Job Closed
This listing is no longer active.
Senior Game Designer
Location
United Kingdom + 9 moreAll locations: United Kingdom | Germany | France | Sweden | Poland | Italy | Netherlands | Turkey | Spain | Ecuador
Posted
144 days ago
Salary
0
Seniority
Senior
Job Description
Senior Game Designer
UserWise Services
Role Description We’re looking for a Senior Game Designer to join and help us on our adventure to make great player-centric experiences! This is a full-time, remote position open to candidates based in the EU or Turkey. Join a globally distributed team working at the forefront of game innovation. We’re looking for creative, self-driven, and collaborative problem-solvers. Key Responsibilities - Design and develop core-loops, systems, gameplay, and rewards for casual/hybrid casual games. - Own feature designs and drive it through the production cycle into release and live-ops. - Collaborate with Design & Product Management to brainstorm, design, and iterate on features. - Collaborate with UX and UI to build wireframes and flows that accentuate the feature design. - Work with developers to ensure that designs are translated into code as per spec. - Develop post-launch/live-ops features by integrating events to support the game throughout its life-cycle. - Pitch, communicate, and maintain a holistic view of the game design to facilitate production and vet ideas. - Pitch and suggest ideas that can help overcome complex problems to create a better player experience. - Deconstruct competitor game systems, loops, & features. Qualifications - Minimum of 3 years experience in designing features and building games for live-service games. - Extensive understanding, skills, and experience with core-loop, gameplay, and systems design. - Proven success in gameplay, game system design, balancing, and live-ops strategies. - Experience on game engines like Unity is a plus. - Player centric design and strong player empathy. - Understanding other design areas outside gameplay and systems is a plus. - Passion for playing and making games. - Knowledge in latest mobile gaming trends. - Excellent communication and interpersonal skills. - English is the primary working language; candidates must be fluent in spoken and written English. Benefits - Market competitive, tax-free USD salaries. - Paid Time Off. - Performance Bonus. - Annual Performance Reviews.
Job Requirements
- Minimum of 3 years experience in designing features and building games for live-service games.
- Extensive understanding, skills, and experience with core-loop, gameplay, and systems design.
- Proven success in gameplay, game system design, balancing, and live-ops strategies.
- Experience on game engines like Unity is a plus.
- Player centric design and strong player empathy.
- Understanding other design areas outside gameplay and systems is a plus.
- Passion for playing and making games.
- Knowledge in latest mobile gaming trends.
- Excellent communication and interpersonal skills.
- English is the primary working language; candidates must be fluent in spoken and written English.
Benefits
- Market competitive, tax-free USD salaries.
- Paid Time Off.
- Performance Bonus.
- Annual Performance Reviews.
Related Guides
Related Job Pages
More Game Engineer Jobs
Role Description We’re looking for a Senior/Principal Game Designer to join and help us on our adventure to make great player-centric experiences! This is a full-time, remote position open to candidates based in the EU or Turkey. Join a globally distributed team working at the forefront of game innovation. We’re looking for creative, self-driven, and collaborative problem-solvers. Key Responsibilities - Design and develop core-loops, systems, gameplay, and rewards for casual/hybrid casual games. - Own feature designs and drive it through the production cycle into release and live-ops. - Collaborate with Design & Product Management to brainstorm, design, and iterate on features. - Collaborate with UX and UI to build wireframes and flows that accentuate the feature design. - Work with developers to ensure that designs are translated into code as per spec. - Develop post-launch/live-ops features by integrating events to support the game throughout its life-cycle. - Pitch, communicate, and maintain a holistic view of the game design to facilitate production and vet ideas. - Pitch and suggest ideas that can help overcome complex problems to create a better player experience. - Deconstruct competitor game systems, loops, & features. Qualifications - 5+ years experience in designing features and building games for live-service games. - Extensive understanding, skills, and experience with core-loop, gameplay, and systems design. - Proven success in gameplay, game system design, balancing, and live-ops strategies. - Experience on game engines like Unity is a plus. - Player centric design and strong player empathy. - Understanding other design areas outside gameplay and systems is a plus. - Passion for playing and making games. - Knowledge in latest mobile gaming trends. - Excellent communication and interpersonal skills. - English is the primary working language; candidates must be fluent in spoken and written English. Benefits - Market competitive, tax-free USD salaries. - Paid Time Off. - Performance Bonus. - Annual Performance Reviews.
Senior / Intermediate Software Engineer, Unreal Engine 5 Rendering
Blackbird InteractiveCreative-fueled, future-driven, independent studio. BBI is now hiring. More info: https://bit.ly/3KF46IH
• Own and evolve rendering features and performance for a UE5 project • Drive visual quality and scalability using UE5’s modern rendering stack • Profile and optimize GPU and CPU frame time • Partner with art and tech art for performance-friendly assets • Support large-world production with World Partition • Diagnose and resolve visual artifacts and stability issues • Contribute to rendering-related tooling and workflows • Provide clear technical communication to production and stakeholders
Contract Sales Specialist
Thermo Fisher ScientificThermo Fisher Scientific is a global biotechnology product development company whose mission is to make the world healthier, cleaner, and safer. Thermo Fisher Scientific leads a gl
• Develop, implement, and maintain account-specific strategies and proposals to drive incremental growth opportunities • Collaborate with divisional sales teams, channel distribution partners, product & application specialists, customer experience, and business development teams to drive support plan service sales • Provide intensive support to assigned customers in collaboration Customer Success Managers (renewals team) and Service leaders • Negotiate contracts with end-user customers, key decision makers, and procurement teams • Submit accurate forecasts, weekly reports, monthly highlights, marketing intelligence, and maintain data integrity within Salesforce (SFDC) • Use SAP, Cloud for Service (C4S), and Salesforce (SFDC) systems for quote creation, edits and logging sales activities • Build and maintain close and long-term business relationships through face-to-face meetings, phone, and email contacts to communicate product and service information and capture strategic information • Ensure the achievement of annual and quarterly financial goals by identifying, developing, and proactively pursuing relevant leads.
Principal Product Manager, Unity AI
Unity TechnologiesFounded in 2003, Unity Technologies, or Unity 3D, is a software company offering a real-time, three-dimensional (RT3D) development platform adept at creating in
• Define and own the product vision and strategy for AI-driven workflows that improve efficiency and velocity for game developers. • Partner with engineering, design, and ML teams to design and deliver agentic AI-powered workflows that simplify game creation. • Build and maintain a product roadmap that balances near-term improvements with bold long-term innovation. • Leverage market insights, ecosystem knowledge, and user research methodologies to deeply understand users’ needs and design intuitive solutions. • Drive adoption and engagement by shaping consumer-oriented onboarding experiences that lower barriers to game creation. • Collaborate across Unity’s ecosystem, aligning with teams in our Create and Grow divisions to deliver a unified product experience. • Lead cross-functional collaboration, aligning diverse stakeholders and guiding teams through ambiguity toward impactful outcomes.


