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nDreams

Innovative and immersive #VR game development and publishing.

Lighting Artist - Studio Elevation (Remote within the UK)

2D Artist2D ArtistOtherRemoteMid LevelTeam 51-200H1B No SponsorCompany SiteLinkedIn

Location

United Kingdom

Posted

58 days ago

Salary

0

Seniority

Mid Level

English

Job Description

Lighting Artist - Studio Elevation (Remote within the UK)

nDreams

nDreams Studio Elevation is re-establishing the boundaries of VR. We’re looking for an exceptionally talented Lighting Artist to help us explore, create, and deliver world-leading innovation in software and VR hardware. With our first title nearing release and a second in early planning stages, it’s a great time to join our fully remote, VR-first studio.   As a lighting artist, you will work closely with the art team to create and refine lighting and shading elements within the game. Helping to enhance the visual atmosphere across various scenes and environments.    The rundown:   - 12-month fixed-term contract   - Full time (37.5 hours per week)   - Fully remote within the UK  - Salary is competitive and dependent on experience    Key responsibilities:  - Lighting levels in an optimised way that works across multiple platforms, including Quest VR.  - Ensuring clear golden path lighting that guides the player through their objectives and highlights points of interest.  - Working closely with the Art Director and Leads to develop and follow the artistic vision.  - Collaborating with other departments to help create memorable and captivating visuals.  - Creating and maintaining lighting documentation.

Job Requirements

  • The skills you’ll need:
  • Proficiency in industry-standard lighting tools and software (e.g. Unreal Engine)
  • Worked with Baked Lighting Pipelines
  • Knowledgeable on PBR Workflow
  • A working knowledge of materials and environment art that is connected to lighting (lightmaps, HDRI setup, material lighting modes, light functions, etc)
  • Optimization of lighting performance to maintain baking times and frame rates across platforms.
  • The nice to haves:
  • Adobe Photoshop and/or Substance Designer knowledge for texture editing.
  • Lighting Technical Art knowledge.

Benefits

  • We are nDreams – creators of some of the world’s most immersive VR games. You might know us from Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Fracked, FRENZIES, Wreckin Racoons, or our latest adventure, Reach. From humble beginnings as an independent studio, we’ve grown into a leading VR developer, combining ambitious projects and global scale with a personal, caring touch.
  • We believe the best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It's crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support.
  • We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope.
  • We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more.

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