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Sony

Remote Jobs

23 open rolesLatest: Jul 6, 2026, 8:32 PM UTC
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23 Jobs

• Own the client automation strategy and execution for the project • Create the technical strategy for automation frameworks, test architecture • Make architectural choices for test systems spanning C#, C++, Unreal Engine Blueprint infrastructure • Define scalable, maintainable automation and infrastructure patterns that support long-term platform growth • Identify technical risks early and drive mitigation strategies to protect release confidence • Collaborate with online services SDETs to build automation integrated with services • Product owner for the automation scrum team • Build stakeholder alignment and manage team execution of core technology deliverables in alignment with project priorities and in partnership with technical leads in your areas • Gather area, product, or program requirements from customers, ensuring they are tracked in the appropriate backlogs and (when viable) represented in the project roadmap • Successfully deliver on area product, program, or goals, defining (and aligning with customers on) quality, risks, and expectations throughout • Regularly communicate product, program, and area status and risks, providing visibility to stakeholders and leadership • Manage area risks and establish risk mitigations • Ensure team health, culture, efficacy and efficiency • Engage with external partners to explore, maintain, and integrate technology solutions • Hands on engineering work, including Unreal Blueprint automation and automation infrastructure (C#/C++) • Develop, maintain, and improve automated test cases, testing tools and frameworks • Build and improve test infrastructure o Monitor test infrastructure, analyze automation failures, improve reliability, and optimize runtime performance • Research, evaluate, and integrate new tools and methodologies to improve testing scalability and efficiency

United States
$80 - $121 / hour

• Lead the strategic and operations planning process for the studio with the Studio Head, General Manager, and the project leadership team • Act as the primary point of contact and main point of escalation between the studio and central PlayStation functions (HR, IT, legal, infosec, etc) to manage priorities and ensure deliverables are met • In conjunction with the Studio Head, own and prioritize the backlog of studio leadership work – strategic initiatives, tasks, and action items • Manage and improve the rhythm of the business (ROB) in coordination with the overall PlayStation ROB calendar (e.g., financial submissions, staff and budget planning) • Drive execution of strategic initiatives and special projects as a member of studio leadership team • Oversee studio IT functions and ensure alignment with PlayStation information security requirements and best practices • Partner with the HR team and internal studio managers on all people and talent processes including talent evaluation and compensation • Maintain complete understanding of studio needs, including day-to-day operations needs, usage of existing systems/services/spaces, ongoing projects and IT operations activities • Create accurate forecasts and manage Studio Operational budgets • Create regular communications tailored to the studio, stakeholders, and both internal and external partners • Build, mentor, and direct the Operations team for the studio. Collaborate with them to define near term goals. Support them in achieving career objectives • Foster a culture of trust, feedback, and continuous learning, in partnership with Craft and Management leaders • Monitor and refine organizational structures and rituals to align with product development and team needs • Cultivate an inspiring and rewarding studio culture to build one of the best places in the industry to make games • Set standards for quality people management and then model those standards • Collaborate with other studio leaders to ensure alignment with studio best practices

Washington
$204K - $307K / year

• Lead a team of producers within your game area to create robust production plans and execute against those plans, adjusting to the changing needs of the project over time • Understand overall project goals and use those to inform planning and decisions in your areas of ownership • Identify and collaborate with other discipline leads to mitigate risks within your areas of ownership, ensuring that the team has the space to create something amazing while staying on a path toward ship • Manage and direct producers within your development group, collaborate with them to define near-term goals, mentor them regarding project or people challenges, and support them in achieving career objectives • Produce the Leadership Team for your area including scheduling and running rituals, tracking risks, etc • Establish production pipelines and processes for your areas of ownership • Iterate on production processes over time to continuously improve our collaboration, transparency, and velocity • Lead by example, demonstrating production best practices and subject matter expertise within your area • Directly produce feature teams within your area as needed • Collaborate with Executive Producer and other producers to align production plans across all areas of development • Assist the Executive Producer in managing production budgets, including both staff headcount and development budget

Washington
$162K - $243K / year

• Create high quality production animation content and implement that content in a game engine • Collaborate with Animation, Design and Engineering to implement new animation systems and ensure cross-discipline communication • Provide support for the animation team helping to resolve technical issues • Proactively search for ways to improve animation quality and workflows • Collaborate with Engineering to ensure animation is performant and within memory budgets • Collaborate with Tech Artists developing tools that support the animation pipeline

Washington
$143K - $214K / year

• Create and advocate for clear and realistic production plans • Track and manage progress against overall project schedules and budgets • Understand overall project goals and use those to inform planning and decisions related to co development and external development • Establish production pipelines and processes for co-development and external development engagements • Iterate on production processes over time to continuously improve our collaboration, transparency, and velocity • Collaborate with Executive Producer and other producers to align production plans across all areas of development • Assist the Executive Producer in managing co-development production budgets, including both staff headcount and development budget. • Assist Studio Operations with generating and executing contracts, as well as tracking associated deliverables • Build, grow, and maintain relationships with co-development and external development partners • Work with limited supervision and using independent judgment outside of established production practices when necessary • Ensure studio compliance with company policies and procedure

Washington
$156K - $234K / year

• An active member of a cross-discipline small team building new AI enemies, player objectives, and the core systems • Create and balance a suite of active and passive player items • Review content created by multiple disciplines, giving feedback to ensure competitive readability • Create and maintain endearing characters that uphold IP quality • Work with audio, effects, 3D and animation

Washington
$118K - $177K / year

• Establish and maintain the UX/UI development roadmap, upholding the vision of the game by understanding its product and player needs, working with the Game Director • Proactively represent UX/UI in discussions, feature prioritization, and goal creation, ensuring the UX/UI and player experiences effectively support aspects of the game such as core gameplay mechanics, social mechanics, monetization strategies, live events, and player progression systems • Collaborate with the Art Director to capture the look and feel of the user interface, communicating the direction, feedback and thoughts to the UX/UI team • Deliver functional wireframe specs, user flow diagrams, information architecture, interactive prototypes and more to drive alignment on UX/UI vision to cross-functional teammates • Design from first principles, through deeply understanding the game genre, analyzing competitive references, actively participating in playtesting sessions, and collaborating with User Research to uncover player needs and motivations, and address usability concerns • Establish and maintain robust UX standards and best practices across the studio in coordination with the UX/UI department, encompassed by UX/UI pillars, design systems, pipelines, and component libraries to enhance development efficiency, consistency, and quality • Build and maintain a healthy UX/UI team through managing, staffing planning, hiring, and exdev management, embracing a “we” culture

Washington
$173K - $259K / year

• Build and maintain the avatar movement and core sandbox systems that enable cooperative social gameplay and player expression, while building trust between players • Build the systems to allow for avatar customization, creating extensible opportunities for player investment and a progression economy, as well as player self expression and customization • Build compelling gameplay experiences through reusable sandbox mechanics, especially 3C (Character, Camera and Controls) design and implementation • Create endearing NPCs that improve IP quality, consistency, along with sandbox design principles • Work with audio, effects, and animation to clearly communicate gameplay affordances to players

Washington
$76 - $115 / hour
Job Closed

• Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight • Own and evolve rendering systems in Unreal Engine 5, including lighting, materials, particles, post-processing, shadows, and graphics scalability • Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual systems • Optimize rendering performance across CPU, GPU, memory, and platform constraints • Investigate and fix graphics, rendering, and visual pipeline issues

Washington
$160K - $240K / year

• Lead 3D character art and coordinate work with a multidisciplinary team accountable for character-building, including but not limited to narrative and design • Mentor and inspire a talented team of artists through all phases of production • Foster a safe culture for growth, feedback and coaching to encourage strong creative debate • Create strong processes and scalable art workflows that force multiply the team’s efforts and define a high art quality bar, internally and externally with partner studios • Inspire and motivate the team with craft and process advisement • Embrace “we” culture in addition to being an outstanding collaborator and communicator • Develop internal and external style guides and workflows, and manage teams through creation of game assets • Be accountable to the art director visual goals and directions

Washington
$153K - $230K / year

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