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Keen Software House

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1 open roleLatest: Apr 17, 2026, 8:17 AM UTC
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Role Description Grow Space Engineers. That's it. Your job is to turn a cult classic into something bigger - more players, more revenue, a successful SE2 launch. You report directly to the CEO. You own franchise growth - and the delivery it depends on. What You´ll Do - Own SE franchise growth - SE2 exit from early access, SE1 cross-sell, the whole funnel - Build the growth engine - Creator partnerships, Steam visibility, campaigns, monetization strategy. We have a tiny marketing team. You'll shape it. - Lead SE2 - Work directly with production leads to ship SE2 out of early access. On time, at quality, right scope. You own the outcome, not just the strategy. - Oversee SE1 at a high level - Cross-sell, lifecycle, keeping the engine running - Convert the existing base - 6M SE1 owners is a massive acquisition channel that's barely been touched - Be a business partner to the founder - Not a middle manager waiting for instructions - Raise the bar - We have a high-standards culture. Your job is to push it higher, not maintain it. That means honest feedback, clear expectations, and the courage to have hard conversations when they matter. - Stay close to execution - To spot blockers, force trade-offs, and step in where escalation is needed — while teams handle normal day-to-day delivery. - Bridge core community and mainstream growth - Understand what existing Space Engineers players value, where the product loses new players, and how to grow SE2 into a bigger, more accessible success without flattening its identity. What You Won't Do - General operations or administration - Own every individual task or solve every small problem personally. Teams are expected to handle normal day-to-day execution. - Creative or technical direction. Founder stays hands-on there. - Approve budgets unilaterally. You propose, CEO decides. What Makes This Interesting - A franchise with room to run. - 13 years in the market, three major updates a year, deeply engaged community. The player base keeps growing — and we haven't done any paid acquisition yet. - Real authority within clear lanes. - You'll work directly with the founder as a business partner. You own growth, commercial strategy, and execution. The founder remains hands-on in creative and technical direction. Strategic decisions, real ownership, direct impact. - AI intersection. - Our sister company GoodAI does serious AI research and swarm robotics. AI companions and AI NPCs may come to SE. This isn't a buzzword — it's the roadmap. - Independent, European, founder-led. - ~80 people. One owner. No publishers. No committees. - A real product challenge. - Space Engineers already has a loyal core audience. The opportunity now is to grow beyond it without losing what made it special in the first place. This Role Is NOT For You If - You think strategy means a 40-slide deck. Here it means: whiteboard, 15 minutes, what would you do? - You need a big org to be effective. We're ~80 people, founder-led, and we like it that way. - You're looking for a safe role. This is a reset, not a continuation. We are in a scale-up / acceleration moment. - You can't work within CET ±2 hours. - You lead by consensus. We respect people, but we don't wait for everyone to be comfortable before moving. Location Remote. CET ±2h timezone required. Compensation Competitive salary + profit share tied to company performance. What you’ll find at Keen Software House: - Impact - Leave your mark on one of the most technically ambitious sandbox engineering games ever made. - Join an international team tackling hard problems. - How we work - Hybrid by default: work from home when you want. - Low bureaucracy, fast decisions. - Time off & wellbeing - 5 weeks’ vacation. - Flexible sick leave. - Workspace - Modern offices at Oranžerie, Prague — quiet focus zones, beautiful garden, great daylight, quality equipment, bike storage, gym and shower, fully stocked kitchen, lunches prepared by our private chefs. - Community - Regular team breakfasts, workshops, and relaxed meetups (BBQ, game nights, parties, teambuildings). To Apply Please send us the following: - CV - keep it tight - 90-day plan (max 1 page) - what would you actually do? Be specific. - One growth example - a time you grew a player base, audience, or business. Include numbers. - No cover letters about your passion for gaming. Show us what you'd do.

CET + + 1 moreAll locations: CET + | 3 HOURS
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