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Game Animator
Location
Israel
Posted
64 days ago
Salary
0
Seniority
Senior
Job Description
Game Animator
Moon Active
• Creating 2D animations for game characters and UI using Unity • Creating game special effects using Unity • Preparing textures in Photoshop, including arranging textures and creating additional sequences for building elements and effects in After Effects • Creating high-quality promotional animations that effectively showcase characters, visual effects, and UI elements to drive audience engagement • Creating and editing animation textures, such as particles and atlases • Preparing animation materials for software implementation and taking ownership of the animation language in the game • Completing animation tables for developers, specifying timings, easing, and parameter changes • Collaborating closely with UI artists, Tech Artists and developers throughout the animation implementation process.
Job Requirements
- Experience in 2D character animation (3+ years)
- Proficiency in Unity (Must)
- Proficiency in Adobe After Effects and Adobe Photoshop
- Basic drawing skills
- Artistic taste, including knowledge of anatomy, animation principles, color theory, shape, proportions, and composition
- Proficiency in English
- Experience in creating consistent animation flows using AI, with an open mindset toward integrating AI tools into the animation pipeline
- Expertise in using Spine (Bonus)
- Portfolio showcasing examples of work in a casual style
Benefits
- A global data-driven company, with a unique product and strong R&D center
- Exceptional, innovative and dynamic work environment
- Promote transparency and open employee communication
- Tremendous growth and career advancement opportunities
- Encourage, support, and empower learning exploration and career development opportunities
- Directly impact and build personalized product experiences for our players
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• Працювати з готовими проєктами (колектами). • Створювати рекламні креативи за чітко прописаними брифами. • Навчатися адаптувати відео під різні платформи та локалізації.
• Create high-quality animated videos using AI-driven tools and workflows • Translate creative briefs, concepts, and storyboards into compelling cinematic sequences • Apply strong fundamentals of direction, composition, camera language, editing, lighting, and color • Bring characters to life with a strong understanding of acting and performance in animation • Ensure a high level of character consistency across shots and sequences — one of the key challenges in current AI-based pipelines • Refine and elevate generated outputs through post-production, compositing, and video editing • Combine and polish multiple generated clips into cohesive, high-end final videos • Work with both text-based and node-based AI tools as part of the creative pipeline • Collaborate closely with artists, creative leads, and cross-functional stakeholders to achieve the highest visual bar • Continuously explore and integrate new AI tools and workflows into production • Help define best practices and workflows for AI animation creation within the team
• Create high-quality 3D assets from concept to final delivery: ensuring they meet both visual standards and strict technical constraints (e.g. polycount, optimization) • Own assets end-to-end: from interpreting 2D concepts to modeling, texturing, and final polish, with no downstream fixes required • Optimize models for in-game performance: balancing aesthetics and polygon budgets to maintain visual fidelity within constraints • Collaborate closely with the art and tech teams: iterating based on feedback from Art Direction and ensuring assets integrate seamlessly into the game • Contribute creatively to asset quality: enhancing textures, details, and overall look beyond the base concept when relevant • Maintain production pace and reliability: delivering your share of assets consistently within a fast-paced production cycle
Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line. With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years. This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles. What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor. Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones. At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment. Mission As a 3D Game Artist, you’ll play a key role in crafting high-quality, stylized 3D assets that bring our game worlds to life. You will report directly to the Art Director and partner closely with 2D Artists, Tech Artists, and Game Designers to drive the production of visually appealing, optimized assets at scale, and contribute to shaping how Homa grows from here. Your main responsibilities will include: - Create high-quality 3D assets from concept to final delivery: ensuring they meet both visual standards and strict technical constraints (e.g. polycount, optimization) - Own assets end-to-end: from interpreting 2D concepts to modeling, texturing, and final polish, with no downstream fixes required - Optimize models for in-game performance: balancing aesthetics and polygon budgets to maintain visual fidelity within constraints - Collaborate closely with the art and tech teams: iterating based on feedback from Art Direction and ensuring assets integrate seamlessly into the game - Contribute creatively to asset quality: enhancing textures, details, and overall look beyond the base concept when relevant - Maintain production pace and reliability: delivering your share of assets consistently within a fast-paced production cycle This is a great opportunity to work on highly stylized, playful visuals while owning your assets end-to-end in a fast-moving production environment.

