Striving to create immersive open worlds
Gameplay Engineer
Location
Germany
Posted
12 days ago
Salary
0
Seniority
Senior
Job Description
Gameplay Engineer
Techtive Games
• Take ownership of assigned gameplay features, ensuring they are fully implemented, polished, and aligned across involved disciplines • Design, implement, and maintain core gameplay systems within Unreal Engine 5, working primarily in C++ with a strong focus on replication and performance • Debug, fix, and optimize gameplay related issues throughout the production process • Collaborate closely with designers, artists, and other engineers to deliver cohesive and well integrated gameplay systems • Report progress, risks, and technical decisions to the Technical Director
Job Requirements
- 3 to 5 years of professional experience as a gameplay or game programmer
- Strong C++ skills with a focus on clean, maintainable, and performant code
- Solid experience working with Unreal Engine, especially its gameplay framework
- Deep understanding of the Unreal Network Stack, including the Push Model
- Strong skills with debugging and profiling tools
- Ability to work independently, take responsibility for features, and drive them forward
- Strong communication skills with fluent spoken and written English.
Benefits
- Work on Ardem, highly anticipated survival game and set a new benchmark
- Small team with high impact, results-driven mindset and fast decision-making
- High ownership and creative freedom
- Flexible working hours (results > green dots)
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• Own the full technical side of the game: gameplay systems, editor tooling, optimisations, and engine-level work. • Manage gameplay mechanics: unit systems, combat, AI, economy logic. • Develop editor tooling: custom UE5 tools for fast design iteration. • Conduct performance & optimisation: profiling, CPU/GPU budgeting at RTS scale. • Engage in engine development: subsystems, rendering tweaks, custom plugins.
Gameplay Engineer
Escape Velocity Entertainment IncEscape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote’ and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you’re clocking. We’re dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that we’re not wasting yours and we’re all always working on the most important things.
Role Description As a Gameplay Engineer, you will work closely with Design, Animation, and Audio to create new gameplay experiences and take ownership over large gameplay features. A flexible mindset is essential for this role, as you'll have significant opportunities to contribute to the design process and help shape the product through your ideas and input. - Contribute to the design of our gameplay systems - Develop, modify, and debug gameplay software in script and C/C++ - Deploy, optimize and test gameplay software on PC - Collaborate with other internal departments (art, design, audio, QA, etc.) - Document software and features for internal and external teams - Participate in the code review process Qualifications - Experience developing games professionally, and shipping AAA titles - Experience using Unreal Engine 4/5 - A keen analytical mind, with strong problem-solving skills - Strong C++ skills and the ability to code and architect gameplay mechanics and tools - Strong math skills - Well versed in games and the ability to articulate what is strong/weak about the design of existing games - Excellent communication and interpersonal skills - Self-motivated, strong work ethic, and able to work independently - Creativity in problem-solving and the ability to think outside of the established solutions - Keen interest in games Benefits - A generous PTO allowance - Summer and Winter holidays studio closure (separate to PTO allowance) - Private Medical & Dental Healthcare - Private Mental Health scheme - A generous annual Health & Wellbeing allowance - Discretionary Studio Bonus - Top range tech for your home set up - Other benefits based on your region Company Description Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote’ and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you’re clocking. We’re dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that we’re not wasting yours and we’re all always working on the most important things.
Staff Game Specialist
Scratch FinancialScratch Financial is the world's simplest patient financing solution.
Company Description NBCUniversal is one of the world's leading media and entertainment companies. We create world-class content, which we distribute across our portfolio of film, television, and streaming, and bring to life through our global theme park destinations, consumer products, and experiences. We own and operate leading entertainment and news brands, including NBC, NBC News, NBC Sports, Telemundo, NBC Local Stations, Bravo, and Peacock, our premium ad-supported streaming service. We produce and distribute premier filmed entertainment and programming through our powerhouse film and television studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and the four global television studios under the Universal Studio Group banner, and operate industry-leading theme parks and experiences around the world through Universal Destinations & Experiences, including Universal Orlando Resort, home to Universal Epic Universe, and Universal Studios Hollywood. NBCUniversal is a subsidiary of Comcast Corporation. Visit www.nbcuniversal.com for more information. Our impact is rooted in improving the communities where our employees, customers, and audiences live and work. We have a rich tradition of giving back and ensuring our employees have the opportunity to serve their communities. We champion an inclusive culture and strive to attract and develop a talented workforce to create and deliver a wide range of content reflecting our world. Job Description In this role, you'll create software that automatically generates 3D environments or objects. Instead of random designs, your software will use real-world data, such as maps or object details, to make these environments look more realistic. The output from your work will be compatible with popular 3D platforms like Unreal and Unity, or as standalone 3D models. You'll work closely with the Pipeline and AI/ML teams to plan and improve the way this 3D data flows through our production process, helping it fit well with game environments. Responsibilities include, but not limited to: - Develop procedural generation techniques and software that are compatible with Unreal, Unity, and/or raw mesh output, fed by semantic data about the real world instead of random numbers. - Solve technical challenges to balance visual quality, realism, and performance in modern game engines, on commodity hardware. - Contribute to the Pipeline and AI/ML teams' design and road mapping process to fine-tune a game environment-compatible data pipeline. - Partner closely with leadership to understand the high-level product vision. Qualifications - Bachelor's degree in Computer Science, Engineering, Mathematics, or a related field - Minimum of 7 years of relevant industry experience, ideally within a fast-paced, high-growth tech environment, demonstrating a proven track record of success and leadership in the gaming industry. - Experience with Unreal Engine, Unity, or other similar game engines, including proficiency in developing interactive applications, optimizing performance, and implementing real-time 3D graphics and gameplay features. - Proficient in both C# and Python, with a solid understanding of their respective ecosystems and the ability to leverage these languages for software development, scripting, and automation tasks. Desired Characteristics: - Enthusiasm for automated development processes and systems. - Extensive experience with procedural generation tools such as Houdini, Unreal Engine's PCG (Procedural Content Generation), and/or Blender is highly preferred. - Team-oriented and collaborative approach with a demonstrated aptitude, enthusiasm and willingness to learn new methods, tools, practices and skills Fully Remote: This position has been designated as fully remote, meaning that the position is expected to contribute from a non-NBCUniversal worksite, most commonly an employee's residence. This position is eligible for company sponsored benefits, including medical, dental and vision insurance, 401(k), paid leave, tuition reimbursement, and a variety of other discounts and perks. Learn more about the benefits offered by NBCUniversal by visiting the Benefits page of the Careers website. Salary range: $140,000 - $175,000 (bonus eligible). We are accepting applications for this position on an ongoing basis. #LI-remote Additional Information As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal's policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law. If you are a qualified individual with a disability or a disabled veteran, you have the right to request a reasonable accommodation if you are unable or limited in your ability to use or access nbcunicareers.com as a result of your disability. You can request reasonable accommodations by emailing AccessibilitySupport@nbcuni.com. For LA County and City Residents Only: NBCUniversal will consider for employment qualified applicants with criminal histories, or arrest or conviction records, in a manner consistent with relevant legal requirements, including the City of Los Angeles' Fair Chance Initiative For Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, and the California Fair Chance Act, where applicable.
Gameplay Engineer
Devoted StudiosCreating equal opportunity for talent to work on games of their dreams
• Implement gameplay systems from designer briefs: combat, abilities, movement, AI behaviours, progression, inventory, interaction, camera — scope varies by engagement • Build reusable, maintainable, testable gameplay code in C++ (and Blueprint where appropriate) within Unreal Engine 5 • Own Gameplay Ability System (GAS) implementation — AttributeSets, Abilities, GameplayEffects, GameplayCues — on engagements where GAS is in use • Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion handling, blendspaces • Implement multiplayer-safe gameplay code on engagements with networking requirements — replication, client-server authority, lag compensation • Profile and optimise gameplay code to target platform budgets — CPU frame time, tick overhead, replication cost • Write code that is reviewable: clean, commented where logic is non-obvious, consistent with project standards • Catch and fix gameplay bugs — including edge cases, exploit patterns, and regression from live updates • Participate actively in code review: review peers' PRs with specificity, receive and act on feedback without defensiveness • Work directly with gameplay designers to translate design intent into engine behaviour — close the gap between what is specced and what ships • Identify implementation risks in design briefs early — before they become rework — and propose alternatives when the spec is not buildable as written • Expose gameplay parameters to designers in a way that is tunable without engineering involvement (Blueprint exposed properties, Datatable-driven tuning, etc.) • Document systems clearly — architecture decisions, integration points, known limitations • Support technical handoffs between phases or teams: leave the codebase in a state that the next engineer can understand without a phone call



