
Singularity 6
Remote Jobs
Forging alternate worlds that deepen players’ lives.
2 Jobs
Temporary – Technical Artist, Environment Tool
Singularity 6Forging alternate worlds that deepen players’ lives.
• Develop and maintain pipeline tools for environment artists and technical artists. • Collaborate closely with engineers, environment artists, and design teams. • Contribute to improving artistic workflows and processes. • Participate in profiling and performance optimization in Unreal Engine. • Support content integration by helping artists debug and resolve technical issues. • Document tools and workflows. • Prototype new ideas.
• Implement resource optimization strategies by identifying performance bottlenecks and deploying solutions for 3D assets, materials, foliage and environment systems. • Support and refine housing/player-structure setup workflows to enable the creation of modular, customizable and high-performance player spaces. • Advocate for and evolve material creation and maintenance processes. Ensure materials are performant, scalable and easy for artists to use. • Develop and maintain vegetation pipelines, including SpeedTree integration, vegetation placement and optimization. • Use Houdini for procedural content creation. • Contribute to the design and support of procedural world-map generation, including layout systems, rule sets and integration with Unreal's world-building tools. • Provide hands-on technical support to artists by resolving integration, workflow and performance issues. • Mentor and train artists on tools, materials and best practices. Promote technical excellence and long-term scalability. • Participate in planning and reviews, representing technical aspects and contributing to the project's overall world-building strategy.