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Forgotten Empires

Remote Jobs

6 open rolesTeam 11,50Since 2012H1B No SponsorLatest: Jun 5, 2026, 11:43 PM UTCCompany SiteLinkedIn
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6 Jobs

Full TimeRemoteMid LevelTeam 11-50Since 2012H1B No Sponsor

• Designing strong gameplay, narrative, and mechanical elements to create a full game experience. • Designing captivating experiences that push the boundaries and deliver innovative gameplay. • Leading the implementation of important gameplay components from beginning to end, utilizing skills in general Blueprint scripting, Sequencer, and other UE systems. • Collaborating closely with design leaders to develop and refine engaging gameplay experiences.

Spain
Full TimeRemoteSeniorTeam 11-50Since 2012H1B No Sponsor

• Working in a C++ codebase on a custom engine or in UE5. • Generalist skillset, we’re not looking for a specialized set of skills. • Maintain and develop features for the game and the tools that go with it. • Collaborate with a multidisciplinary team on features. • Regularly debug, profile and optimize code.

Spain
Full TimeRemoteMid LevelTeam 11-50Since 2012H1B No Sponsor

• Designing strong gameplay, narrative, and mechanical elements to create a full game experience. • Designing captivating experiences that push the boundaries and deliver innovative gameplay. • Leading the implementation of important gameplay components from beginning to end, utilizing skills in general Blueprint scripting, Sequencer, and other UE systems. • Collaborating closely with design leaders to develop and refine engaging gameplay experiences.

Greece
Full TimeRemoteSeniorTeam 11-50Since 2012H1B No Sponsor

• Working in a C++ codebase on a custom engine or in UE5. • Generalist skillset, we’re not looking for a specialized set of skills. • Maintain and develop features for the game and the tools that go with it. • Collaborate with a multidisciplinary team on features. • Regularly debug, profile and optimize code.

Greece
Full TimeRemoteSeniorTeam 11-50Since 2012H1B No Sponsor

• Working in a C++ codebase on a custom engine or in UE5. • Generalist skillset, we’re not looking for a specialized set of skills. • Maintain and develop features for the game and the tools that go with it. • Collaborate with a multidisciplinary team on features. • Regularly debug, profile and optimize code.

Netherlands
Full TimeRemoteMid LevelTeam 11-50Since 2012H1B No Sponsor

• Designing strong gameplay, narrative, and mechanical elements to create a full game experience. • Designing captivating experiences that push the boundaries and deliver innovative gameplay. • Leading the implementation of important gameplay components from beginning to end, utilizing skills in general Blueprint scripting, Sequencer, and other UE systems. • Collaborating closely with design leaders to develop and refine engaging gameplay experiences.

Netherlands