Senior Technical Artist
Location
United States
Posted
4 days ago
Salary
$116.4K - $148.9K / year
Seniority
Senior
Job Description
Senior Technical Artist
The Walt Disney Company
• Conceive, prototype, implement technically advanced visuals and procedural systems. • Contribute to look development of the highest-caliber real-time art by creating shaders, lighting and particle effects, and partnering with character and environment artists on asset lookdev. • Partner with the art and engineering teams to understand, define and manage project technical requirements and project asset production. • Assist artists and designers via tool development, and in concept testing of new ideas, and building of rapid prototypes. • Look/dev passes of environmental supporting elements, atmospherics, lighting, post-processes and other VFX for scene / level. • Actively participate in optimizations, identify, triage, and fix bugs as required. • Explore and implement new tools and techniques to continuously push the visual bar to the leading edge using scripting (Blueprints, Python) and rapid prototypes. • Mentor and collaborate with other Technical Artists to improve studio tools and pipelines. • Proactively identify problems, propose solutions, and seek out buy-in from the team regarding implementation strategy. • Provide hands-on support to the development team for asset performance profiling and optimization. • Identify, triage, and fix bugs as required. • Standardize and improve best practices for production of assets, materials, shaders, LODs, asset streaming, collisions, and interactions. • Innovate discipline workflows and keep up to date on new tools/applications/trends in the industry.
Job Requirements
- 5+ years experience in games, film, television, AR/VR or related fields.
- Experience with programming/scripting languages such as Python, C++, C#, Java, VEX, or MEL and a proficiency with linear algebra.
- Strong 3D art skills with experience and deep understanding of optimizing and constructing modeling, texturing, uv mapping, animation, shading, lighting and particle effects for real-time workflows.
- Proficient in Maya, Houdini, Blender, Substance Designer, Substance Painter, and/or Photoshop.
- Unreal Engine: extensive experience working with UE workflows: Blueprints, material networks, real-time lighting and simulations, post processing.
- Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong knowledge of PBR pipelines and subsurface shaders.
- Materials: extensive experience in the development, authoring & organization of efficient node-based materials, hierarchies, material functions, and custom shaders via the UE4 material editor.
- Familiarity with profiling tools in the examination & diagnosis of performance issues.
- Team-player mindset: open & receptive to ideas, constructive feedback, direction and changes.
- Ability to work independently and efficiently under tight deadlines.
- Works well with direction, but also is self-motivated and will seek out or devise solutions to unexpected challenges.
Benefits
- A bonus and/or long-term incentive units may be provided as part of the compensation package.
- Full range of medical, financial, and/or other benefits, dependent on the level and position offered.
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Principal Technical Artist
Studio GoboStudio Gobo, founded in 2011, is a renowned game development studio based in Brighton, England, UK, known for creating captivating experiences for some of the i
Title: Principal Technical Artist Location: Brighton England GB Job Description: Studio Gobo is an established AAA games studio, part of the Keywords family. Our team has worked on multiple world class projects for companies such as Guerrilla Games, Arkane, Warner Bros, Ubisoft, Disney and Tencent. Projects include Lego Horizon Adventures, Redfall, Hogwarts Legacy, For Honor, Marvel Super Heroes: Guardians of the Galaxy and Star Wars: Rise Against the Empire playsets for Disney Infinity. Studio Gobo is looking for a Principal Technical Artist to join the team on a new AAA Character Action game. As Principal Technical Artist you are expected to hold a wealth of knowledge in dealing with the technical issues around content creation for video games. have a proven track record of resolving the most complex and broad-reaching challenges in relationship to content construction and take an active role in developing and maintaining pipelines, while also supporting the team to deliver cutting edge visuals. At Studio Gobo, we’re proud to be an equal opportunity workplace. We offer a comprehensive benefits package and an award-winning environment that support your growth and well-being. We've been recognized seven times by GamesIndustry.Biz as one of the Best Mid-Sized Game Studios to work for in the U.K. Responsibilities - Oversees game performance, defines technical limits, tracks and communicates performance statistics and ensures the relevant teams adhere to these targets. - Extensive knowledge of game engines like Unreal and previous experience working with proprietary engines including creation of new tools to support content creation or pipeline development. - Works with art and tech art leadership with regards to planning and implementing solutions that support content creation and enhance visual quality with performance in mind. - Proactively raise technical concerns, performance bottlenecks and defines strategies and mitigations. - Offer day to day technical support to the content creators on the team - Extensive knowledge of DCC software like Max, Maya, Houdini, Blender, Substance. - The building and management of tools and pipelines, including aiding content through from dcc packages into the game engine. - Comfortable with developing tools and workflow enhancements using scripting languages like Python or C# and GUI libraries like PySide - Able to effectively share their experience and expertise to mentor more junior team members. - Understands emerging trends and technologies within videogames and make strategic recommendations as to how they may benefit or impact the project, organization or the technical art team. - A solid understanding of rendering pipelines and physically based rendering Requirements - Shipped one or more AAA games as a Principal Technical Artist - Shipped a project using unreal engine 5 and has a solid understanding of identifying performance bottlenecks. - Expert understanding of modern game content creation processes, including specifically authoring content that is nanite and lumen compliant and to budget constraints. - Expert understanding of deploying and profiling of content in builds. Experience with Unreal Insights, PIX/RenderDoc. - Experience with Shader/material optimisation and methods to reduce cost, especially in relation to Nanite, Lumen and Virtual Shadow Maps - Knowledge working with foliage, defining authoring guidelines and constructing pipelines in unreal engine 5 a plus. - Excellent communication, interpersonal and organisational skills - A passion for video games Benefits When you join Studio Gobo you can expect to enjoy a unique culture. Whether its participating and relaxing with one of our wellness benefits or discussing the latest games over lunch cooked by our in-house chef. The Studio knows that it’s the best people that make the best games and this is what Studio Gobo invests in. 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