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Lakshya Digital

Remote Jobs

A Keywords Company

4 open rolesTeam 501,1000Since 2004H1B No SponsorLatest: Mar 13, 2026, 7:23 AM UTCCompany SiteLinkedIn
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Minimum Salary
Experience

4 Jobs

Full TimeRemoteSeniorTeam 501-1,000Since 2004H1B No Sponsor

• Study and interpret client brief and specifications to arrive at a clear understanding of work requirement • Assist in effort estimation for new work • Contribute to the pre-production work by collecting relevant references, creating checklists, formulating queries for clients etc. • Help establish clarity in asset creation workflow for a project by creating the sample asset • Create high quality error free 3D assets as per client’s specifications • Deliver files as per client specifications / best practices with regard to file naming, folder structure etc. • Undertake the creation of benchmark assets for a project • Provide direction / guidance to artists on the team. If required, do a first level check of their work to ensure adherence to artistic and technical requirements • Help with troubleshooting on the project • Actively participate in team meetings. Provide ideas and suggestions that can contribute to project success. Identify risks and raise red flags accordingly • Regularly and clearly communicate status of their work, and that of any artists in their charge, to the Lead and the PM • Ensure that the work of self, and that of artists in their charge, is completed within the budgeted effort

Philippines
Operations149 days ago
ContractRemoteSeniorTeam 501-1,000Since 2004H1B No Sponsor

• Review 3D props assets (models, materials, textures, and UV layouts) delivered by external vendors for visual and technical quality. • Provide actionable, detailed feedback to vendors to ensure adherence to project style guides and specifications. • Integrate approved props into the game engine, ensuring correct setup, scale, and optimization. • Collaborate closely with internal leads, technical artists, and production teams to maintain pipeline efficiency. • Identify and troubleshoot visual or technical issues related to props assets. • Maintain documentation and communicate best practices for props production and asset review.

Estonia
Job Closed
ContractRemoteSeniorTeam 501-1,000Since 2004H1B No Sponsor

• Review 3D environment assets (models, materials, lighting, and textures) delivered by external vendors for visual and technical quality. • Provide actionable, detailed feedback to vendors to ensure adherence to project style guides and specifications. • Integrate approved assets into the game engine, ensuring correct setup, scale, and optimization. • Collaborate closely with internal leads, technical artists, and production teams to maintain pipeline efficiency. • Identify and troubleshoot visual or technical issues related to environment assets. • Maintain documentation and communicate best practices for environment production and asset review.

Finland
Job Closed
Full TimeRemoteLeadTeam 501-1,000Since 2004H1B No Sponsor

• Create high-quality 3D human head models with accurate likeness using reference images or scan data. • Sculpt detailed facial forms based on strong understanding of human anatomy, bone landmarks, and skin surface structure. • Use Texture XYZ maps and high-end texturing workflows to produce realistic skin textures. • Work with scan heads, photogrammetry data, and refine them into clean production-ready meshes. • Bake clean, production-quality maps (Normal, AO, Curvature, Cavity, etc.) for real-time engines. • Perform hair cards placement for realistic head grooming, ensuring proper flow, breakup, and density. • Collaborate with modelling, rigging, texturing, grooming, and animation teams to ensure smooth integration of assets. • Optimize assets for real-time engines (Unreal Engine, Unity) without losing quality. • Maintain high artistic standards and meet production deadlines.

United Kingdom
€41 / hour