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PETA logo
PETA

Animals are not ours to experiment on, eat, wear, use for entertainment, or abuse in any other way.

3D Experience Designer

Product DesignerProduct DesignerFull TimeRemoteSeniorTeam 201-500Since 1980H1B No SponsorCompany SiteLinkedIn

Location

United States

Posted

73 days ago

Salary

$54.2K - $82.6K / year

Seniority

Senior

Bachelor DegreeEnglishUnityUnreal Engine

Job Description

3D Experience Designer

PETA

• As a Marketing 3D Experience Designer, you’ll join a passionate team of strategists, designers, developers, and creative technologists who amplify PETA’s mission to end the use of animals for experimentation, food, clothing, and entertainment. • Collaborate closely with Marketing partners to translate animal protection campaigns into engaging, participatory 3D experiences, while working under the guidance of the Digital Experience Design Senior Manager to ensure every asset, environment, and interaction meets high standards of quality, clarity, and impact. • To create interactive 3D experiences on platforms like Roblox, Minecraft, and Fortnite in partnership with Marketing, ensuring that the interactive build aligns with campaign strategy, audience insights, and brand priorities, while working under the guidance of the Digital Experience Design Senior Manager. • Collaborate with the team to develop a workflow that rigorously achieves marketing objectives and, with management's support, delivers deliverables that benefit from expert guidance, refinement, and cross-disciplinary coordination. • Design and build interactive environments that support brand and campaign goals across Roblox, Minecraft, Fortnite, and Unreal Engine • Own real-time 3D asset production (modeling, UVs, texturing, materials, optimization) for performance across PC, console, and mobile-first platforms • Develop platform-ready asset pipelines, including import, organization, and reuse of assets in formats commonly supported by creator tools such as FBX (Filmbox), glTF (GL Transmission Format), and OBJ (Object), where applicable • Collaborate with marketing and creative teams to translate goals into interactive experiences with clear user journeys (discovery, exploration, conversion, retention) • Support Fortnite creation workflows using UEFN and Verse (programming language) for gameplay logic and interactivity • Build within the Minecraft creator ecosystem (resource packs, behavior packs, add-ons) and follow the documentation-driven structure required for Bedrock content • Create high-quality 3D assets specifically optimized for XR integration (including holograms) • Create high-quality 3D assets specifically optimized for use in web-based animations, mobile app animations, and lightweight interactive elements • Produce 3D models, textures, and materials tailored for short-form animated content such as GIFs, micro interactions, and social motion graphics • Collaborate with motion designers to ensure 3D assets integrate cleanly into 2D/3D hybrid animation pipelines for web, mobile, and social formats • Stay current on XR (Extended Reality) platforms and standards (for example, Meta Quest and OpenXR (open standard)) and advise on how those ecosystems can support marketing experiences • Develop asset variations and animation-ready rigs that support looping, reactive, or event-driven animations across XR platforms • Leverage AI-enhanced workflows to improve output quality and delivery speed, while actively experimenting with emerging AI tools to expand creative possibilities and strengthen technical accuracy • Maintain highly organized file structures, naming conventions, and asset libraries to enable smooth collaboration and efficient handoff across multidisciplinary teams, including Marketing, Design, and Development • Measure and improve through iteration, performance optimization, and updates based on analytics and community feedback • Perform other duties as assigned by the supervisor

Job Requirements

  • Professional portfolio demonstrating real-time 3D work (environments, interactive spaces, game-ready assets, or comparable). Experience shipping or maintaining live experiences on Roblox, Minecraft, or Fortnite, a plus, but not required
  • Advanced ability in modeling and texturing, including PBR (Physically Based Rendering) workflows
  • Strong understanding of optimization for real-time performance (poly budgets, texture sizing, LOD (Level of Detail), batching, lighting considerations)
  • Production experience with at least one of the following: Roblox Studio, Unreal Engine, Minecraft creator tools, or UEFN
  • Working knowledge of common 3D pipelines and formats used by creator ecosystems (FBX (Filmbox), glTF (GL Transmission Format), OBJ (Object))
  • Experience creating 3D models for web design
  • Strong project hygiene: naming conventions, versioning, documentation, and clean handoff practices
  • Ability to translate a brand and message into an interactive experience that feels intentional, intuitive, and on-brand
  • Experience working with external contractors or distributed teams
  • It may be helpful to have familiarity with Verse (programming language) or general comfort collaborating with scripters, but we don't require a pre-qualification. Similarly, XR (Extended Reality) experience with Meta Quest and OpenXR (open standard), Unity (engine), or Unreal Engine pipelines will be beneficial in this role, but are not a requirement
  • Commitment to the objectives of the organization

Benefits

  • professional development training
  • paid vacation
  • holidays
  • sick time
  • medical insurance
  • companion animal insurance

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