
People Can Fly Studio
Remote Jobs
A global video game development company and one of the leading Unreal Engine studios in the industry.
13 Jobs
Senior Level Designer
People Can Fly StudioA global video game development company and one of the leading Unreal Engine studios in the industry.
• Blocking out and building levels as well as heavy iterating on them (playtesting and providing / implementing feedback). • Collaborating with the art department to ensure that the levels are of the highest visual quality while retaining gameplay and fun as well as design and code teams on making maps as fun as they can be and integrating any new features into the built-in levels. • Full ownership - from the paper design, through the whitebox phase, scripting, iteration, debugging, optimization - until the game ships. • Manage or supervise work of established Strike Teams. • Bug Fixing and describing case studies in the knowledge base. • Sharing knowledge with less experienced peers. • Occasionally support Lead in recruitment projects with HR collaboration. • Occasionally can onboard new hires. • 80% of time spent in Engine.
Senior Level Designer
People Can Fly StudioA global video game development company and one of the leading Unreal Engine studios in the industry.
• Blocking out and building levels as well as heavy iterating on them (playtesting and providing / implementing feedback). • Collaborating with the art department to ensure that the levels are of the highest visual quality while retaining gameplay and fun as well as design and code teams on making maps as fun as they can be and integrating any new features into the built-in levels. • Full ownership - from the paper design, through the whitebox phase, scripting, iteration, debugging, optimization - until the game ships. • Manage or supervise work of established Strike Teams. • Bug Fixing and describing case studies in the knowledge base. • Sharing knowledge with less experienced peers. • Occasionally support Lead in recruitment projects with HR collaboration. • Occasionally can onboard new hires. • 80% of time spent in Engine.
Senior Technical Animator
People Can Fly StudioA global video game development company and one of the leading Unreal Engine studios in the industry.
• Maintain the production and software pipeline and meet deadlines. • Creating high quality characters, creatures and props rigging and skinning suitable technically to project the desired universe. • Autonomously implementing characters in Unreal Engine including cloth, physics and blueprint setups. • Work closely with modelers and animators to ensure a smooth development pipeline that delivers high quality assets. • Contributes to pipeline tools and working with engine and project leads on continuous improvement of those engine tools. • Ability to provide clean and optimized assets or code within established systems and requirements. • Autonomously work on pipeline tools and working with engine and project leads and propose continuous improvement of those engine tools including pushing forward on R&D case studies. • Occasionally support Lead in recruitment projects with HR collaboration. • Occasionally support new hires onboarding process.
Senior Character Artist
People Can Fly StudioA global video game development company and one of the leading Unreal Engine studios in the industry.
• Creating high quality characters, creatures and weapons suitable technically and artistically • Tuning (or creating) surface shaders for in-game characters • Working with Animators to ensure the character can be rigged and animated properly • Maintain the production and software pipeline and meeting deadlines • Bugfixing and describing R&D case studies in knowledge base • Mentor less experienced peers • Occasionally can onboard new hires
Principal Technical Level Designer
People Can Fly StudioA global video game development company and one of the leading Unreal Engine studios in the industry.
• Implementing gameplay scenarios using existing toolset to forge gameplay elements • Maintaining the big picture of all connected features used by the department • Identifying weak spots and missing links, proposing and driving improvements to the toolset, workflows, and pipelines • Proactively tackle the most complex technical issues • Working directly with programmers, game designers, artists, and animators • Assessing designs, game features, and pipelines • Assisting with prototyping and production of technical elements for game features • Testing new features and tools before deployment to ensure requirements compliance • Ensuring Level Designers comply with official metrics and standards • Reviewing blueprints done by team members for optimization • Implementing prefabs that are easy to use, configure or adjust by team members • Maintaining a balance between creative vision and technical budget restraints • Assisting with debugging and bug fixing, collaborating on interdisciplinary investigations • Maintaining owned project documentation • Keeping informed of best practices and solutions used in the industry • Contributing to the company’s knowledge base
Senior VFX Artist
People Can Fly StudioA global video game development company and one of the leading Unreal Engine studios in the industry.
• Maintain artistic direction and quality. • Produce high quality VFX creation suitable technically and artistically with the project's universe and visual direction. • Translate concept art and any other available game design documents into prototype and implement it as real-time VFX in game under lead’s supervision. • Create ambient environment effects that enhance mood, tell a story, and make the world feel alive. • Produce work within specifications and maintain workflow pipelines within given deadlines. • Bug Fixing and describing R&D case studies in the knowledge base. • Understand and employ established asset organizational structures and naming conventions to ensure cohesion within the VFX pipeline. • Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner. • Provide feedback and improvement to visual quality. • Create gameplay effects that make the world feel exciting, and that give the player necessary gameplay feedback. • Work with developers in multiple disciplines and ensure that work gets integrated into the build. • Work with designers to create effects for scripted events and story moments. • Work with the lighting department to create atmosphere, a sense of depth in the scene, and to reinforce the color palette. • Collaborate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows. • Occasionally support leads and HR collaboration in recruitment efforts. • Occasionally support new hires during the onboarding process. • Create high-fidelity effects for cinematics and marketing material. • Innovate new techniques for next-gen hardware, and work with engineers and tech art to expand the VFX toolset. • Analyze scenes for performance issues, and ensure all effects are built in the most efficient way possible. • Use every tool at your disposal to create effects for the game (traditional particles, pixel shaders and vertex shaders for animated materials, baked physics simulations, stock animation, etc.).
Senior VFX Artist
People Can Fly StudioA global video game development company and one of the leading Unreal Engine studios in the industry.
• Create/implement particle- and shader-related special effects; • integrate them seamlessly into gameplay or cinematics; • mentor and provide feedback; • ensure visual effects meet performance budgets; • use visual scripting to drive VFX logic. • Maintain artistic direction and quality • Produce high-quality visual effects that are technically and artistically appropriate for the project's world and visual direction. • Collaborate with the Art Director to define the artistic vision and uphold quality standards throughout development. • Translate art concepts and other game design documents into prototypes and implement them as real-time visual effects in the game. • Oversee and facilitate the creation of ambient effects that enhance atmosphere, tell a story, and bring the world to life.
Senior Combat Game Designer
People Can Fly StudioA global video game development company and one of the leading Unreal Engine studios in the industry.
• Create and prototype gameplay ideas for core and emergent combat mechanics and systems, fighting characters, their feel, behaviors, abilities, and encounters across a variety of contexts • Implement close-combat fighter characters with animations and behaviors using state machines, behavior trees, visual and sound effects, plus arena-style combat setups and pacing, using the provided level-design tools and various scripting systems • Produce design documents, content briefs, system descriptions, and other materials to share all necessary information with the relevant teams • Collaborate across multiple disciplines, ensuring the right partners are involved and informed throughout the development process • Stay current with industry trends, including emerging game genres, new design methods and techniques, and the latest advances in audiovisual excellence • Work with a high degree of autonomy and initiative and contribute to shaping the combat design team’s objectives
Senior Producer
People Can Fly StudioA global video game development company and one of the leading Unreal Engine studios in the industry.
• Collaborate with producers, team leads and directors to manage the production of game features in partnership with our external studio. • Work with other producers to establish realistic schedules, identify dependencies and set priorities. • Lead production for one or more development teams (pods) or strike teams for AAA console titles, responsible for end-to-end delivery of complex gameplay systems, features and content from concept through certification and launch. • Collaborate with area leads (design, engineering, art, QA, studio, etc.) to define scope, sprint goals and milestones; create and maintain schedules, resourcing plans and roadmaps that account for cross-team dependencies. • Coordinate with game leadership on feature scope, quality objectives and release readiness, ensuring roadmap decisions support both the creative vision and delivery commitments. • Provide clear, data-driven reporting on progress, risks, burn and milestone health; escalate issues promptly and define trade-offs to enable informed decision-making at leadership level. • Lead scope management and scenario planning for multiple development or strike teams, balancing quality, performance, technical risks and schedule constraints within fixed console launch windows. • Coordinate execution across teams, ensuring strike teams are properly staffed, dependencies are resolved and production processes support planned milestones. • Manage internal and external development partners as needed, including creating budget forecasts, tracking actuals against forecasts and ensuring deliverables meet technical and console-quality standards. • Continuously improve production workflows, risk-management practices and launch processes to support large-scale AAA game development and on-time platform submissions.
Lead VFX Artist
People Can Fly StudioA global video game development company and one of the leading Unreal Engine studios in the industry.
• Lead a team and foster a motivating atmosphere within the team to achieve the best possible results for the project and for team members’ professional development. • Maintain artistic direction and quality standards. • Produce high-quality visual effects that are both technically and artistically appropriate for the project’s universe and visual direction. • Collaborate in establishing the artistic vision with the Art Director and uphold quality standards across the development pipeline. • Translate concept art and other game design documentation into prototypes and implement them as real-time visual effects in the game. • Oversee and facilitate the creation of ambient environmental effects that enhance mood, tell a story, and bring the world to life. • Deliver work that meets specifications and maintain workflows within allotted deadlines. • Work closely with the production team on task assignment and scheduling to meet deadlines while ensuring healthy work–life balance by clearly defining expectations and scope of work. • Oversee bug fixes and document R&D case studies in the knowledge base. • Understand and use established organizational structures and naming conventions to ensure cohesion within the VFX pipeline. • Provide daily feedback to improve visual quality. • Work with the team to find solutions and resolve problems creatively. • Supervise and facilitate the creation of gameplay effects that make the world exciting and provide players with necessary game information. • Share knowledge and mentor peers. • Collaborate with technical art and lead R&D initiatives to explore new techniques and implement improvements to pipelines and workflows. • Work with developers across disciplines and ensure that work is integrated into the build. • Collaborate and communicate effectively across departments with other leads, directors, and project stakeholders to ensure efficiency and minimize communication errors. • Work with designers to create effects for scripted events and story moments. • Work with the lighting team to create atmosphere, a sense of depth in scenes, and to reinforce the color palette. • Conduct consistent performance and compensation evaluations for staff members. • Lead recruitment projects in collaboration with HR. • Ensure onboarding of new hires. • Create high-fidelity effects for cinematics and marketing materials. • Innovate new techniques for next-generation platforms and collaborate with engineers and technicians to develop VFX toolsets. • Analyze scenes for performance issues and ensure all effects are created as efficiently as possible. • Use all available tools to create in-game effects (traditional particle systems, pixel and vertex shaders for animated materials, baked physics simulations, stock animations, etc.).
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