Job Closed
This listing is no longer active.
Scale Your Business while Saving Money By Hiring Overseas Employees
Senior Technical Artist – Unity
Location
Philippines
Posted
119 days ago
Salary
0
Seniority
Senior
Job Description
Senior Technical Artist – Unity
Hire Overseas
• Implement animation-heavy game moments in Unity including pack openings, card upgrades, reward reveals, rarity moments, celebrations, and UI transitions • Build and maintain reusable prefabs, timelines, state machines, and animation systems • Ensure motion content is modular and configurable for LiveOps updates • Profile animated moments using Unity Profiler, Frame Debugger, and similar tools • Optimize draw calls, batching, overdraw, shader usage, and memory • Make tradeoffs to maintain stable frame times on mid-tier Android devices • Manage Addressables, asset bundles, and async loading strategies • Establish authoring conventions and implementation standards • Build reusable animation and VFX modules with data-driven tuning hooks • Enable designers to adjust intensity, duration, and parameters without code changes • Standardize asset import settings, compression, atlasing, and shader variants • Translate motion and art intent into performant runtime systems • Communicate engine constraints back to creative teams in actionable ways • Reduce back-and-forth by creating clean handoff processes and documentation • Write production-quality C# for tooling and runtime systems • Build editor utilities, validation scripts, and automation helpers • Use AI tools to accelerate prototyping, documentation, setup, and iteration • Improve team efficiency through small, practical internal tools
Job Requirements
- 5+ years of experience in games with **Unity** as a primary engine
- Strong experience implementing animation-heavy features across UI and hybrid 2D or 3D scenes
- Deep understanding of mobile performance constraints and optimization
- Proficiency with Unity systems such as Timeline, Animator, Particle System or VFX Graph, and tweening frameworks
- Strong C# skills for both runtime and editor tooling
- Experience building reusable, scalable systems rather than one-off solutions
- Comfort working in a fast-paced startup environment with shifting priorities
Benefits
- Up to **14 days** of Paid Time Off annually (starting Day 1)
- Observance of **Holidays** per company guidelines
- 100% remote setup** with collaboration across European and US time zones
Related Guides
Related Job Pages
More Game Engineer Jobs
Staff Unity Client Engineer
Fortis GamesGames where you belong. Come build with us. Visit www.fortisgames.com to learn more.
• Own game features and apply creativity throughout the entire development lifecycle - from initial design to live game support. • Collaborate closely with product, design, and engineering teams to deliver high-quality game client features and reusable components, helping to accelerate development across Fortis Games. • Engage in full-lifecycle development: scoping, design, implementation, documentation, and deployment of our game application. • Collaborate with back-end engineers on server-dependent game features. • Adhere to studio development guidelines, maintain code style and architecture, and communicate effectively with the development team. • Perform in-depth client code analysis to identify and resolve complex bugs and performance issues. • Create technical design documents to guide stakeholders and engineers on software design principles. • Liaise with game teams to understand and meet their specific requirements. • Excel in a collaborative environment, actively contributing to the development process.
Staff Unity Client Engineer
Fortis GamesGames where you belong. Come build with us. Visit www.fortisgames.com to learn more.
• Engage in full-lifecycle development: scoping, design, implementation, documentation, and deployment of our game application. • Collaborate with back-end engineers on server-dependent game features. • Adhere to studio development guidelines, maintain code style and architecture, and communicate effectively with the development team. • Perform in-depth client code analysis to identify and resolve complex bugs and performance issues. • Create technical design documents to guide stakeholders and engineers on software design principles. • Liaise with game teams to understand and meet their specific requirements. • Excel in a collaborative environment, actively contributing to the development process.
Unreal Programmer
High Voltage SoftwareOur business is converting imagination into power, and business is good.
• Collaborate closely with art and design to create and iterate on UE5 based gameplay features • Implement core game functionality such as application specific AI, physics, character control, camera management, inventory systems, event handling, UI, etc • Improve existing gameplay systems by diagnosing and fixing bugs in networking, rendering, gameplay logic, profile management, world streaming / relevancy and more • Design and write robust, well-structured, data-driven code that is easy to maintain and built for long-term use • Maintain awareness of state of the art tools & techniques for developing high quality, competitive UE based game applications • Write clear technical design and specification documents • Contribute ideas toward all aspects of game production and development
Senior Unreal Programmer
High Voltage SoftwareOur business is converting imagination into power, and business is good.
• Work closely with art and design to create and iterate on gameplay features • Use rapid prototyping while ensuring that strong architectural and algorithmic decisions are made • Write robust, understandable code and systems that are designed for long term use and maintenance. • Improve existing gameplay systems by diagnosing and fixing networking and gameplay issues. • Contribute ideas toward all aspects of the game’s production and development


