within the Telecommunications or Banking sectors. MarTech Mastery: Deep understanding of Marketing Automation tools, CDP (Customer Data Platforms), and real-time decisioning engines (Evam experience is a major plus). Technical Literacy: Familiarity with SQL, data structures, and the logic of real-time streaming/event processing. You don't need to be a developer, but you must "speak the language." Analytical Mindset: Proficiency in interpreting complex data sets to drive marketing ROI. Leadership: Proven track record of managing managed services teams or agency-side account teams in a high-pressure environment. Communication: Excellent English communication skills (written and verbal). Ability to present complex technical solutions as clear business value to C-level stakeholders. 1. Strategic Leadership & Client Management Act as the primary point of contact for CVM and Marketing departments, aligning Evam’s capabilities with the client's commercial KPIs (ARPU growth, churn reduction, and upsell). Define the roadmap for real-time marketing use cases, ensuring a balance between "always-on" triggers and tactical campaigns. Lead and mentor the Managed Services team, fostering a culture of excellence and proactive value creation. 2. MarTech & Campaign Excellence Oversee the end-to-end lifecycle of CVM campaigns: from hypothesis and segment definition to execution and post-launch analysis. Utilize MarTech know-how to implement advanced customer journeys, A/B testing frameworks, and multi-channel orchestration (SMS, Push, App, Web). Drive the transition from traditional batch marketing to real-time, event-based engagement. 3. Technical Supervision Bridge the gap between marketing requirements and technical implementation. You must be comfortable discussing data schemas, API integrations, and logic flows with technical engineers. Ensure the Evam platform is configured optimally to handle large-scale data streams. Troubleshoot campaign logic and performance bottlenecks alongside the DevOps and Engineering teams. 4. Analytics & Optimization Monitor campaign performance in real-time, providing actionable insights. Champion a data-first approach, using CLV (Customer Lifetime Value) and behavioural data to refine targeting strategies.

Related Categories

Related Job Pages

More Engineer Jobs

We’re a new remote games studio, focused on building games that bring people together. We believe games with the highest fun per minute have the highest chance of success. We are a start-up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings. We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games. Role Overview We’re looking for a Senior Engineer to build fun and vibrant physics-oriented co-op games. The ideal candidate will have great technical foundations and experience. They’re confident working independently while finding the right times to show their work to key stakeholders for early feedback. This is a 12-month contract. Key Responsibilities 1 - Gameplay mechanics Working with designers to build great-feeling player actions, object interactions and gameplay systems. Success looks like: - Features are delivered into the build swiftly for fast feedback and iteration - You have good intuition for game-feel and player expectation - You’re comfortable working with physics systems to create a fun, satisfying and parsable gameplay experience 2 - Multiplayer networking You’re able to establish approaches/patterns for building networked functionality as new requirements emerge. Success looks like: - New code looks and feels similar to existing codebase - New paradigms are developed as online-first and account for local client prediction - You consider the technical implications of your work, such as bandwidth usage, impact of latency etc 3 - Self-driven and versatile We have a small team of great game developers. We’ll need you to have conversations with designers/artists/other engineers to kick off development of a feature and then jump into the code. We avoid heavy design docs, so there will be gaps in specification. You’ll have strong first principles to draw from, and a good instinct for what will work or feel best. Equally, if there are key decisions to be made that could have huge implications for the game, you know to reach out and get agreement. You’ll also be empowered to get stuck in wherever is necessary. We don’t have a build team or a character specialist. You’ll be happy working with artists on VFX and character animations, supporting workflows for level designers, and diagnosing and fixing issues with the game and build pipeline. Success looks like: - You can turn high-level ideas into implementations - You focus on delivery. You get work into the build promptly and know when work is “done enough” - You don’t allow development to drift. If work is taking too long or lack of clarity is putting a feature at risk, you take action

United Kingdom
Job Closed

We’re a new remote games studio, focused on building games that bring people together. We believe games with the highest fun per minute have the highest chance of success. We are a start-up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings. We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games. Role Overview We’re looking for a Senior Engineer to build fun and vibrant physics-oriented co-op games. The ideal candidate will have great technical foundations and experience. They’re confident working independently while finding the right times to show their work to key stakeholders for early feedback. This is a 12-month contract. Key Responsibilities 1 - Gameplay mechanics Working with designers to build great-feeling player actions, object interactions and gameplay systems. Success looks like: - Features are delivered into the build swiftly for fast feedback and iteration - You have good intuition for game-feel and player expectation - You’re comfortable working with physics systems to create a fun, satisfying and parsable gameplay experience 2 - Multiplayer networking You’re able to establish approaches/patterns for building networked functionality as new requirements emerge. Success looks like: - New code looks and feels similar to existing codebase - New paradigms are developed as online-first and account for local client prediction - You consider the technical implications of your work, such as bandwidth usage, impact of latency etc 3 - Self-driven and versatile We have a small team of great game developers. We’ll need you to have conversations with designers/artists/other engineers to kick off development of a feature and then jump into the code. We avoid heavy design docs, so there will be gaps in specification. You’ll have strong first principles to draw from, and a good instinct for what will work or feel best. Equally, if there are key decisions to be made that could have huge implications for the game, you know to reach out and get agreement. You’ll also be empowered to get stuck in wherever is necessary. We don’t have a build team or a character specialist. You’ll be happy working with artists on VFX and character animations, supporting workflows for level designers, and diagnosing and fixing issues with the game and build pipeline. Success looks like: - You can turn high-level ideas into implementations - You focus on delivery. You get work into the build promptly and know when work is “done enough” - You don’t allow development to drift. If work is taking too long or lack of clarity is putting a feature at risk, you take action

United Kingdom
Job Closed
MSP Hire logo

M365 Engineer

MSP Hire

Helping MSPs hire great people.

Engineer45 days ago
Full TimeRemoteTeam 1-10Since 2023

• Design, implement, and configure Microsoft 365 solutions (Commercial & GCC High) • Lead migrations (Exchange, SharePoint, Teams, OneDrive, tenant-to-tenant) • Develop technical documentation and architecture diagrams • Provide knowledge transfer and training to client teams • Ensure compliance with regulatory and security requirements • Troubleshoot and resolve complex issues during project delivery • Manage multiple projects with tight deadlines • Collaborate with internal teams and client stakeholders

United States
$150K - $180K / year
Independent College Bookstore Association (ICBA) logo

Associate Project Engineer – DBE

Independent College Bookstore Association (ICBA)

Innovation & excellence in the college store market since 1927

Engineer45 days ago
Full TimeRemoteTeam 1-10Since 1927H1B No Sponsor

• Support successful execution of awarded projects • Develop and maintain detailed AV system documentation • Validate BOM for accuracy and constructability • Perform on-site field verification • Provide technical support throughout project lifecycle

United States
$90K - $105K / year