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Based in Dublin, Leinster, Ireland, Magic Media & Entertainment Group is a computer games company that is on a mission to be “at the forefront of artistic, ga
Technical Artist
Location
Worldwide
Posted
131 days ago
Salary
0
Seniority
Mid Level
No structured requirement data.
Job Description
Technical Artist
Magic Media
Role Description What you will do: - Develop, maintain, and optimize materials, shaders, and VFX in Unreal Engine. - Own optimization workflows across the project (rendering, shaders, memory, lighting, asset streaming, etc.). - Build tools, blueprints, and scripts that improve artist workflows and efficiency. - Work across multiple disciplines in Unreal. - Debug technical issues across content, performance, and pipelines. - Write and maintain documentation for tools, procedures, and best practices across pipelines, tools, and procedures. - Work with Art, Engineering, and Design teams to ensure assets meet real-time performance targets. - Stay on top of current technology in Unreal. Qualifications - 5+ years experience as a Technical Artist or similar role in real-time projects. - Expert-level proficiency in Unreal Engine (UE4/UE5). - Strong proficiency in debugging and troubleshooting systems. - Deep understanding of performance optimization (GPU/CPU profiling, LODs, shader complexity, draw call reduction, memory optimization). - Strong experience authoring complex shaders/materials. - Excellent communication, interpersonal, and documentation skills. - Ability to work well under pressure and with deadlines. - Proactive and self-directed. Requirements - Solid understanding of HLSL or GLSL shader language. - Strong Foundation in 3D math. - Experience with Niagara VFX systems. - Knowledge of character/rigging technical workflows. - Experience in simulation systems and tools in Maya and Houdini. - Understanding procedural workflows. - Experience with Machine Learning and AI. - Passion for making and playing great games, with an awareness of current titles and industry trends. Benefits - Permanently remote position. - An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects. - Be part of an international group with offices worldwide. - Career growth and development. - Working closely with a team of like-minded people in a fast-paced, multicultural environment. - Ongoing training and professional self-improvement opportunities. - Flexible working hours. - An inclusive culture and open communication.
Job Requirements
- 5+ years experience as a Technical Artist or similar role in real-time projects.
- Expert-level proficiency in Unreal Engine (UE4/UE5).
- Strong proficiency in debugging and troubleshooting systems.
- Deep understanding of performance optimization (GPU/CPU profiling, LODs, shader complexity, draw call reduction, memory optimization).
- Strong experience authoring complex shaders/materials.
- Excellent communication, interpersonal, and documentation skills.
- Ability to work well under pressure and with deadlines.
- Proactive and self-directed.
- Solid understanding of HLSL or GLSL shader language.
- Strong Foundation in 3D math.
- Experience with Niagara VFX systems.
- Knowledge of character/rigging technical workflows.
- Experience in simulation systems and tools in Maya and Houdini.
- Understanding procedural workflows.
- Experience with Machine Learning and AI.
- Passion for making and playing great games, with an awareness of current titles and industry trends.
Benefits
- Permanently remote position.
- An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects.
- Be part of an international group with offices worldwide.
- Career growth and development.
- Working closely with a team of like-minded people in a fast-paced, multicultural environment.
- Ongoing training and professional self-improvement opportunities.
- Flexible working hours.
- An inclusive culture and open communication.
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