Job Closed
This listing is no longer active.
Our Passion ❤️🎮 Your Stories.
Lead Unity & Console Developer
Location
Netherlands
Posted
173 days ago
Salary
€4K - €4.7K / month
Seniority
Senior
Job Description
Lead Unity & Console Developer
Focus Entertainment
• Ownership of technical features: Over time, take ownership of specific features and ensure they meet the highest quality standards. • Console development: Support PS5 and Xbox Series X/S development, ensuring robust performance and TRC/XR compliance. • Cross-team collaboration: Work closely with design, art, and production to estimate tasks, define technical scope, and maintain alignment across disciplines. • Team management: Lead and manage other developers, mentor junior team members, and support the hiring process to help build a high-performing team. • Maintain standards: Promote a robust, reusable code mindset within the team and ensure maintainable, scalable solutions throughout the development process. • Conceptual contribution: Propose new concepts and ideas informed by a strong understanding of current trends. • Planning and coordination: Coordinate with other leads on planning and resource allocation to ensure efficient use of team capabilities and alignment with project goals. • Estimation and technical breakdown: Help with effort estimations and break down complex technical topics.
Job Requirements
- 5+ years of experience working on Unity projects.
- Strong understanding of core engine features and workflows (prefab setup, asset importers, terrain, colliders, common engine concepts).
- Solid knowledge of standard Unity packages and systems: UGUI, profiling tools, Animations and Animator, Cinemachine (+ Timeline), Addressables, UI Toolkit.
- Proficient C# skills.
- Comfortable using Rider or Visual Studio for writing, formatting, and debugging code.
- Experience with multiplayer code and networking systems.
- Ability to write clean, readable code and clear commit messages.
- Console development experience (Xbox/PlayStation): understanding of TRC/XR compliance, build specifications, and the certification process.
- Previous experience managing and/or mentoring remote teams with diverse cultural backgrounds.
- Strong understanding of the game development lifecycle, including pre-production, effort estimation, best practices, and release pipeline management.
- Excellent problem-solving skills and ability to work in a dynamic environment.
- Strong interest in the FPS genre and awareness of current trends.
- Strong communication skills for clear, effective, collaborative interaction across cross-functional teams.
- Fluent in English.
- Experience with SVN or other version control systems.
- Available for 36 hours per week.
- Previous fully remote work experience.
- Self-motivated with a collaborative mindset.
- Located in Europe (within 2 hours time difference from Amsterdam).
Related Guides
Related Job Pages
More Game Engineer Jobs
• Ownership of tech features: Over time, take ownership of certain features to ensure the highest possible quality. • Console development: Support console development on PS5 and Xbox Series X/S, ensuring robust performance and TRC/XR compliance. • Cross-team collaboration: Work closely with design, art, and production to estimate tasks, scope technical needs, and maintain alignment across disciplines. • Team management: Manage other developers, mentor juniors and support the hiring process for new developers to help build a high-performing team. • Maintain standards: Guarantee a robust and reusable code mindset within the team, promoting maintainable and scalable solutions throughout the development process. • Suggest new concepts and ideas based on a strong understanding of current trends. • Maintain planning: Coordinate with other leads on planning and resource allocation, ensuring efficient use of team capabilities and alignment with project goals. Help with effort estimations and break down complex technical topics.
Animation Supervisor – Creature & Gameplay Focus
Steamroller AnimationWe bring rich stories to life with breathtaking animation, cinematics, character animation, and creature animation.
• At least eight (8) years of proven production experience, ideally within AAA, AA, or high-quality indie titles. • Previous leadership or supervisory experience is required. • Ability to work efficiently and professionally, demonstrating versatility in both independent and team-based settings. • Experience as an animation instructor in a university or online program is preferred but not required. • Deep understanding of animation principles: weight, physics, balance, appeal, clear timing, spacing, and staging, particularly as they apply to creature locomotion and combat. • Knowledgeable in human and animal anatomy, with the ability to translate real-world studies into fantastical movement. • Profound understanding of leveraging reference and research for nuanced performance choices, utilizing biomechanical analysis to ground animation in authenticity. • Proficient with Autodesk’s Maya. • Proficiency in conveying emotion through body language and facial expressions. • Experience with motion capture data and/or creature animation is highly beneficial and central to this role. • Working understanding of Unreal Engine is a plus. • Clear and cohesive communication of performance ideas that align with the project vision. • Proactive and adept problem-solving skills to identify show needs and potential issues. • Ability to effectively communicate in English.
• Writing high-performance, scalable, and maintainable code • Solving tricky debugging and optimisation challenges • Making sure networking runs like a dream in multiplayer environments • Guiding and mentoring other engineers to level up their skills • Collaborating with designers and artists to create something amazing
Senior Technical Artist – Unreal Generalist
That's No MoonThat’s No Moon is a game development studio that strives to create games that reflect its values and “leave a lasting impression.” As an employer, the company aims to cultiva
• Own specific content creation pipeline or systems • Help identify game performance issues and bottlenecks • Act as professional user, content developer, and engineering liaison • Support content creation in engine • Educate and train tech artists • Troubleshoot various Unreal content authoring related issues • Produce assets that require Unreal technical expertise • Collaborate with artists, TDs, and engineers to design/implement feature and pipeline improvements • Evaluate and incorporate new engine release features



