Rocket Science Group
Remote Jobs
Rocket Science Group builds top-tier studios that merge specialized technical expertise with operational excellence to deliver lasting value for every customer.
4 Jobs
Simulation Engineer
Rocket Science GroupRocket Science Group builds top-tier studios that merge specialized technical expertise with operational excellence to deliver lasting value for every customer.
Title: Simulation Engineer - 1099 Contract -[July - October] Location: Albany, NY Department: Atomic Theory Job Description: Please note that this is a 1099 Contract position until end of October 26. Due to this we would need candidates to be available to start asap. This role can be remote however our office is in Albany NY so welcome applicants that want to work in a hybrid set up Part of the Rocket Science Group, Atomic Theory is a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the engineering frameworks that underpin exceptional gameplay. Atomic Theory is more than just a studio — it's a collaborative space where diverse experiences intersect to solve the toughest challenges in modern game development. With offices in Albany NY, Cardiff UK, and Brighton UK, we thrive at the opportunity to Get Sh!t Done on a global scale. ABOUT THE ROLE: We are seeking a C++ / Simulation Engineer to drive the performance, architecture, and migration efforts of our simulation projects. In this role, you will migrate existing systems to C++, implement Flecs ECS patterns, and optimize simulation performance to support large-scale, multi-server environments. You will be responsible for the core simulation logic that powers our partners’ interactive experiences. An ideal candidate is passionate about games, enjoys tackling a wide range of technical challenges, and has a track record of delivering great player and customer experiences across different areas of game development. WHAT YOU’LL DO: - C++ Migration: Identify and migrate under-performing GDScript systems to C++ for improved performance and maintainability. - ECS Implementation: Design and implement simulation logic using the Flecs ECS framework, ensuring efficient data locality and scalability. - Performance Optimization: Profile simulation workloads, identify bottlenecks, and apply multithreading techniques to optimize frame time. - Serialization & State: Develop robust serialization and state replication systems for distributed simulation support. - Technical Design: Collaborate with the team to break down complex simulation requirements and deliver practical, high-performance solutions. WHAT WE VALUE: - Strong C++ Skills: Professional experience with modern C++ (C++17/20), with a focus on performance and memory management. - ECS Experience: Proficiency with Entity Component System architectures, preferably with Flecs. - Mathematical Fundamentals: Solid understanding of linear algebra, physics, and simulation mathematics. - Engineering Excellence: A commitment to writing clean, testable, and efficient code. - Problem Solving: Ability to debug complex state issues and optimize performance-critical code paths. - Breadth of Experience: Comfort working across different systems and disciplines within game development, with a generalist mindset. - Team Collaboration: Strong communication skills and the ability to work collaboratively with engineers, designers, producers, and project leads. - Problem Solving: A proactive and thoughtful approach to identifying, diagnosing, and resolving technical challenges. - Passion for Gaming: A genuine enthusiasm for games and a desire to help create engaging, high-quality experiences for players. - Interest in Learning: Curiosity and eagerness to learn new technologies, engines, and practices to remain adaptable and effective. WHAT YOU MAY ALSO HAVE: - GDScript Experience: Familiarity with Godot/GDScript to assist in migration efforts. - Distributed Simulation: Experience with networking, state synchronization, or multi-server architectures. - Multithreading: Advanced knowledge of concurrency, lock-free data structures, and parallel processing. - Mentorship Skills: Experience supporting or mentoring less experienced developers as they build new skills. - Stakeholder Communication: Experience working with internal or external partners to gather feedback, provide technical input, and solve problems collaboratively. A Friendly Note from the Recruitment Team: Let us do the work for you: Even if your profile isn’t an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities. Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve. The salary for this role is typically within the range of $60,000 - $140,000/year. Please note that this range includes multiple levels of experience and actual pay will ultimately be contingent upon a variety of factors, including your own combination of experience, skills, and qualifications. #li-hybrid
Game Engineer – Unreal
Rocket Science GroupRocket Science Group builds top-tier studios that merge specialized technical expertise with operational excellence to deliver lasting value for every customer.
• Implement, maintain, and collaborate on gameplay features, systems, and tools within game engines • Work across multiple areas of game development • Use strong debugging and analytical skills to resolve technical issues • Collaborate with designers, artists, and product leads to deliver practical solutions • Participate in code reviews and help maintain high standards of code quality
Technical Game Designer
Rocket Science GroupRocket Science Group builds top-tier studios that merge specialized technical expertise with operational excellence to deliver lasting value for every customer.
Design and implement gameplay systems in Unreal Engine 5, collaborating with engineers for technical execution. Develop detailed design documentation and prototype gameplay elements based on testing and player feedback to ensure engaging experiences.
Developer Support Technician
Rocket Science GroupRocket Science Group builds top-tier studios that merge specialized technical expertise with operational excellence to deliver lasting value for every customer.
Role Description We’re looking for a Developer Support Technician to join our team as we build out a new team to support a new product offering. This is a critical role responsible for the day-to-day operations in our Mission Control Centre (MCC), the nerve centre for our Live Operations function. You will join a new team executing our 24/7/365 Monitoring and Incident Management processes and keeping our customer’s games operating flawlessly. We have recently taken responsibility for Unity’s Multiplay game server hosting solution. Initially, you’ll be focused on supporting the migration of existing customers and ensuring their technical solution is performing flawlessly. This is a Remote role based in South Wales. Please note we have an office in Cardiff City Centre so you will need to be flexible to come in from time to time. The role will consist of 4 x 10 hour night shifts (23:00-09:00) with 3 days off per week including some weekend working. Salary: £30,000 - £35,000 + (£3,750 shift allowance) dependant on experience and skills. What You’ll Do - Operations: Daily operations of the MCC, including monitoring live services, managing incident response, and ensuring optimal performance across all platforms. - Technical Support: Be responsible for customer requests and tickets within committed SLA response times, whilst delivering outstanding customer experience with clear and effective interpersonal communication. - Develop Processes: Create, refine, and follow policies and procedures for incident management, escalation, and communication to minimise downtime and impact on the player experience. - Diagnose and troubleshoot issues: Utilise monitoring tools to identify root causes efficiently, perform basic debugging to restore backend services quickly during incidents. - Player Operations: Operating our customer’s games on their behalf. This could include chat moderation, restoring in-game items, appeals against player suspensions, player support and more. Qualifications - Customer First Approach: Experience in a customer facing role and put customer experience first in all interactions. - Problem-Solving: The ability to think clearly and make decisive actions in high-stress situations, with a strong analytical mindset. - Proactive Mindset: A commitment to proactive monitoring and resolution of issues before they become more serious. - Technical Proficiency: Demonstrated capability in essential technical tasks, including (but not limited to) connecting to and diagnosing server faults, performing basic network debugging, and familiarity with scripting for automation and troubleshooting. Requirements - Experience in video game live operations, with backend systems and game server management. - Experience working in a NOC or technical support environment, with an understanding of incident response protocols and service level agreements (SLAs). - Familiarity with data and analytics platforms used for reporting on operational performance. - Familiarity with help desk/ticketing software (e.g., Zendesk, Pylon, Jira). - Experience writing technical documentation and runbooks. Benefits - Remote Working: This role can be based fully from home and we will provide all equipment you need. - Competitive Salary and Benefits Package: Your health and wellbeing is important to us, so we offer a variety of benefits including: - Private Pension via Salary Sacrifice - Optional Private Medical, Dental, and Vision Coverage - Enhanced Annual Leave - Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills! - Professional Development: We offer biannual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries. - Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time! Company Description Rocket Science Group is a co-development game studio specialising in multiplayer, platform services, publishing technology, and live operations for PC, console, and mobile titles. We have teams in Europe and North America and work in partnership with the game industry’s top creators.