Creating equal opportunity for talent to work on games of their dreams
Gameplay Designer
Location
Canada
Posted
72 days ago
Salary
0
Seniority
Mid Level
Job Description
Gameplay Designer
Devoted Studios
Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies. Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams. We are proud to be the development partner of choice for industry leaders such as: - Epic - Xbox - Meta - Obsidian Entertainment - Riot - Gearbox Software We are looking for a Gameplay Designer specializing in combat systems, player abilities, and in-engine implementation to help shape responsive, satisfying, and scalable gameplay experiences across co-development projects. You will design, prototype, implement, and tune combat mechanics, ability kits, and encounter-driven gameplay directly in-engine, with a strong focus on feel, clarity, and player impact. This is a hands-on role for a designer who is comfortable owning both the design intent and the in-engine execution, while contributing to ongoing gameplay improvements, live updates, and player-facing issue resolution. Key Responsibilities: - Design, prototype, implement, and iterate on player combat mechanics, including attacks, dodges, counters, cooldowns, combos, timing windows, and other core gameplay interactions. - Design and tune player ability kits, skill systems, and progression hooks, defining their inputs, effects, interactions, upgrade paths, and gameplay roles. - Work directly in Unreal Engine 5 to build and iterate on gameplay systems, with strong hands-on use of Blueprints for implementation, prototyping, and tuning. - Collaborate closely with gameplay engineers to support implementation, extend features, and work with light scripting in C++ where needed. - Tune moment-to-moment combat feel, including responsiveness, readability, hit reactions, feedback timing, damage communication, and overall player satisfaction. - Design enemy archetypes, combat scenarios, and encounter structures that create readable threats and varied gameplay challenges. - Build and maintain design documentation, including combat specs, ability sheets, flow diagrams, stat tables, and tuning notes. - Support gameplay iteration across development and live updates, helping improve combat balance, ability performance, and player experience over time. - Help identify, triage, and resolve gameplay bugs, balance issues, exploits, and other player-impacting combat or ability problems. - Partner with design, engineering, animation, VFX, audio, QA, and production to ensure gameplay systems are polished, maintainable, and aligned with project goals.
Job Requirements
- 3+ years of gameplay, combat, or systems design experience in a professional development environment.
- Proficiency in Unreal Engine 5, with the ability to implement and iterate on gameplay content directly in-engine.
- Strong working knowledge of Blueprints for prototyping, gameplay logic, ability scripting, and feature tuning.
- Ability to work with light scripting in C++, especially in collaboration with engineers to support gameplay systems and implementation needs.
- At least one shipped title where you were a primary contributor to combat, gameplay abilities, or core player mechanics.
- Strong instincts for game feel, with the ability to identify and solve issues related to responsiveness, clarity, timing, and satisfaction.
- Understanding of action gameplay fundamentals such as timing windows, hit reactions, priority, invulnerability states, input flow, and combat readability.
- Experience designing ability systems with depth, synergy, and clear mastery curves.
- Clear communication and documentation skills, with the ability to explain both the design and the reasoning behind tuning decisions.
- Collaborative working style and comfort giving and receiving feedback across disciplines.
- Nice to have:
- Experience with Unreal Engine’s Gameplay Ability System (GAS).
- Experience supporting live games, combat tuning, or post-launch gameplay updates.
- Background in action-RPG, character-action, shooter, or encounter-heavy gameplay design.
- Familiarity with enemy AI behaviors, encounter scripting, or animation state integration in Unreal.
- Strong interest in analyzing and deconstructing combat feel across modern games.
Benefits
- 26 days leave throughout the year (accrued with tenure and company downtime during holiday periods)
- Interesting and challenging tasks – solve diverse and challenging issues, communicate with people within the company as well as with our partners;
- Convenient working conditions – remote work, the opportunity to build your own working day with flexible working hours
- А chance to work in a highly professional and dynamic team working with a wide range of International Game Production projects, attractive remuneration package, and opportunities to develop professionally.
- This is a remote, full-time contracted position.
- We are an equal opportunity company and all qualified applicants will receive consideration for a contract without regard to race, color, religion, sex, national origin, gender identity, disability, protected veteran status, or any other characteristic protected by law.
Related Guides
Related Job Pages
More Game Engineer Jobs
• Design, implement, optimize, and maintain game code and the underlying Unreal Engine for our Metaverse projects • Collaborate closely with designers, artists, and other programmers to develop game features and tools • Involves daily cooperation with local and remote team members
3D Environment Artist – Unreal
Traxara RoboticsRobotics that interact with humans in real, virtual or teleoperated environments.
• Build high-fidelity geo-typical and geo-specific 3D terrain and environments for autonomous vehicle engineering based on Unreal Engine • Take the lead on the creation, editing, and implementation of environmental art pipelines and processes • Responsible for the layout and construction of simulation environments • Support scenario design • Use specialist 3D art skills and broaden horizons in AI and autonomous systems engineering
Unreal Engine Developer
Traxara RoboticsRobotics that interact with humans in real, virtual or teleoperated environments.
• Designing, developing, and maintaining graphics-related systems • Working with engineering simulation and AI software integrations • Building a simulation framework for autonomous systems engineering based on Unreal and simulation and control software • Supporting implementation and integrations with machine learning applications • Supporting scenario development
Senior Programmer – Unreal, Simulation, AI
Traxara RoboticsRobotics that interact with humans in real, virtual or teleoperated environments.
• Designing, developing, and maintaining graphics-related systems • Working with engineering simulation and AI software integrations • AI based perception and control systems development • Building a simulation framework for autonomous systems engineering based on Unreal, high fidelity physics simulation and control software • Supporting implementation and integrations with machine learning applications • Supporting scenario development


