
Forgotten Empires
Remote Jobs
6 Jobs
• Designing strong gameplay, narrative, and mechanical elements to create a full game experience. • Designing captivating experiences that push the boundaries and deliver innovative gameplay. • Leading the implementation of important gameplay components from beginning to end, utilizing skills in general Blueprint scripting, Sequencer, and other UE systems. • Collaborating closely with design leaders to develop and refine engaging gameplay experiences.
• Working in a C++ codebase on a custom engine or in UE5. • Generalist skillset, we’re not looking for a specialized set of skills. • Maintain and develop features for the game and the tools that go with it. • Collaborate with a multidisciplinary team on features. • Regularly debug, profile and optimize code.
• Designing strong gameplay, narrative, and mechanical elements to create a full game experience. • Designing captivating experiences that push the boundaries and deliver innovative gameplay. • Leading the implementation of important gameplay components from beginning to end, utilizing skills in general Blueprint scripting, Sequencer, and other UE systems. • Collaborating closely with design leaders to develop and refine engaging gameplay experiences.
• Working in a C++ codebase on a custom engine or in UE5. • Generalist skillset, we’re not looking for a specialized set of skills. • Maintain and develop features for the game and the tools that go with it. • Collaborate with a multidisciplinary team on features. • Regularly debug, profile and optimize code.
• Working in a C++ codebase on a custom engine or in UE5. • Generalist skillset, we’re not looking for a specialized set of skills. • Maintain and develop features for the game and the tools that go with it. • Collaborate with a multidisciplinary team on features. • Regularly debug, profile and optimize code.
• Designing strong gameplay, narrative, and mechanical elements to create a full game experience. • Designing captivating experiences that push the boundaries and deliver innovative gameplay. • Leading the implementation of important gameplay components from beginning to end, utilizing skills in general Blueprint scripting, Sequencer, and other UE systems. • Collaborating closely with design leaders to develop and refine engaging gameplay experiences.