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1 open roleLatest: Apr 16, 2026, 1:25 PM UTCCompany Site
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Mid-Senior Level. 12 month fixed term contract. We're looking for a Technical Animator to sit at the intersection of art and engineering. You'll own and evolve our animation pipeline, build tools that empower the animation team, and ensure characters feel responsive and alive in engine. Python scripting is a core requirement for future pipeline development. Responsibilities - Build and maintain the animation pipeline from DCC tools (Maya/Blender) into engine - Write and maintain Python scripts and tools to streamline animator workflows - Implement and debug animation state machines, blend trees in engine - Set up and support character rigs for gameplay and cinematic use - Collaborate with designers, artists, and engineers to help define technical standards - Document animation systems, pipelines, and toolsets

United Kingdom
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