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Keywords Studios

International technical and creative services provider to the global video games industry and beyond.

VFX Artist – GameSim

3D Artist3D ArtistFull TimeRemoteSeniorTeam 10,001+Since 1998H1B No SponsorCompany SiteLinkedIn

Location

Alabama + 24 moreAll locations: Alabama | Arizona | Connecticut | Florida | Illinois | Iowa | Louisiana | Maine | Montana | Nevada | New Hampshire | New Jersey | North Carolina | Ohio | Oklahoma | Oregon | Massachusetts | Michigan | Minnesota | South Carolina | Tennessee | Texas | Utah | Virginia | Wisconsin

Posted

12 days ago

Salary

$70K - $75K / year

Seniority

Senior

Bachelor Degree5 yrs expEnglishUnityUnreal Engine

Job Description

VFX Artist – GameSim

Keywords Studios

• Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools. • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs. • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX. • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups. • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation. • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs. • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines. • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints. • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback. • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback. • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod. • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done. • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution. • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers. • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes. • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

Job Requirements

  • 5+ years of professional game industry experience as a real-time VFX Artist or similar role.
  • At least one shipped game title.
  • Proven end-to-end real-time VFX workflow experience, from concept and asset creation through in-engine implementation and polish.
  • Strong experience implementing effects in Unreal Engine 4 or 5, with strong working knowledge of Niagara.
  • Strong particle animation fundamentals, including timing, rhythm, shape language, motion, impact, anticipation, dissipation, and readability.
  • Strong understanding of natural energies and materials such as fire, smoke, water, electricity, magic, dust, debris, explosions, atmospherics, and environmental effects.
  • Strong material and texture creation skills using tools such as Photoshop, Substance Designer, or similar software.
  • Ability to create clean, readable, and well-constructed material graphs and VFX systems.
  • Demonstrated understanding of real-time VFX optimization, including particle counts, overdraw, memory usage, material cost, scalability, and performance constraints.
  • Ability to balance visual impact, gameplay clarity, technical cost, and production schedule.
  • Strong communication skills, including clear written updates, verbal communication, documentation, and actionable feedback.
  • Ability to interpret vague creative, design, or client direction and turn it into clear VFX tasks or implementation plans.
  • Experience mentoring, reviewing, or guiding other artists. A formal Lead title is not required, but leadership behaviors are important.
  • Comfortable collaborating across disciplines and working with design, engineering, technical art, production, and art direction.
  • Strong ownership, follow-through, organization, and problem-solving ability.
  • Interest in growing into broader leadership responsibilities over time.

Benefits

  • Opportunity to work on different projects
  • 3 weeks of accrued paid time off
  • Benefits package including medical, dental and vision
  • Sick Leave
  • Disability Coverage
  • Corporate holidays
  • 401(k) Retirement Plan with company matching
  • Professional Development
  • Snacks, drinks, ping pong, and more!

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