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• Work as part of a small development team in a lean engineering environment on incremental releases of design software with a planned public launch in Q4 2022. • Make significant contributions to the software's structure and features with a laser focus on providing a fluid, game-like, user-centric design experience. • Contribute to significant aspects of the product development process — data structures, algorithm design, computational geometry, procedural geometry generation, history systems, inferencing and constraint systems, and building information modeling systems, runtime procedural construction system generation, runtime procedural building facades and interiors, custom compute based rasterization in Unreal Engine, and Houdini-esque building design tools. • Contribute expertise and intuition to monthly feature development workshops, bi-weekly sprint planning meetings, and quick daily standups. • Engage in open-ended workshop sessions, to help the product get from "a user wants to do X" to "here is how we will implement X, given our product architecture." • Collaborate with our small, cross-functional team of game developers, architects, and product designers to develop innovative solutions to creating and generating buildings (walls, floors, windows, doors, beams, columns, furniture, etc.).