
Times Colonist (Victoria)
Remote Jobs
The daily newspaper serving Vancouver Island in print and online
4 Jobs
QA Engineer
Times Colonist (Victoria)The daily newspaper serving Vancouver Island in print and online
• Run weekly QA sessions on dev and staging builds • Test PRs in a fast pace - happy path, edge cases, cross-platform • Monitor Discord bug channels, validate player reports • Catch things that aren't bugs but are wrong • Ensure every significant change is tested across platforms • Find gaps in the QA process proactively • Fix smaller bugs directly in the development branch
UI Designer
Times Colonist (Victoria)The daily newspaper serving Vancouver Island in print and online
• Create high-quality UI designs that set a new standard for creativity and usability • Create animations and motion that make interactions feel alive and intentional • Collaborate with developers and QA to ensure designs ship as intended • Identify and solve visual problems without waiting to be asked
Community Manager
Times Colonist (Victoria)The daily newspaper serving Vancouver Island in print and online
• Own Discord: moderate channels daily, enforce community rules, manage bots and roles • Write and publish all community content (patch notes, newsletters, announcements) on-brand and on time • Run weekly tournaments and competitive seasons: scheduling, brackets, real-time moderation, results • Build direct relationships with top players, streamers, and creators • Report weekly on community sentiment: what players love, hate, and want — pulled from Discord, Reddit, and social • Create onboarding content for new players: welcome flows, beginner guides, FAQs • Manage the referral program: track metrics, improve mechanics, coordinate with marketing • Produce posts, graphics (Canva), and short-form videos (CapCut)
Product Developer Intern
Times Colonist (Victoria)The daily newspaper serving Vancouver Island in print and online
• Build and improve game UI and UX, with a strong focus on clarity, polish, and fun • Contribute to new game modes, features, and gameplay experiences • Turn product ideas into working features used by real players • Work across the stack as needed • Collaborate asynchronously with product teams • Learn how to ship, iterate, and improve features based on real player behavior