Job Closed

This listing is no longer active.

Mindrift logo
Mindrift

Apply → Pass qualification(s) → Join a project → Complete tasks → Get paid. Project time expectations: Tasks are estimated to require around 10–20 hours per week during active phases, based on project requirements; This is an estimate, not a guaranteed workload, and applies only while the project is active. Note: Rates vary based on expertise, skills assessment, location, project needs, and other factors. Higher rates may be offered to highly specialized experts. Lower rates may apply during onboarding or non-core project phases. Payment details are shared per project.

Optical Engineer - Freelance AI Trainer

Location

North Carolina

Posted

67 days ago

Salary

0

Seniority

Mid Level

EnglishAI

Job Description

Optical Engineer - Freelance AI Trainer

Mindrift

Please submit your CV in English and indicate your level of English proficiency. Mindrift connects specialists with project-based AI opportunities for leading tech companies, focused on testing, evaluating, and improving AI systems. Participation is project-based, not permanent employment. What this opportunity involves While each project involves unique tasks, contributors may:  - Design original optics problems that simulate real physics research workflows; - Ensure problems are computationally intensive and cannot be solved manually within reasonable timeframes (days/weeks); - Develop problems requiring non-trivial reasoning chains in mechanics, electromagnetism, thermodynamics, and quantum mechanics; - Base problems on real research challenges or practical applications from optics & physics practice; - Document problem statements clearly and provide verified correct answers. What we look for This opportunity is a good fit for optical engineers open to part-time, non-permanent projects. Ideally, contributors will have:   - Degree in Physics (Theoretical, Experimental, or Computational) or related fields; - 2+ years of professional experience: applied, research, or teaching experience is applicable; - Experience with numerical simulation methods; - Ability to design problems that mirror real physics research workflows; - Creative thinking in problem design across diverse physics areas; - Familiarity with physics modeling and approximation techniques; - Strong written English (C1+). How it works Apply → Pass qualification(s) → Join a project → Complete tasks → Get paid Project time expectations For this project, tasks are estimated to require around 10–20 hours per week during active phases, based on project requirements. This is an estimate, not a guaranteed workload, and applies only while the project is active. Compensation On this project, contributors can earn up to $76 per hour equivalent, depending on their level and pace of contribution. Compensation varies across projects depending on scope, complexity, and required expertise. Please note that other projects on the platform may offer different earning levels based on their requirements.

Related Categories

Related Job Pages

More Engineer Jobs

Mindrift logo

Optical Engineer - Freelance AI Trainer

Mindrift

Apply → Pass qualification(s) → Join a project → Complete tasks → Get paid. Project time expectations: Tasks are estimated to require around 10–20 hours per week during active phases, based on project requirements; This is an estimate, not a guaranteed workload, and applies only while the project is active. Note: Rates vary based on expertise, skills assessment, location, project needs, and other factors. Higher rates may be offered to highly specialized experts. Lower rates may apply during onboarding or non-core project phases. Payment details are shared per project.

Engineer67 days ago

Please submit your CV in English and indicate your level of English proficiency. Mindrift connects specialists with project-based AI opportunities for leading tech companies, focused on testing, evaluating, and improving AI systems. Participation is project-based, not permanent employment. What this opportunity involves While each project involves unique tasks, contributors may:  - Design original optics problems that simulate real physics research workflows; - Ensure problems are computationally intensive and cannot be solved manually within reasonable timeframes (days/weeks); - Develop problems requiring non-trivial reasoning chains in mechanics, electromagnetism, thermodynamics, and quantum mechanics; - Base problems on real research challenges or practical applications from optics & physics practice; - Document problem statements clearly and provide verified correct answers. What we look for This opportunity is a good fit for optical engineers open to part-time, non-permanent projects. Ideally, contributors will have:   - Degree in Physics (Theoretical, Experimental, or Computational) or related fields; - 2+ years of professional experience: applied, research, or teaching experience is applicable; - Experience with numerical simulation methods; - Ability to design problems that mirror real physics research workflows; - Creative thinking in problem design across diverse physics areas; - Familiarity with physics modeling and approximation techniques; - Strong written English (C1+). How it works Apply → Pass qualification(s) → Join a project → Complete tasks → Get paid Project time expectations For this project, tasks are estimated to require around 10–20 hours per week during active phases, based on project requirements. This is an estimate, not a guaranteed workload, and applies only while the project is active. Compensation On this project, contributors can earn up to $76 per hour equivalent, depending on their level and pace of contribution. Compensation varies across projects depending on scope, complexity, and required expertise. Please note that other projects on the platform may offer different earning levels based on their requirements.

Oklahoma
Job Closed
Mindrift logo

Optical Engineer - Freelance AI Trainer

Mindrift

Apply → Pass qualification(s) → Join a project → Complete tasks → Get paid. Project time expectations: Tasks are estimated to require around 10–20 hours per week during active phases, based on project requirements; This is an estimate, not a guaranteed workload, and applies only while the project is active. Note: Rates vary based on expertise, skills assessment, location, project needs, and other factors. Higher rates may be offered to highly specialized experts. Lower rates may apply during onboarding or non-core project phases. Payment details are shared per project.

Engineer67 days ago

Please submit your CV in English and indicate your level of English proficiency. Mindrift connects specialists with project-based AI opportunities for leading tech companies, focused on testing, evaluating, and improving AI systems. Participation is project-based, not permanent employment. What this opportunity involves While each project involves unique tasks, contributors may:  - Design original optics problems that simulate real physics research workflows; - Ensure problems are computationally intensive and cannot be solved manually within reasonable timeframes (days/weeks); - Develop problems requiring non-trivial reasoning chains in mechanics, electromagnetism, thermodynamics, and quantum mechanics; - Base problems on real research challenges or practical applications from optics & physics practice; - Document problem statements clearly and provide verified correct answers. What we look for This opportunity is a good fit for optical engineers open to part-time, non-permanent projects. Ideally, contributors will have:   - Degree in Physics (Theoretical, Experimental, or Computational) or related fields; - 2+ years of professional experience: applied, research, or teaching experience is applicable; - Experience with numerical simulation methods; - Ability to design problems that mirror real physics research workflows; - Creative thinking in problem design across diverse physics areas; - Familiarity with physics modeling and approximation techniques; - Strong written English (C1+). How it works Apply → Pass qualification(s) → Join a project → Complete tasks → Get paid Project time expectations For this project, tasks are estimated to require around 10–20 hours per week during active phases, based on project requirements. This is an estimate, not a guaranteed workload, and applies only while the project is active. Compensation On this project, contributors can earn up to $76 per hour equivalent, depending on their level and pace of contribution. Compensation varies across projects depending on scope, complexity, and required expertise. Please note that other projects on the platform may offer different earning levels based on their requirements.

Florida
Job Closed
Mindrift logo

Optical Engineer - Freelance AI Trainer

Mindrift

Apply → Pass qualification(s) → Join a project → Complete tasks → Get paid. Project time expectations: Tasks are estimated to require around 10–20 hours per week during active phases, based on project requirements; This is an estimate, not a guaranteed workload, and applies only while the project is active. Note: Rates vary based on expertise, skills assessment, location, project needs, and other factors. Higher rates may be offered to highly specialized experts. Lower rates may apply during onboarding or non-core project phases. Payment details are shared per project.

Engineer67 days ago

Please submit your CV in English and indicate your level of English proficiency. Mindrift connects specialists with project-based AI opportunities for leading tech companies, focused on testing, evaluating, and improving AI systems. Participation is project-based, not permanent employment. What this opportunity involves While each project involves unique tasks, contributors may:  - Design original optics problems that simulate real physics research workflows; - Ensure problems are computationally intensive and cannot be solved manually within reasonable timeframes (days/weeks); - Develop problems requiring non-trivial reasoning chains in mechanics, electromagnetism, thermodynamics, and quantum mechanics; - Base problems on real research challenges or practical applications from optics & physics practice; - Document problem statements clearly and provide verified correct answers. What we look for This opportunity is a good fit for optical engineers open to part-time, non-permanent projects. Ideally, contributors will have:   - Degree in Physics (Theoretical, Experimental, or Computational) or related fields; - 2+ years of professional experience: applied, research, or teaching experience is applicable; - Experience with numerical simulation methods; - Ability to design problems that mirror real physics research workflows; - Creative thinking in problem design across diverse physics areas; - Familiarity with physics modeling and approximation techniques; - Strong written English (C1+). How it works Apply → Pass qualification(s) → Join a project → Complete tasks → Get paid Project time expectations For this project, tasks are estimated to require around 10–20 hours per week during active phases, based on project requirements. This is an estimate, not a guaranteed workload, and applies only while the project is active. Compensation On this project, contributors can earn up to $76 per hour equivalent, depending on their level and pace of contribution. Compensation varies across projects depending on scope, complexity, and required expertise. Please note that other projects on the platform may offer different earning levels based on their requirements.

New York
Job Closed
Unity Technologies logo

Senior Graphics Engineer, Unity Studio Productions

Unity Technologies

Founded in 2003, Unity Technologies, or Unity 3D, is a software company offering a real-time, three-dimensional (RT3D) development platform adept at creating in

Engineer67 days ago

Title: Senior Graphics Engineer, Unity Studio Productions Location: Stratford-upon-Avon, United Kingdom Department: Engineering Type: Full-time, Hybrid Requisition ID: JOBREQ-2615768 Category: Engineering Job Description: The opportunity The Unity Studio Productions team is a group of highly skilled Software Developers and Technical Artists with deep expertise in the Unity platform, whose main goal is to help our customers improve their projects, internal workflows, and assist them in the resolution of very challenging technical problems, bridging with the Unity Engine team in the process. To do this, we provide a series of short-term and long-term co-development services that can range in duration from one week to eighteen months and beyond. Our customers include globally known game development studios and publishers in need of having their games’ performance optimized, their visual targets met, ported to difficult platforms, and timely advice on how best to use Unity. If you're technically skilled, customer-focused, curious, and thrive on variety, this job will suit you. Your day-to-day work will include collaborating with game development studios, optimizing their games, developing solutions for their most challenging problems, and striving to ensure that their projects succeed. We're committed to maintaining a diverse team, and we welcome and encourage applicants with diverse experiences and backgrounds. What you'll be doing - Working closely with external customer teams to develop games and game production tools. - Assisting in the planning of customer projects by evaluating, scoping, and task and time estimation breakdown. - Build close relationships with Unity's internal development teams, and provide customer feedback and production verification of future features of Unity technology and services. - Efficiently solve problems, communicate, and educate our clients, both remotely and on-site at their offices. - Proactively train yourself to remain at the forefront of Unity Engine technology and game content creation technology. - Visit customers for short-term consultations and give them advice on how to improve their existing projects. What we're looking for - Experience on a variety of game projects, platforms, not necessarily all Unity. - Understanding of the technical challenges related to complex game development environments. - Ability to adapt to customer production environments and in some cases, take over work streams in collaboration with the customer. - Ability to work closely in a team, plan, coordinate, communicate work intentions, progress, and deliver work in a timely manner, dealing with the usual complications of game development. - A proactive mentor who excels at technical documentation and cross-departmental problem-solving, translating complex technical topics into understandable concepts for both technical and non-technical stakeholders. - The ability to work independently, identifying and clarifying the tasks, assisting the Project Manager and more inexperienced developers. - The ability to develop and debug code written in a large multithreaded C# or C++ codebase, using a multi-platform engine (e.g. Unity, Unreal, in-house) - Understanding of rendering pipelines, GPU architecture and performance and optimization techniques. - Deep technical expertise in the Unity ecosystem, including C#, ScriptableObjects, Addressables, Unity Lifecycle and modern render pipelines (URP/HDRP). - Experience with modern graphics APIs (Metal, Vulkan, DirectX12) - Experience with modern graphics techniques and shader languages (HLSL/GLSL, etc.) - Experience optimizing rendering performance on diverse target hardware platforms (Mobile, PC, Console). - Proven ability with a wide-range of GPU profiling and debugging tools (e.g. NSight, PIX, RenderDoc, Xcode, etc.) - Proven ability to profile and optimize CPU, GPU, and memory usage using the Unity Profiler, Frame Debugger, and RenderDoc. You might also have - Experience (or strong interest) in high-performance paradigms like DOTS, ECS, and the C# Job System. - Experience with Version Control (Git/Perforce) in a production environment. - Experience in delivering training/technical talks and writing technical articles - Awareness of AI/ML workflows and an understanding of how to leverage emerging technologies to deconstruct and solve complex problems Additional information - Relocation support is not available for this position - Work visa/immigration sponsorship is not available for this position Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status. While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program Life at Unity Unity [NYSE: U] is the world’s leading game engine, powering play for more than 3 billion consumers each month. The top mobile games in the world, the most played PC indie titles, the most innovative console games, and virtually all of the top XR and Web Games are developed, deployed, and grown in Unity. Unity also enables teams across industries like automotive, manufacturing, and healthcare to design, simulate, and collaborate in 3D — closing the gap between ideas and reality.

United Kingdom