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Stone Kite

Remote Jobs

2 open rolesTeam 11-50Latest: Jul 15, 2026, 8:10 PM UTC
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2 Jobs

Role Description We're looking for an experienced Environment Artist to lead environment art on our flagship project. Reporting to the Art Director, the ideal candidate brings deep expertise in realtime environment production across first- or third-person titles, strong Unreal Engine fluency, and a track record of owning pipelines and setting standards in a collaborative development environment. This role involves a high degree of creative autonomy. You will be expected to take initiative and work independently, seek out information and feedback to validate your decisions, and share your work early and often. Pursuing alignment with the art team, the Project Art Director, the game team as a whole, and other teams across the company is essential to success; utilizing empathetic communication with feedback skills and a spirit of curiosity. This role is a remote based position. What You’ll Do: - Create high-quality realtime environments in Unreal Engine - Build modular environment palette, shaders, and textures - Own scene assembly, composition, lighting, and environmental storytelling - Collaborate closely with art direction to establish the game's visual identity - Develop scalable workflows for a small team that will grow over time - Optimize environments for performance while maintaining high visual fidelity - Work across palette creation, set dressing, lighting, and post-processing to craft the “final frame” - Help define technical standards for environment production inside Unreal - Collaborate with the level designer to support and enhance gameplay - Serve as a major stakeholder in rendering pipeline discussions - Build and own asset pipelines that empower other team members - Engage in team brainstorming, playtest, and feedback sessions - Provide feedback for teams working across different forms of media - Partner with the Art Director on future staffing plans including outsourcing - As the team grows, participate in interviews, take on direct reports, and help build a world-class environment art team Qualifications - 6+ years of professional realtime environment art experience in first- or third-person AA-AAA games - Multiple shipped titles as an environment artist - Strong understanding of full environment production pipelines, from blockout to final implementation - Deep familiarity with Unreal Engine workflows and tooling, including material and shader workflows - Experience with modular environment construction - Familiarity with procedural content generation tools like Houdini is a plus - Strong understanding of lighting, composition, color, and spatial storytelling - Experience optimizing scenes for performance and memory constraints - Strong portfolio demonstrating shipped or production-quality realtime environments - Comfortable wearing multiple hats and self-directing in a small team environment - Strong collaboration and communication skills with a passion for quality and excellence - Ability to adapt and problem solve in a fast-paced startup environment Benefits - Competitive medical, vision, and dental benefits - Generous PTO - Winter break - 401k Options - Monthly meals stipend - Opportunities for learning and development across multiple areas of media and forms of storytelling - Be a part of an early-stage, innovative team

United States
$150K - $170K / year
OtherRemoteTeam 11-50

Engineering Lead Stone Kite is a world building studio that thoughtfully develops heroic universes across games, film, TV, comics, audio, and more. Built by veterans from game and entertainment studios such as Marvel, Disney, Pixar, Bungie, and Riot, our team leverages expertise and passion to build worlds that matter. We’re looking for an experienced engineer to lead a small gameplay engineering team while contributing deeply to the design and implementation of game systems. The ideal candidate brings broad experience across a variety of game engineering areas, deep expertise in at least one domain, and a track record of supporting and mentoring engineers in a collaborative development environment. This role involves a high degree of creative autonomy. You will need to be able to take initiative and work independently, seek out information and feedback to validate your decisions, and pursue alignment with your team, with other teams, and with the project director. Empathetic communication and feedback skills and a spirit of curiosity are essential for success. This role is a remote based position. What You’ll Do: Feature Implementation - Architect, implement, and maintain game features, systems, and tools in Unreal Engine using C++ - Collaborate closely with Design, Art, and Production to translate creative goals into scalable game systems - Balance rapid iteration with thoughtful reduction of technical debt - Support team operations including build and deployment systems, server hosting, and internal tooling - Lead and mentor a small team of IC engineers; provide technical guidance, feedback, and support to help engineers grow and achieve their goals - In partnership with team and company leadership, implement processes for feedback gathering, goal setting, and performance evaluation for engineers on your team - Participate in and contribute to the development of engineering team practices including code reviews, documentation and standards to foster a culture of craft excellence Creative Participation - Provide feedback for teams working across different forms of media - Engage in brainstorming, playtests, and feedback sessions to help shape gameplay direction What You’ll Bring: - 8+ years of experience in game engineering with at least one shipped title is required - At least 2+ years of experience managing or formally leading engineers in a team environment is required - Deep experience with C++ and Unreal Engine or other proprietary C++-based game engines - Proficiency with Unreal Engine systems and workflows - Proficiency with source control and build systems used in game development - Strong collaboration skills and ability to work both autonomously and within a small creative team - Excellent communication and feedback skills with a passion for quality and excellence - Ability to adapt and problem solve in a fast-paced startup environment What You’ll Get: - Competitive medical, vision, and dental benefits - Generous PTO - Winter break - 401k Options - Monthly meals stipend - Opportunities for learning and development across multiple areas of media and forms of storytelling - Be a part of an early-stage, innovative team The expected salary range for this position is $165,000 - $225,000 depending on level and qualifications. The compensation package will also include a range of generous medical, dental, vision and other perks & benefits. Compensation decisions are determined using a variety of job-related factors such as skill set, geographic location, market demands, experience, and education / certifications. If we extend an offer for employment, we will consider all individual qualifications. Stone Kite provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation and training.

United States
$165K - $225K / year