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Blackbird Interactive

Remote Jobs

37 open rolesLatest: Jun 11, 2026, 4:12 AM UTCCompany Site
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37 Jobs

• Collaborate with design, art, engineering, and production to adapt existing UI and UX systems for new platforms while preserving core gameplay workflows and player expectations • Review existing interfaces and identify opportunities to improve navigation, readability, accessibility, and overall user experience • Design user flows, wireframes, mockups, and interface layouts that support new input methods and platform-specific interaction patterns • Identify UX friction points introduced by platform transitions and develop solutions that improve clarity, usability, and player comfort • Maintain consistency with the established visual style, information hierarchy, and interaction patterns of the original game • Participate in reviews, playtests, and usability evaluations, using player feedback and observations to refine designs • Advocate for usability, accessibility, and player-centered design throughout development

Canada
$90K - $110K / year

• Collaborate with Art Director and creative leadership to expand artistic vision of established IP • Create both 2D and 3D concepts as required to produce a variety of assets with a focus on characters but has the versatility to design tools, vehicles and environments • Create 2D assets to be used in-game as well as key art • Create storyboards that can be used to visualize narrative and cinematics • Curate in-depth knowledge of game universe with an eye for immersion • Develop ideas rapidly and provide workable variations based on technical constraints

Canada
$100K - $115K / year

• Work both in and out of the engine to design, prototype and implement content, in collaboration with other disciplines • Provide documentation and ongoing guidance to inform the implementation of features • Understand, interpret and execute on direction, in alignment with project goals • Resolve implementation issues or gameplay bugs • Assist in testing new features in order to provide Design feedback

Canada
$115K - $130K / year

• Handle the complete workflow from asset creation to implementation; which includes 3D modelling, sculpting, retopo, creating clean UV-Layouts, baking-maps, texturing, basic skinning and finally exporting and implementing the asset in engine. • Work under the direction of Art Leadership to maintain strict adherence to artistic direction, established metrics, and asset creation practices with an eye towards speed and efficiency. • Collaborate with technical artists, animators, and designers to ensure assets function correctly within the game engine. • Actively participate in art reviews by incorporating feedback to refine models, while also sharing ideas and workflows that enhance both the production process and final product. • Employ creative re-use of existing assets, textures and materials to create new assets from expansive libraries. • Establish and maintain a cohesive character style, with an eye towards detail and an understanding of technical requirements and limitations.

Canada
$80K - $90K / year

• Work closely with the Project Art Director and Team Leads to execute the visual direction of a third-person sci-fi action game via a highly technical Unreal engine pipeline. • Create high-quality hardsurface assets such as props and environmental set pieces. • Produce clean, efficient models and materials suited for real-time workflows and optimized for gameplay needs. • Iterate quickly on concepts, prototypes, and final assets in collaboration with design, animation, and tech art. • Consistently deliver polished, production-ready work that enhances the overall quality bar.

Canada
$80K - $90K / year

• Create and develop convincing environment and level art using Unreal Engine 5 • Work with the Creative Leads to author immersive content for a Third Person Shooter • Problem-solve and support tools and tech development to achieve visual and performance targets in engine • Monitor deliverable progress, manage assigned scope and requested changes, and follow through on commitments • Ensure assets meet technical requirements for Unreal Engine 5 • Work independently with minimal supervision, while collaborating effectively within the team and taking ownership of problems • Document tools and production pipelines in a clear and understandable way

Canada
$80K - $90K / year

• Collaborate with art, engineering, and production to support and implement the established creative vision, raising questions or inconsistencies as they arise during development • Work within production schedules and constraints, implementing level content in a timely and iterative manner while communicating risks or dependencies to appropriate team members • Design and build levels end-to-end, including layout, combat encounters, traversal, pacing, player flow, and objectives • Create and implement tactical combat spaces that support flanking, cover usage, squad coordination, sightlines, and multiple approaches to objectives • Script and set up gameplay events, encounters, AI behaviors, triggers, and environmental interactions to support mission functionality and player experience • Test, debug, and iterate on levels regularly, identifying and resolving issues related to navigation, combat balance, progression blockers, readability, and edge cases • Respond constructively to feedback, refining layouts, encounters, pacing, and mission flow to improve clarity, challenge, and overall player experience • Maintain an understanding of core gameplay systems and AI behaviors, adjusting layouts and encounters to support tactical gameplay and multiple player approaches

Canada
$80K - $90K / year

• Collaborate with design, engineering, and production to adapt existing UI systems for new platforms, resolutions, and input methods while preserving established gameplay workflows. • Design, adjust, and implement UI layouts that scale effectively across a wide range of screen sizes, aspect ratios, and viewing distances. • Work hands-on within the UI toolset to modify, extend, and debug UI screens, flows, and interactions to meet platform-specific requirements. • Partner closely with engineers to ensure UI performance, responsiveness, and technical stability across target platformsIdentify UX friction introduced by platform changes (controller input, navigation paradigms, readability at distance) and propose practical, implementable solutions. • Maintain consistency with existing UI style, hierarchy, and interaction patterns while making necessary adjustments for usability and accessibility. • Test UI thoroughly in-game, diagnosing layout issues, navigation problems, and edge cases, and iterating to improve clarity and player experience. • Create and maintain clear documentation to communicate UI changes, constraints, and best practices to cross-disciplinary partners

Canada
$90K - $110K / year
Job Closed

Role Description Blackbird Interactive is looking for a passionate and experienced Lighting Artist to join our team and continue developing a AAA Sci-fi action title. In this position, you’ll be working under the supervision of an Art Director and Lead Environment Artist. You’ll collaborate closely with art, design, and tech teams to craft cinematic lighting that supports gameplay, creates immersive spaces, and enhances environmental storytelling while working within real-time constraints. This role focuses on real-time lighting, composition, mood, and visual consistency, helping teams achieve cinematic environments while keeping scenes performant and production-friendly. Responsibilities - Work under the direction of Art Leadership to maintain artistic consistency through lighting standards and workflows as well as adhere to established IP’s aesthetic guidelines. - Communicate with the Art Leadership and environment team concerning lighting needs and direction. - Use proprietary engine’s built-in lighting tools to produce stunning, cinematic lighting schemes for a range of environments. - Optimize lighting setups, shadows, post-processing, and related systems for real-time performance. - Troubleshoot and resolve lighting, rendering, and visual clarity issues while maintaining artistic intent. - Create and maintain documentation for lighting workflows, standards, and best practices. Qualifications - Experience lighting environments and scenes within real-time game engines such as Unity or Unreal. - Strong understanding of lighting theory, color space, exposure, and physically based natural lighting. - Insight into cinematography and dramaturgy, scene blocking, and lighting to set different moods. - Solid understanding of real-time rendering principles and physically based rendering (PBR) workflows. - Experience working with post-processing, exposure, atmospheric effects, and lighting optimization techniques. - Ability to balance artistic quality with technical and gameplay requirements. - Familiarity with modern game art pipelines and collaboration across multidisciplinary teams. - Highly detail-oriented, technically inclined with strong communication skills and a collaborative, team-oriented mindset. Pluses - Passion for grounded, immersive science fiction. - Experience with proprietary engines. - Knowledge of performance profiling and optimization related to lighting and rendering. - Previous cinematic lighting experience. Salary $75,000 - $90,000 a year

Canada
$75K - $90K / year

• Working as the embedded TA on a Proprietary Engine • Performing Optimisation work and improving framerate stability • Coming up with quality solutions within technical constraints • Providing the animation, modeling, texturing and FX team with TA and implementation support • Performing with minimum supervision, working well in a small team, and taking ownership for problems whilst collaborating towards solutions • Acting as a bridge between Art, Engineering and the game engine • Authoring understandable documentation for tool and production pipelines

Canada
$85K - $115K / year

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