Job Closed
This listing is no longer active.
Graphic Specialist/Designer – Intermediate
Location
United States
Posted
100 days ago
Salary
0
Seniority
Mid Level
Job Description
Graphic Specialist/Designer – Intermediate
SPS - Systems Products Solutions, Inc.
This description is a summary of our understanding of the job description. Click on 'Apply' button to find out more. Role Description - Provide specialized 2D/3D modeling, animation, and graphic design support in alignment with CPE IEW&S communication and mission objectives. - Proficiency in necessary programs and software products required to perform these functions. - Develop and produce custom 2D/3D models and animations to support briefings, training materials, and technical visualizations tailored to Army systems and initiatives. - Create dynamic motion graphics, animated sequences, and visual effects that enhance multimedia presentations and digital communications. - Design visually cohesive products—such as posters, infographics, and print materials—that integrate 3D renderings and models for both internal and external distribution. - Translate complex technical data into accurate and engaging visual content, including schematics, system overviews, and operational workflows. - Collaborate with communication teams to storyboard, design, and execute animation projects that align with CPE IEW&S branding and messaging standards. - Format and optimize graphic and animated content for use across various platforms including print, PowerPoint, web, and video. - Ensure all visual media products comply with Army and CPE IEW&S branding, security, and accessibility requirements. - Ability to design and develop new 3D concepts, review and improve existing designs and products, create documentation for concepts. - Demonstrates an understanding of video game design, forensic animation, architectural modeling, film production, marketing and advertising, and 3D printing. - Provide support to website design, development, and maintenance desired. Back up support to other digital and creative design efforts. Qualifications - Bachelor’s Degree in graphic design, 3D computer animation, product design, 3D visual effects production, or 3D computer game design. - A minimum of five (5) years’ experience in the field of 3D design or other related fields. - Portfolio of work may be requested. - Must be able to create various design layouts and concepts for projects with CAD tools. - Must be able to use the latest 3D modeling tools and technology, including but not limited to SketchUp, Autodesk, and Altium Designer. - A secret security clearance is required. Requirements - Associates degree and minimum seven (7) years' experience in the field of 3D design or other related fields can substitute for a Bachelor's degree. - Additional years’ experience can substitute for field of study.
Job Requirements
- Bachelor’s Degree in graphic design, 3D computer animation, product design, 3D visual effects production, or 3D computer game design.
- A minimum of five (5) years’ experience in the field of 3D design or other related fields.
- Portfolio of work may be requested.
- Must be able to create various design layouts and concepts for projects with CAD tools.
- Must be able to use the latest 3D modeling tools and technology, including but not limited to SketchUp, Autodesk, and Altium Designer.
- A secret security clearance is required.
- Associates degree and minimum seven (7) years' experience in the field of 3D design or other related fields can substitute for a Bachelor's degree.
- Additional years’ experience can substitute for field of study.
Related Guides
Related Categories
Related Job Pages
More 3D Artist Jobs
• Create and implement high-quality real-time visual effects (explosions, fire, smoke, magic, particles, environmental interactions). • Collaborate closely with the Art Director to ensure VFX aligns with the overall art direction and visual vision of the project. • Work with Game Designers and Technical Artists to integrate VFX seamlessly into gameplay systems and mechanics. • Contribute to the development and improvement of VFX pipelines, workflows, and best practices. • Ensure all visual effects are optimized for performance across target platforms. • Review and iterate on VFX assets based on feedback from Art Direction, Design, and Technical teams. • Prototype new ideas and techniques, evaluating feasibility, performance, and visual impact. • Support and mentor junior VFX artists, sharing knowledge and promoting quality standards. • Collaborate with QA to identify and resolve visual or performance-related issues. • Maintain a high level of quality and consistency across all VFX assets.
• Create high-quality character, creature, and gameplay animations aligned with the project’s artistic direction. • Own complex animation features and gameplay systems from concept to final engine integration. • Ensure animation style, quality, and consistency meet creative and technical standards. • Collaborate with the Lead Animator to help define and maintain animation quality benchmarks. • Contribute to the development and refinement of animation pipelines, workflows, and best practices. • Work closely with Technical Animators to ensure smooth implementation, state machine logic, and performance optimization. • Provide clear, constructive feedback during animation reviews to support team quality. • Proactively identify animation risks and propose effective production-ready solutions. • Ensure animations are responsive, polished, and enhance gameplay feel and player experience. • Optimize animations to meet real-time performance requirements. • Support production planning by accurately estimating tasks and delivering assets on schedule. • Mentor mid-level and junior animators, fostering growth and continuous improvement.
Senior Technical Designer - Narrative Scripter (Project Hire)
That's No MoonThat's No Moon is a new independent AAA development studio founded by award-winning game makers and storytellers.
That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future. We are looking for a Senior Technical Designer to own Narrative Scripting – specifically level dialogue implementation in our upcoming AAA third-person action-adventure game. As a key member of the design team, you will drive interactive story and dialogue in the play space. The ideal candidate has experience working with narrative, design, audio, and other stakeholders to ideate, plan, and implement scripted dialogue on shipped AAA titles. Responsibilities: Work with engineering, animation, and design teams to implement content, solve workflow issues, and create content pipelines. Collaborate closely with writers, game designers, and audio designers to develop a comprehensive plan for level dialogue that supports the game’s creative direction and narrative goals. Create supporting documentation that helps facilitate clear, efficient writing for the other members of the narrative team. Research and collaborate with subject matter experts to ensure all grounded, real-world aspects of the story, characters, and world are represented with empathy and authenticity. Support other aspects of narrative and game design in general, including implementing environmental storytelling or other tasks within the design department. You may also be asked to attend voiceover recording sessions and write, review, and/or edit text and dialogue. Requirements & Skills:
• Create character animations in Spine (idle, attack, abilities, emotions) • Convey personality through movement, posing, and timing • Collaborate closely with the project’s Art Lead • Prepare assets for integration into the game


