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Senior Technical Artist – Unity

Game EngineerSoftware EngineerFull TimeRemoteSeniorTeam 1-10Since 2023H1B No SponsorCompany SiteLinkedIn

Location

Philippines

Posted

119 days ago

Salary

0

Seniority

Senior

5 yrs expEnglishAndroidUnity

Job Description

Senior Technical Artist – Unity

Hire Overseas

• Implement animation-heavy game moments in Unity including pack openings, card upgrades, reward reveals, rarity moments, celebrations, and UI transitions • Build and maintain reusable prefabs, timelines, state machines, and animation systems • Ensure motion content is modular and configurable for LiveOps updates • Profile animated moments using Unity Profiler, Frame Debugger, and similar tools • Optimize draw calls, batching, overdraw, shader usage, and memory • Make tradeoffs to maintain stable frame times on mid-tier Android devices • Manage Addressables, asset bundles, and async loading strategies • Establish authoring conventions and implementation standards • Build reusable animation and VFX modules with data-driven tuning hooks • Enable designers to adjust intensity, duration, and parameters without code changes • Standardize asset import settings, compression, atlasing, and shader variants • Translate motion and art intent into performant runtime systems • Communicate engine constraints back to creative teams in actionable ways • Reduce back-and-forth by creating clean handoff processes and documentation • Write production-quality C# for tooling and runtime systems • Build editor utilities, validation scripts, and automation helpers • Use AI tools to accelerate prototyping, documentation, setup, and iteration • Improve team efficiency through small, practical internal tools

Job Requirements

  • 5+ years of experience in games with **Unity** as a primary engine
  • Strong experience implementing animation-heavy features across UI and hybrid 2D or 3D scenes
  • Deep understanding of mobile performance constraints and optimization
  • Proficiency with Unity systems such as Timeline, Animator, Particle System or VFX Graph, and tweening frameworks
  • Strong C# skills for both runtime and editor tooling
  • Experience building reusable, scalable systems rather than one-off solutions
  • Comfort working in a fast-paced startup environment with shifting priorities

Benefits

  • Up to **14 days** of Paid Time Off annually (starting Day 1)
  • Observance of **Holidays** per company guidelines
  • 100% remote setup** with collaboration across European and US time zones

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